I am new to Deity, having played a handful of Deity games and ditched most, I've managed to win a 600AD domination with Incas. So I decided to move a little further out of my IMM comfort zone to try this one out. (I really dislike Cyrus as a leader so this is good for learning)
Spoiler :
Played to 125 AD. Got pretty much the same cities up as everyone else (SIP, got Rice, Stone and southern helper cities up and backfilled with fish and clam city), went for early Writing this time but wasn't able to fastbuild libraries outside my cap and got started late on the GS. Founded Academy in ~500 B.C. and caught up in tech by trading Compass for Currency, CoL, Calendar and Monarcy, then self-teched CS and traded it around for Aes and Metal Casting. Tech then went paper, as Lib is definitely possible (Church is the only with philo, none have paper) I have enough gold stashed to run 250 BPT for 30 turns and a GS coming out in 9 turns. Edu takes 10 to research so i think I have time to take a minor detour in order to secure horses from Mansa: Machinery into MacePult expansion.
Diplomatic situation:
Julius, Qin and Churchill are neck-by-neck at 10-12 cities.
Churchill has a small-ish tech lead, good land and good wonders. need to watch out for him
Qin and Julius just decided to settle their differences on the battlefield. Both are pleased to me and in WFYABTA mode
Mansa is hated by everyone else but decided it wasn't enough and DoW'ed me around 800 B.C., suicided a bunch of HAs on my freshly whipped spears, giving me a GG and then a 100g peace settlement. Never did anything to piss him off, what gives? I am coming for him first thing to wipe him and be on par in land with the other AIs
Nappy is pleased to me, is behind the other AIs for now but has some decent wonders. I fear he will prepare an invasion on me any turn since my military is pitiful and he does that kind of thing
There are currently 4 factions of religion between 5 AI. JC has spread happy buddhism to all my cities but I have not yet declared a state religion for diplomatic reasons. I'm trying to be Sweden in WWII
Trade:
I get ~35 GPT through (mostly) health ressource trading. Some of my cities are becoming unhealthy now but I think it is worth it. AIs are finally starting to generate some gold and I am able to broker some of the techs I receive through other trades for gold, keeping me well afloat. Mansa is a nice candidate here as he is completely isolated, being W.E. of everyone and hating somebody else. He shall be missed..
Status:
Gained tech parity (at least for techs that count)
Ahead in lib-race, paper monopoly
Bureau-Academy capitol established
Settled 1 GG in my HE-city-to-be (stone city)
relatively peaceful relations with everyone, very few maluses due to not running a religion
Running 250 BPT at very low deficit with big gold stash
To-Do:
Establish HE-city
Establish NE GP-farm (TGL is out of reach, too bad )
Tech Machinery
Kill Mansa and secure horses
Then bulb edu, try and trade for philo (or just tech) and try to lib MT, kill or vassal Churchill before he runs away then proceed to stomp my other neighbours. Cyrus has two warmonger traits and it is soon time to put them to use. I can't wait to see my the level of my GG city units in the end
Diplomatic situation:
Julius, Qin and Churchill are neck-by-neck at 10-12 cities.
Churchill has a small-ish tech lead, good land and good wonders. need to watch out for him
Qin and Julius just decided to settle their differences on the battlefield. Both are pleased to me and in WFYABTA mode
Mansa is hated by everyone else but decided it wasn't enough and DoW'ed me around 800 B.C., suicided a bunch of HAs on my freshly whipped spears, giving me a GG and then a 100g peace settlement. Never did anything to piss him off, what gives? I am coming for him first thing to wipe him and be on par in land with the other AIs
Nappy is pleased to me, is behind the other AIs for now but has some decent wonders. I fear he will prepare an invasion on me any turn since my military is pitiful and he does that kind of thing
There are currently 4 factions of religion between 5 AI. JC has spread happy buddhism to all my cities but I have not yet declared a state religion for diplomatic reasons. I'm trying to be Sweden in WWII
Trade:
I get ~35 GPT through (mostly) health ressource trading. Some of my cities are becoming unhealthy now but I think it is worth it. AIs are finally starting to generate some gold and I am able to broker some of the techs I receive through other trades for gold, keeping me well afloat. Mansa is a nice candidate here as he is completely isolated, being W.E. of everyone and hating somebody else. He shall be missed..
Status:
Gained tech parity (at least for techs that count)
Ahead in lib-race, paper monopoly
Bureau-Academy capitol established
Settled 1 GG in my HE-city-to-be (stone city)
relatively peaceful relations with everyone, very few maluses due to not running a religion
Running 250 BPT at very low deficit with big gold stash
To-Do:
Establish HE-city
Establish NE GP-farm (TGL is out of reach, too bad )
Tech Machinery
Kill Mansa and secure horses
Then bulb edu, try and trade for philo (or just tech) and try to lib MT, kill or vassal Churchill before he runs away then proceed to stomp my other neighbours. Cyrus has two warmonger traits and it is soon time to put them to use. I can't wait to see my the level of my GG city units in the end