Deity Isolation Workshop (Stan/Norm/Fractal/NH/NE)

You're unprepared for the Optics discovery. You should be ready to move caravels immediately upon discovery. You're only starting it from scratch in your cities.
True... It took me 2T per Caravel after Optics date. Didn't think about upgrading Triremes.

I guess this (coupled with not finding AIs quick enough) is why you are later than me to Astronomy.
The main problem was GPP generation. The third GS only came in 800AD. In many games I'm kinda lost when I can't get a decent Bureau cap... That's probably a habit that has to change. Managing unhealthiness is an interesting point as well. I'm eager to see how you generated the necessary commerce to get to Steel though. Because even with a decent(ish) bureau cap I could only get to Steel around 1150AD. Where I messed up big time was war prep most likely.

I have 6 cities compared to your 4 before Optics.
Didn't the maintenance slow you down too much? I couldn't have come close to 375AD Optics, had I settled 6 cities pre-Optics.

When I got in contact with AIs I did not adopt bureaucracy, but vassalage, in order to pre-build units (5XP maces and trebs and a few pikes). After the first war the maces can even be upgraded to CR3 grenadiers. In short: Boudica has war traits so take advantage.
Taking advantage of Boudi's traits is an interesting point. Does that mean you plan to launch an attack pre-Steel? CR1 Cannons don't get top odds even against longbows/muskets ikr.

Also, don't trade for things like masonry. That's unnecessary WFYABTA.
The only guy Giglamesh had met was Saladin, so I thought WFYABTA wasn't too big a deal here, maybe I was wrong.

I feel like I have so much left to learn, that's awesome ^^
 
No, steel is required, usually. So many good things come from it -- even the drydock! 100% build speed and gets you the 4XP you need for 2 promotions. Boudica can easily take over the seas, even against AI bonuses. C2/+1 movement frigates and +1 movement galleons.
First upgrade is trebs --> cannons. What I meant is that upgrading a 2nd time to grenadiers/rifles is an option with war veterans if target has rifling.

City #5 and #6 came a little later to reduce maintenance. By memory around 400 BC and 100 BC respectively. The important thing is that they're operational in time for war effort.
 
I see. I had to sacrifice a lot to get that Academy... Might even have got to Steel earlier without it. Do you plan to get any more GP on this map after the Astro scientists? Oh and 6 movement Galleons do indeed look very nice
 
Some saves and screens as promised. Don't have much time for writing right now.
Until ~350 AD.
Spoiler :

950 BC
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275 BC
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350 AD
Spoiler :


As you can see my science is very evenly divided between my cities at this point, so an academy would not be very helpful in any case. Sharing the food and health means less unhealthiness and less unit upkeep but a higher pop size overall. I'm not saying this is the best way to play every isolated start, but I think it's good here.

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I see. I had to sacrifice a lot to get that Academy... Might even have got to Steel earlier without it. Do you plan to get any more GP on this map after the Astro scientists? Oh and 6 movement Galleons do indeed look very nice
3rd GP will be for a golden age (into a 2nd golden age I suppose). Slowly accumulating the required GP (no rush, it would be wasted early).
Very interesting. Can you upload some saves from your game, @Rusten? Would be very helpful to compare. Particularly city placements and such. I'm also interested to see how/when you get to Steel and whom you'll attack. I also learned a lot reading your post :goodjob:
Spoiler :
I decided to attack Joao. I got Steel just before 1100 AD IIRC and declared war 1140 AD. There's another (smaller) wave a few turns behind this one.

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Strongly considered attacking Gilgamesh. He's also weak (in tech and military). Benefit of attacking Sumeria would be to neglect a navy as one could simply unload units beforehand and attack from Arabia. Saves hammers. But I felt like a navy could be supported here.
I went for Joao as he was just as weak but also disliked by all. Also wanted to make sure I got his land before anyone else took a piece. Back-up plan if the game gets truly hard would be to win diplo by taking out the lesser civs (Saladin, Joao, Gilgamesh) and farming all of their land with biology for votes. But things are going pretty smooth, so I have options.

 
Well damn, that's pretty impressive. 1100 AD Steel without an academy or super-bureau-cap. How did that happen? Under what circucmstances would you advise for/against an academy. In isolation or even generally.

Low GPP production (no marble, no philo) = Skip Academy?

I did take a brief look at the 350 AD save. Do you have some more saves from inbetween? To follow the build-up a bit. How early did you start on units? How to balance maintenance vs. the need to keep slider at 100% and tech quicker?

So basically you just bulbed Astronomy, all other GP went into Golden Ages?

Very interesting, thanks for that :goodjob:. Does the religion situation help you out a lot? In our games the continents were locked in a religious love-fest for the most part. Lots of Friendly faces, frightening tech pace.
 
I didn't even have Chemistry when you attacked... so I can only imagine what your beaker rate must have looked like. But I don't understand how the difference can be so big. Earlier Astro can't be the only thing.

You should be doing LPs! :lol:

Edit... few minor questions

1) What made you ignore the fish-city for so long? The fish needs a border pop, but it could work FP cottages earlier, no?

2) I saw you teched Meditation-Priesthood before getting up a Library / having enough money to get to Monarchy in one go. Why not collect money before getting Meditation-Priesthood-Monarchy in one go?

3) Machinery before Iron Working, why? Compass would also be more useful than Machinery by itself, no?
 
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Well most of my questions are already covered by Lain, but I'll have to ask a few more.

- How did you manage to build up infrastructure + units with so many cottages and so little food?

- How did you manage the diplo situation? I see friendly Ragnar without the religious bonuses. How can Gilgamesh possibly be muslim as his neighbor is Hindu since 3500BC?

- What did you trade for, what did you self-tech? Did you win lib?

- Did you feel like settling on the wine eventually helped out a lot?

What kind of beaker rate did you have after Astro? I had 400+ bpt from 800AD on and still was later to Steel by 5 turns or so. The big continent is also in a much better shape in your game than in mine. The Khmer founding Judaism probably slowed down the tech pace.

I'd also be very interested in A LOT more saves (unless of course you decide to do YouTube LPs :D)
 
Autosaves are gone by now, but I can see what I have later and post.
I'd consider doing a video LP. I was looking into it as long as 8 year ago, but never came around to it.

I didn't even have Chemistry when you attacked... so I can only imagine what your beaker rate must have looked like. But I don't understand how the difference can be so big. Earlier Astro can't be the only thing.

You should be doing LPs! :lol:

Edit... few minor questions

1) What made you ignore the fish-city for so long? The fish needs a border pop, but it could work FP cottages earlier, no?

2) I saw you teched Meditation-Priesthood before getting up a Library / having enough money to get to Monarchy in one go. Why not collect money before getting Meditation-Priesthood-Monarchy in one go?

3) Machinery before Iron Working, why? Compass would also be more useful than Machinery by itself, no?
1) Do you mean why I settled it as #6 or why I settled it so "late" as #6?
To the former I would say that it only added 1 tile other than the fish and had no forests or good way to grow at size 1-2. Pretty slow development compared to north of sheep. But I could see a 5-city dotmap possibly working out too -- in which you settle only 1 sheep city (north instead of south) and the fish city with more unique FPs as #4.
I'm pretty happy with its role though. It works an irrigated fp+fish and then whips for 3 pop (galleon or treb) whenever it reaches size 6. Very efficient. To answer one of Pedro's question ahead of time this was one of the ways I could produce so much.

To the latter I would say that maybe I could've added it a few turns sooner, but I was worried about the maintenance.

2) I did halt research for a while just after or during priesthood, but I also wanted monarchy ASAP for the increased happy cap and better wine tiles. Had to find a balance between stockpiling gold and getting monarchy early. I tried to time the discovery of monarchy with cities reaching size 6 and not having anything useful to whip. Teching meditation-priesthood first let me get a better view of the timing without making any spreadsheets or similar.
I did not want to wait until I had all the libraries and then finishing monarchy with 200g in the bank. I'd not be able to grow my cities.

3) What would compass bring me? My coastal cities were settled later and certainly not building any harbors yet. I didn't want to hook up iron/metal by accident either. I've had games where I settled on top of iron without knowing. Warriors are nice to have available.
My capital was low on food too, so windmills were a thing. If not to work, then at least pre-build to save worker turns later.

Well most of my questions are already covered by Lain, but I'll have to ask a few more.

- How did you manage to build up infrastructure + units with so many cottages and so little food?

- How did you manage the diplo situation? I see friendly Ragnar without the religious bonuses. How can Gilgamesh possibly be muslim as his neighbor is Hindu since 3500BC?

- What did you trade for, what did you self-tech? Did you win lib?

- Did you feel like settling on the wine eventually helped out a lot?

What kind of beaker rate did you have after Astro? I had 400+ bpt from 800AD on and still was later to Steel by 5 turns or so. The big continent is also in a much better shape in your game than in mine. The Khmer founding Judaism probably slowed down the tech pace.

I'd also be very interested in A LOT more saves (unless of course you decide to do YouTube LPs :D)
My coastal cities were whipped severely. My cottage cities didn't whip much as their pop was pretty big. Most of the army came from clam+fish, fish+fp and sheep+iron (settled on astro discovery).

I got everyone pleased with me thanks to +4 fair trade. Very easy to obtain as it's based on how many turns you've known the AI (Pro tip: gift 10g upon contact. Pro tip 2: be careful as this can also backfire as -4 you traded with our worst enemy).
I gifted Ragnar Astronomy not long after contact to reduce chances of him plotting against me. He was so much more advanced than me that it could've been "now or never". He had every other tech in sight. Eventually he became friendly thanks to the HR civic.
Not sure when Gilgamesh adopted Islam, but he was in it on contact.
The Khmer were part of the buddhist lovefest until just before the screenshot above. They were friendly in my game too, but maybe it's been helping me post renaissance.
I think I had ~300 BPT at 800 AD, but tech trading and priorities are more important than raw output.

I don't think settling on the wine is that great long term in this game, but there's no way of knowing that on turn 0. With limited information/no prior playing I'd say it's strictly better though as it gets you off to a much faster start.

Trades and teching:
1) You do not need ******* Liberalism every ******* game!
I'm not sure if you actually went for this or not, but I saw education at 0% in your save. I'll make the point anyway as I've been saying this on the forums for quite some time.
Is Liberalism good? Yes. Is it required? No. Does it help in any way to get you to Steel/DoW faster? No, not here anyway. It's only "good" because it's on top of the GS list (GS are insanely OP at this point of the game). If for instance nationalism was on top of the priority list then liberalism would be much less popular. The lightbulbing is what makes liberalism so good, not the techs themselves (they are in fact rather useless most of the time). If you're not lightbulbing education then its value is greatly diminished.

It's just glorified trade bait. You get a tech for free, but it's also 5000+ beakers which you don't need (yet). If you can grab Steel it's amazing, but in a game like this that's not feasible.
You know what else is good trade bait? Being first to Steel. Being first to gunpowder. Being first to Chemistry. Being first to Scientific Method. Etc.

I did not even consider teching Education. My priority from the start and during trading was feudalism-guilds-gunpowder-chemistry-steel. Then I'd trade for everything else when possible.

I was a little disheartened in my game because I met Ragnar, Qin and Sury first and all of three of them already had optics (big surprise!).
Fortunately the other 3 were not as advanced.

I won't be too specific, but rather mention overall trading strategy. By memory I did something like this:
Step 1: Get mathematics.

Compass for mathematics with Gilgamesh. (At this point I have been teching masonry at 0% or close to it after optics while waiting to trade)
Step 2: Get calendar:
Immediately turn on 100% science and finish calendar upon mathematics discovery. For good measure I finish masonry for overflow beakers rather than putting 1T into calendar as it makes trading for the whole thing possible the next turn (did not happen).
Step 3: Get alphabet (GS priority).
Step 4: Pro tip: If you finish calendar with enough overflow you can complete Astronomy while in anarchy! 2GS is not enough to complete it, but overflow beakers from last turn are added even during anarchy so the tech still completes in 1T regardless. Thus, if you can trade for feudalism right after calendar you're golden. In my case I got it through optics+calendar.
This approach really helps for trading as you can't trade for guilds immediately upon trading for feudalism anyway. You need to wait a turn. Perfect time for anarchy.
I then traded for guilds+whatever using astronomy (Khmer) and was set to start on Gunpowder the turn after Astronomy (660 AD I think).

So far this is very normal and can be done for most isolated starts.
I did get lucky and was able to trade for gunpowder (Qin) shortly after, but as a result I had to research engineering for a few turns by myself before trading (required for Chemistry). I got no help for chemistry/steel.
 
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Saves.

Edit: As for the Astronomy save my cities only produced research that 1T before in order to secure enough overflow for teching Astronomy during anarchy.
 

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Wow I've learned so much from your post / saves, especially about the trades !

*I only asked if you got lib because you managed to get Steel so early, I've never considered getting lib in my own game (it was gone before I had Astro anyways). I screwed up the tech trade thing really bad though.

all of three of them already had optics (big surprise!)
Was that ironic?

You priorized production and infrastructure over commerce in your game. I'm still curious to see how it would have turned out if going for a bureau cap. Would have been harder to get the 5xp unitsand all, but your tech rate would have been so much faster. Plus earlier Optics, but a little later Astro (does that even matter if you're going for Feud / Guilds / Gunpowder anyways?).

You had to wait 3 turns to get the money to upgrade the trebs right? Which makes me ask if you can upgrade them when they're in the ships (and inside your cultural borders ofc).

Overall very interesting strategy, seems to be very effective as well. I've really learned a lot from that. By the way aren't you afraid that Qin / Sury might be plotting on you right now?

Oh and I'd definitely be interested in watching your let's plays :goodjob:

Edit.

@Lain I've noticed you removed the links to our "conceptual breakthroughs", which indeed aren't much of a breakthrough :lol:

@Rusten I realize that my reply is very short compared to what you've written, but really it's only because everything was very clear in your post, took some time remembering it, will be very useful :thumbsup:

Oh and by the way, didn't you have any opportunity to trade for Printing Press in your game? That would have bumped up your commerce big time.
 
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Yeah I agree, learned a lot from your thoughts and saves, @Rusten. Thanks a lot for contributing.

I would never have considered Vassalage in favor of Bureaucracy. Your beaker rate wasn't the best it could have been (with Bureaucracy), but that wasn't the main point here. Quite an eye-opener for sure.

What's also interesting to me is that GPP didn't play such a big role. Aside from the Astro bulb. No golden age was necessary to get your first attack going.

Totally agree on the Lib part. Thing is, I was so far behind by the time I got Astro that I needed Education to trade for stuff like Engineering/Guilds. So I snowballed into defeat there. It started with an academy which obviously wasn't needed. My opening was also quite slow. I noticed that I tend to start quite slow, on most maps really. Usually I recover and get back into the game with tech trading. Unfortunately Isolation doesn't allow for such things.

Curious to see how it plays out for you now @Rusten . Joao is pretty much toast, but what then? Can you catch up to guys like Ragnar or will it be diplo (which is impressive enough in my book :)). Question: How do you reinforce against Joao? You have Galleons with superior movement, but if he sends a few Frigates your way, aren't you kind of stuck on your home island? You kind of have to sail "blindly" into the ocean and hope no Frigates snipe you?

Another question: How do you decide on trading away Steel, for example? You could grab lots of stuff now (Education, Nationalism). What is the best time to capitalise on that? I guess you don't want Joao to get cannons. So do you hold it back until he is broken?

==

@Pedro78: Yeah I kind of felt bad after my latest loss on this map. I thought I had improved enough to win easily :lol:. I still think you made many good points in your conceptual post a while back, though. I want to re-organize that section anyway in the near future. After I feel like I understand a bit more about Isolation I will link miletones of the thread in the first post and your thoughts/contributions will definitely deserve a place :thumbsup:.

==

Next week or so we can play the Hannibal game if you want, a win would be nice... personally I have nightmares of another map right now. Even if I could beat this Boudica game now, the following map seems completely impossible for me. No good space for cottaging.... absolutely no idea what to do :D. Monarchy/Code of Laws? Use marble? But no commerce...

This would be a good candidate for your LP, Rusten ;). If you beat this aswell I will rename the thread after you :queen:
 

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Ok time for some little exercise in between... screenshot from my current game:

Spoiler :

Settle 1 or 2 with 2nd city? I think 2 for sharing cottages, but capital has too much food.

How to grab the pigs? Desert hill? Grabs everything, but no fresh water. Trying to improve on city placement here.





Or what about this city placement... island doesn't have more food than that

Spoiler :




 
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hey @ Lain,

i will jump into your new game with you even though deity isolation A.I. will probably crush me hard. But until now whenever i took a glance at map in start of game (WB adding techs) and saw isolation i left and played a new N.C. game. But after watching your LP of Boudica it was more interesting than i imagined Isolation could be.
Especially this ugly starting island with Boudica. Yuck:huh:.

Unfortuantely i my latest game with Bismarck the boy i managed to cap Justinian and nearly conquered Pacal with german tanks and artillery.
But Mansa musa got an easy cultural vitroy 1760 A.D. :cringe:. So till next NC game i will just play along your series here. Pretty sure i can learn a lot.
 
Ah i see you do not play the Mao game anymore. Mind to post a save of your current game? ( Ghandi again?)

I do not want to look at the spoilers yet.
 
Hi Olafeson, thanks for being interested :thumbsup:. Hm, I don't really have a current game. I am practising for our "new game" next week or so, will probably play the Hannibal map Pedro posted earlier. So why not join us then?

The screenshots are from my training. Every day I play an isolated start to 1000 BC to practice early game etc ^^. I don't finish the games at the moment, not enough time.

Shame about the NC game :(
 
I'll have very limited time to play next month (exams and stuff, you know...). I'll still try to play the Hannibal game but it'll probably take a long time.
 
The screenshots are from my training. Every day I play an isolated start to 1000 BC to practice early game etc ^^. I don't finish the games at the moment, not enough time.

How do you roll maps with isolated starts? Do you peek at worldbuilder until you find a map where you're isolated?
 
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