1410 AD (start):
- Happiness is hurting a bit from WW/Eman right now, so I go ahead and revolt ----> Nationhood, Caste, State Property (we may want to stay nationhood long term anyway with workshop spam, and it makes us more productive immediately as well from

).
- I attacked and killed a cuirasser and a treb w/o losses belonging to Brennus near Rome. Sending troops there to reinforce. Initial movement once forces heal will be to move so that we're in strike range of 2 cities at once.
- Why do we not have a sentry troop?!

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1420 AD:
- Move Cossack to check out roman garrison...
We need to wait 1 more turn to polish off the romans.
- Continuing to workshop/watermill tile improvements. Not much city micro to be done due to revolt just yet, but next turn...!
1430 AD:
- Finishing off Rome costs us one cossack (it had 84% odds TT). Promotion choices on the mounted match my tendencies here (other than the lack of a sentry unit), which is a good sign for me.
- I move a sentry cossack to gain view of 3 cities that are reasonably within strike range:
That's a lot of cuirassers. Until I can stuff more rifles in Rome or get more cossacks, I'm not sure about pushing out against Brennus. He has engineering, and the AI will take swipes like that for cities. We could retake rome if we lose it of course, but IMO that sets us back more than waiting for some reinforcement. If we can chew through that city, however (and the cuirassers shouldn't be hard for cossacks), a lot of Brennus' production can be nullified immediately. Still, I hold off here because it looks like such a push would stagnate and be vulnerable to retaliation if I went this turn.
1440 AD:
- The only thing you might find exciting here is my painful attempts at micro. You'd have an interesting sense of comedy though.
1450 AD:
- Brennus moves some of his stack into the murder zone:
No losses taken killing it.
- We also notice that monty has gems available and pull the trigger on it as happy is needed:
Grabbing horse too just in case brennus gets some fresh spy ideas. Since we're not going corps I see no reason to avoid trading iron away at this moment, especially not to our own vassal.
1460 AD:
- Lincoln comes with a request:
REJECTED! We're trading for fur from charlie, and it's not like we have or need good diplo with honest, bent over abe.
- Monty requests replaceable parts too. He will never, ever break free from us so I don't see any diplo reasons to give it to him. On the flip side, I'd not considered who he might trade with (certainly not brennus), so I just refuse here. If we want him to have it, we can just give it to him later.
1470 AD:
- Bad news -------> Lincoln capitulates to charlie.
- I am unsure whether to turn the slider up yet or not. The only science building I have going up is an observatory in our oxford city (10 turns). As of right now, I'm continuing to build cossacks though, and will probably want to do so until the war with Brennus is more in hand. Considering that, I'm not turning it up yet (critique me on this after I post).
- I move on Brennus this turn. I place my stack so that if he wants to use that Unit_Counter crap with those 9 catapults, he is attacking across a river. Either they come out and cause collateral (which the stack can take w/o further risk), or they stay put and get raped next turn. Let's see.
1480 AD:
- Brennus' stack does not attack me, instead camping in the city (camping n00b! lulz!). I attack it, losing one cossack and killing everything but the siege and one mace (left at 1 str that killed a cossack). I fear the siege stack since there are some cuirassers in the other city now, but I should have enough cossacks to discourage it. With promo healing might get 2 cities next turn.
- We get another GG...I am banking him and what we had for now...maybe we'll want academies later, although with stable/theo/barracks/2GG we can get lvl 4 guys, I don't see it turning the war at this point
1490 AD:
- Captured Cumae with 1 further loss. We are threatening another city of course, but it's stack with cuirassers and longbows, and there are about 4 pikes right next to cumae. The army is hurting as we essentially killed a SoD in a city to take Cumae (though with 2 losses for > 20 units!).
Brennus is willing to capitulate. It seems the land is still easy to come by from him though...so maybe we should continue...
- With that in mind, I move the super medic out of the city, shift some forces to keep it alive for sure, attack/kill the pikes, and put enough cossacks in the newly captured city not to lose it. My hope is to get enough healthy cossacks to press another city or so by the end of my turn set.
1500 AD:
- Nothing exciting. The group of cossacks that attacked last turn moved into cumae. The other stayed put (to heal immediately from the medic III adjacent square bonus). Brennus did not counterattack, however he added garrisons. He is no longer willing to cap...for now.
1505 AD:
- More piss more micro XD
- Position troops on hills, threatening 2 of brennus' cities. Medic can get from the city to the hills if we don't have enough oomph for both cities next turn.
1510 AD (End):
- Arretium is taken without losses! Brennus is ready to capitulate again.
- Camel-load-drop taken, this time with 3 losses

. Brennus is still willing to capitulate.
Stopping off here. Brennus still lacks RP so we can continue the war once the reinforcement cossacks catch up and the medic heals us up. We broke his back now so it should be easier for the next person to clear him up. One the other hand, we can take the cap and head for space since it seems thats the way we want to go.
I probably accrued too much gold, but that's not a facet of the game I'm used to doing. Most cities are still coming out of revolt or spamming cossacks though so hopefully I didn't harm us too much.
We may have enough to end the war now though, so it might be time to switch off.
I apologize in advance if I screwed us up too much, but I don't think so thanks to the position you guys put me in to start the segement

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Note: pics will be up in a minute, just saving this to make sure I don't lose it...(Edit: damn lucky I did, power went out about 5 minutes after saving, had to re paste the pics but hell that's a lot better than trying to remember what I typed).
View attachment Deity Challenge AD-1510.CivBeyondSwordSave
Edit: Suggestion: settle the GG's such that we get 17 XP troops out of the gate. If we're willing to sink hammers into westpoint IIRC we have 2 cities that can do this. I forget if we have anything but HE in moscow, but HE/WP wouldn't be bad for spamming high-promo defense troops while the rest of our empire focuses strictly on other things. We could also use those kinds of troops to pull off some fun on the other continent if the AIs get too grabby on each other.
Suggestion #2: Beeline nukes, get charlie/mansa involved in war, and start gifting tacs to either side. Fireworks are pretty.