Deity challengers

Sorry, I did in fact forget I was on the roster now (not active in SGs historically, strange for someone with my post count).

Good thing I sent a PM then! :D

Anyway, I *can* play the turn set, probably some time tomorrow. If we're holding a tech lead on brennus I shouldn't have much trouble with him (though we're finishing rome first, right?). Going into every city every turn will feel a little strange, but hell it's only 10 or so turns of it X_X.

Yeah Rome is down to two cities, should be easy to finish them off... Then we want to do as much damage as we can to brennus before he gets rifling...
"Going into every city every turn": :lol: As you said, it's only 10 turns... Hope you will enjoy it somehow :mischief:

For NH vs OR ----> doesn't matter for diplo now (it's not like brennus is going to like us in the near future). NH is lower cost and allows us to offset the emancipation :mad: somewhat. We'd only favor OR if we're planning a major infrastructure investment in the near future, no?

Right now I'd go with NH as we are likely to build a few more troops, OR would be needed to build factories+ plants later (our planned VC is space colony).

Cheers
 
1410 AD (start):

- Happiness is hurting a bit from WW/Eman right now, so I go ahead and revolt ----> Nationhood, Caste, State Property (we may want to stay nationhood long term anyway with workshop spam, and it makes us more productive immediately as well from :)).

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- I attacked and killed a cuirasser and a treb w/o losses belonging to Brennus near Rome. Sending troops there to reinforce. Initial movement once forces heal will be to move so that we're in strike range of 2 cities at once.

- Why do we not have a sentry troop?! :sad:.

1420 AD:

- Move Cossack to check out roman garrison...

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We need to wait 1 more turn to polish off the romans.

- Continuing to workshop/watermill tile improvements. Not much city micro to be done due to revolt just yet, but next turn...!

1430 AD:

- Finishing off Rome costs us one cossack (it had 84% odds TT). Promotion choices on the mounted match my tendencies here (other than the lack of a sentry unit), which is a good sign for me.

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- I move a sentry cossack to gain view of 3 cities that are reasonably within strike range:

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That's a lot of cuirassers. Until I can stuff more rifles in Rome or get more cossacks, I'm not sure about pushing out against Brennus. He has engineering, and the AI will take swipes like that for cities. We could retake rome if we lose it of course, but IMO that sets us back more than waiting for some reinforcement. If we can chew through that city, however (and the cuirassers shouldn't be hard for cossacks), a lot of Brennus' production can be nullified immediately. Still, I hold off here because it looks like such a push would stagnate and be vulnerable to retaliation if I went this turn.

1440 AD:

- The only thing you might find exciting here is my painful attempts at micro. You'd have an interesting sense of comedy though.

1450 AD:

- Brennus moves some of his stack into the murder zone:

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No losses taken killing it.

- We also notice that monty has gems available and pull the trigger on it as happy is needed:

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Grabbing horse too just in case brennus gets some fresh spy ideas. Since we're not going corps I see no reason to avoid trading iron away at this moment, especially not to our own vassal.

1460 AD:

- Lincoln comes with a request:

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REJECTED! We're trading for fur from charlie, and it's not like we have or need good diplo with honest, bent over abe.

- Monty requests replaceable parts too. He will never, ever break free from us so I don't see any diplo reasons to give it to him. On the flip side, I'd not considered who he might trade with (certainly not brennus), so I just refuse here. If we want him to have it, we can just give it to him later.

1470 AD:

- Bad news -------> Lincoln capitulates to charlie.

- I am unsure whether to turn the slider up yet or not. The only science building I have going up is an observatory in our oxford city (10 turns). As of right now, I'm continuing to build cossacks though, and will probably want to do so until the war with Brennus is more in hand. Considering that, I'm not turning it up yet (critique me on this after I post).

- I move on Brennus this turn. I place my stack so that if he wants to use that Unit_Counter crap with those 9 catapults, he is attacking across a river. Either they come out and cause collateral (which the stack can take w/o further risk), or they stay put and get raped next turn. Let's see.

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1480 AD:

- Brennus' stack does not attack me, instead camping in the city (camping n00b! lulz!). I attack it, losing one cossack and killing everything but the siege and one mace (left at 1 str that killed a cossack). I fear the siege stack since there are some cuirassers in the other city now, but I should have enough cossacks to discourage it. With promo healing might get 2 cities next turn.

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- We get another GG...I am banking him and what we had for now...maybe we'll want academies later, although with stable/theo/barracks/2GG we can get lvl 4 guys, I don't see it turning the war at this point

1490 AD:

- Captured Cumae with 1 further loss. We are threatening another city of course, but it's stack with cuirassers and longbows, and there are about 4 pikes right next to cumae. The army is hurting as we essentially killed a SoD in a city to take Cumae (though with 2 losses for > 20 units!).

Brennus is willing to capitulate. It seems the land is still easy to come by from him though...so maybe we should continue...

- With that in mind, I move the super medic out of the city, shift some forces to keep it alive for sure, attack/kill the pikes, and put enough cossacks in the newly captured city not to lose it. My hope is to get enough healthy cossacks to press another city or so by the end of my turn set.

1500 AD:

- Nothing exciting. The group of cossacks that attacked last turn moved into cumae. The other stayed put (to heal immediately from the medic III adjacent square bonus). Brennus did not counterattack, however he added garrisons. He is no longer willing to cap...for now.

1505 AD:

- More piss more micro XD
- Position troops on hills, threatening 2 of brennus' cities. Medic can get from the city to the hills if we don't have enough oomph for both cities next turn.

1510 AD (End):

- Arretium is taken without losses! Brennus is ready to capitulate again.

- Camel-load-drop taken, this time with 3 losses :(. Brennus is still willing to capitulate.

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Stopping off here. Brennus still lacks RP so we can continue the war once the reinforcement cossacks catch up and the medic heals us up. We broke his back now so it should be easier for the next person to clear him up. One the other hand, we can take the cap and head for space since it seems thats the way we want to go.

I probably accrued too much gold, but that's not a facet of the game I'm used to doing. Most cities are still coming out of revolt or spamming cossacks though so hopefully I didn't harm us too much.

We may have enough to end the war now though, so it might be time to switch off.

I apologize in advance if I screwed us up too much, but I don't think so thanks to the position you guys put me in to start the segement :p.

Note: pics will be up in a minute, just saving this to make sure I don't lose it...(Edit: damn lucky I did, power went out about 5 minutes after saving, had to re paste the pics but hell that's a lot better than trying to remember what I typed).

View attachment Deity Challenge AD-1510.CivBeyondSwordSave

Edit: Suggestion: settle the GG's such that we get 17 XP troops out of the gate. If we're willing to sink hammers into westpoint IIRC we have 2 cities that can do this. I forget if we have anything but HE in moscow, but HE/WP wouldn't be bad for spamming high-promo defense troops while the rest of our empire focuses strictly on other things. We could also use those kinds of troops to pull off some fun on the other continent if the AIs get too grabby on each other.

Suggestion #2: Beeline nukes, get charlie/mansa involved in war, and start gifting tacs to either side. Fireworks are pretty.
 
Nice report! Very detailed and all! :goodjob:
I will wait to see the save to actually comment (though Charly can research AL, we might need to up that science slider soon ;))... but your warmongering seems to have paid off! :hammer:

Roster duty:

TMIT -> just played (his first SG set really?)!
Duckweed -> up!
Dirk -> on deck!
 
I'm ambivalent about warring with Brennus. Since we'll probably have to attack Mansa eventually (or start a nuclear war between Mansa and HRE), I'd say keep on going while we shift our core cities back to research/growth.

How much does HRE hate us vs. MM?
 
Nice set and writeup TMIT. I don't think the gold accumulation is a problem, it's generally harder after 1000 AD to get lots of gold from the ai so having a good pile means we can discuss our tech path now. I think we should keep on stomping Brennus as long as he doesn't have rifling. The more cities the merrier.

Don't know without looking at the save if there's any chance that he vassalizes to Charlie who in that case would declare on us. Somehow it seems unlikely and if it happens i'd shrug as Charlie won't be ready for us for some time.
 
Charlie is pleased with MM and annoyed with us (religious differences and/or vassal etc) IIRC. I've checked and he's not in war mode at the moment.

The war checks can go kind of funny with that...if MM does something to fall to cautious it's a crapshoot between us.

Vassal state deals are essential DoW trade deals. If charlie likes brennus enough that brennus could bribe him to war, then charlie could accept voluntary vassal (though maybe that garbage "your land is too far away" would kick in?). If they're not nice enough with each other then we just have to worry about the good ole fashioned :backstab:.

I agree with shyuhe that we don't want to sink too deeply into a tech hole here, because we want to somewhat control the outcome of wars on the other continent, and possibly wage one, directly or indirectly...but at least protect ourselves/our seafood.
 
We should change civics to get Charlie to cautious if only for traderoutes. It's a bit ridiculous that he's annoyed with us. No need now to keep Brennus happy, he isn't. I don't think we're in a tech hole here, i have seen far worse on deity. With a bit of effort we'll outtech the whole world easily here. Actually we have 24(!) cities already now with slider at 100% we only have 900 bpt but i think putting some scientists to work would bump that to some 1400 bpt and with correct infra it'll be > 2000 bpt. MM is nowhere near cultural. Frankly i would have boxed it as a win already when playing alone, here it just should be finished and killing Bren is the most fun way for me.
 
MM is nowhere near cultural. Frankly i would have boxed it as a win already when playing alone, here it just should be finished and killing Bren is the most fun way for me.

Original goal was space, but if you guys want a faster and bloodier finish, just speak up! ;)
(I count your vote already Dirk)
 
You know how I am with preferring military approaches, but if we did space I'd probably learn a thing or two (I already know how to bring large #'s of parity or better forces to bear anywhere in the world ;)).

I'll abstain from voting in this case.
 
@RRRaskolnikov

I have limited free time for CIV recently, so please skip me for the rest.

BTW, deity is not that hard, isn't?;) Even with suboptimal opening and being DOWed early, it can be won by whatever you want now.:lol:
 
@RRRaskolnikov

I have limited free time for CIV recently, so please skip me for the rest.

No pb Duckweed, thanks for having been a part of this team, was a pleasure :goodjob: Hoping to see you soon...

BTW, deity is not that hard, isn't?;) Even with suboptimal opening and being DOWed early, it can be won by whatever you want now.:lol:

Indeed, there was some key sets, but once we catched up in techs, it became easy. This game learned me to be patient and brave: alone, I would prolly have given up once Monty took Novgorod...
This game just needs a proper ending now ;)

You guys need to switch to vanilla deity.

let see how the thread in the ST forum goes... but that's something to keep in mind... Though, being a great fan of Mutineer and Acid SGs, I know that would be bloody hard :goodjob:

@team: I see TMIT and Dirk wishing a faster ending than space colony, and I am not opposed either, so what about killing/vassalizing everyone to end this game fast? Rusten and Shyuhe, give your opinion!

Finally about the game:

Not sure about the workshops and mills in St Pet, this city hosts the NE, I think we are better running farms here... Also, I would not bulldoze towns or riverside village in captured territory, well at least if we go space.
Tech path:
war path: AL -> physics -> artis?
space path: AL -> bio -> rocketry (yeah , that's a long shot ;))?

@Dirk: can you take the save?

Cheers,
Raskolnikov
 
Can take it ,this set shouldn't take too much time. Will play this weekend.

About vanilla, i may revive that ST vanilla thread in the future but right now i don't have the time and frankly not the mood to play much challenges/walk throughs. Acid and Mutineer were very good players for sure. With all the experience we've gained through the years i think it can be done, wars for instance are generally easier on vanilla.
 
If you want it to end quickly, see if we can suck up to the remaining AIs for UN. I bet we can get at least mansa to vote our way.

I would rather kill him... he stole me so many games u know :mischief: (seriously, as the team wants, we have 3 votes to kill Brennus at least currently)
 
The fastest way, regardless of how much we hate mansa, is stay alive + revolt free market (bribe mansa to free market, he'll take it), get him to +4 (gift him gold) build the UN. If we can accrue +4 or so from that we'll be able to get his vote (he is presently -6 net with us, but we can probably finnegle religion and civic to overcome that easily enough due to his inherent +2).

If you all think that sounds too cheesy/risky/whatever, killing always works too.
 
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