shakabrade
Praise Vivec!
@Shaka
I had wondered which would be stronger:
-Communism, workshop/watermill everything (granted, there aren't a lot of river tiles for us here)
-Economics, ride those extra Free Market overseas trade routes as long as possible
In the end I took to long to decide and was forced to go for Communism because I'd been beaten to Economics already. Then I couldn't decide what to do with the GSpy. Is it even worth doing any espionage when you're the tech leader in the game? Probably not. Probably a golden age, then. Extra production into building wealth vs. more mature cottages...long term I bet cottages win out. Assuming they're worked for >100 turns.
You know, on second thought I might re-load this game and play to a space victory. Just to say I once had a Deity win where I didn't have a single farmed tile the entire gamePretty unusual map to even allow that to be practical. The dilemma is...if I re-load far back enough to avoid war, do I still get my sweet sweet silver and iron?
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Communism workshops are my new love. Sick tiles in Caste system. Also, it is very easy to make new cities useful. You only need a granary, factory, coal plant and forge. At size 8 you can produce 70 bpt just from hammers. I wouldn't bet cottages win. Only in Bureau capital. Elswhere they are too slow. Maybe with Financial.