Deity Level Succession Game

Priorities: Getting key techs, setting up a ship chain to the French, keeping up the expansion, a few wonders and getting some homeland work started. Will also try to save some cash in order to help another player rush Aqueducts and PDS cities to size 12.

Turn 0 (740 BC) Adjust workers in Panomurus, Wounded Knee, Leon, Leptis Parva, Grenada, Naples, Valladoid, Venice. Switch Cartagena production to Harbor. Rush a musketeer in Panomurus as I expect something funny from the Carths. Rush 2s in Malaga. IRB 47s in Capua. Rush 7s in Cremona. Rush 49s in Avila. Switch Saragossa production to Caravel. Rush 46s in Leptis Parva. Rush 46s in Salamis. Switch Valencia production to Harbor. Rush 42s in Turin. Switch Crete production to Crusader. Rush 28s in Dublin. Switch Oviedo production to Settler. Switch Vigo production to Caravan. Enter...

Interturn: Americans develop Polytheism. Carths withdraw some units. RUSSIAN CATAPULTS NEAR VENICE. I will try to get them to a happy mood. Russian chariots also in range of Genoa. Both cities are undefended...

Turn 1 (760 BC) Dublin dip, Salamis caravan (silk) Turin van (silver) Capua van (hides) Burgos van (beads) WLTCD in Leon. Avila van (hides) Leptis Parva van (wine) and WLTCD Grenada van (food) Wonder Bread gives Wool (demanded in Paris and Reims, switch to Caravan, RB for 61g) Salamanca van (food) WB gives silver (demanded in Paris but already a silver caravan built in Turin) Switch to Settler. Expected food shortage in Toledo, switch worker to Ocean. Also a food van there. Seville van (food) WB gives NOTHING. Must have done something wrong, switch from Cope to SoL. Same result in Toledo, continue the SoL (will switch) Pop 7mil citizens. Rush 36g in Malaga. Switch workers in Salamanca as Settler is rushbuilt. Rush 81g for a Caravel in Saragossa. Adjust workers in Panomurus to keep WLTCD day going. Switch workers in Vigo, rush a van 121g (I think) Rush a van 113g in Issus. Rush 98g in Oviedo for a settler. For some random reason the Sioux have a GNP of 6271mil with 2 cities under Despo... not going to try to understand! Rush a van in Verona for 123g. Rush a van in Santander for 123g. I’m not used to the early trade game and it shows! Hail Russians: Give them Gunpowder, Navigation and Physics, renew peace treaty, attitude up to Worshipful. Swap maps. Offer alliance, get turned down. Hail Carths: I demand withdrawal of troops, accepted. Gold down to 80. Bilbao silk to Washington: 434g, d (not bad!) DOH! Did not realize I needed to rush a Caravel in Lisbon last turn in order to enable more shipchaining next turn! Rush the Caravel for 61g. Rush a Harbor in Toronto for 104g. Ciudad Rodrigo Spice to Saragossa: 134g (d) beaker box full. Hail the Sioux: Ask for a withdrawal of their troops, accepted. Attitude down to Uncooperative. Rush a van in Melbourne, Wounded Knee musket moved in Melbourne. Also moved in are 2 crusaders. Caravel en route to (122, 112) spots the Sioux city of Killdeer at (134, 108) Our crusader attacks a barb horsemen in Crete and LOSES?!?!? Oh... crap! Pop hut near Bergen: Nomads! Rush van 116 gold (I think) in Madrid. Rush 78g in Genoa, 108s in Ciudad Rodrigo. Treasury down to 80g: I expect to pay 50g tribute to barbs next turn. REVOLUTION!!! T4L6S0. Hire Elvises in Salamanca, Saragossa, Panomorus, Malaga, Pamplona, Vigo, Leptis Parva, Leon, Avila, Oviedo, Santander, Ciudad Rodrigo, Calatrava, Naples, Issus, Turin, Genoa and Salamis. Enter…
Interturn : Americans start GW (lol. With the exception of Marco, the AI of this game are rather slow when it comes to wonder building) Barbs sack Crete? (0 gold plundered) I had the minimum shown for a size 1 city in the Barbarian Paper... darnit! Sorry! City razed :( Russians move out of our 2 cities’ perimeter.
Turn 2 (780 AD) Melbourne van (silk) Toronto Harbor, Verona van (coal) and civil unrest (forgot to check if the city would grow!) Genoa Harbor, Capua unrest, Issus van (beads) Ciudad Rodrigo Harbor, Santander van (beads) Oviedo settlers and unrest, Avila unrest (some of these unrests I don’t understand) Vigo van (coal) Malaga Settler, Grenada van (wool) and unrest, Bilbao unrest, Cadix unrest, Barcelona unrest, Salamanca unrest, Seville unrest, Madrid van (silver) Monarchy established. Ask tribute from Carths: Get withdraw and 75g. Demand tribute from Sioux: Get withdraw and 25g. Revolution: Democracy established. (I’m sure you thought for a second I was doing my Mole ;) ) Science rate to 10% as I do not want any bad surprises regarding upcoming discovery of Magnetism. Rush harbour in Panomurus: 114g. Build Sydney at (89, 75) 50 shields in Seville for a Wonder. Build Madrid II at (119, 83) Notice the lack of originality. City of Satsuma sighted. Found ALousyTShirt (hey, at least I was more original this time!) at (78, 34) with Nomad. I wish you could adjust TLS settings specifically per city. Pop hut at (147, 19) Advanced tribe. Rename to WhereIsMyHides. Rush 8s in Prague. Enter...
Interturn: French government overthrown. French and Japanese declare war.
Turn 3 (800 AD) Discover Magnetism almost immediately: Beaker box was full indeed (just did not want to take the risk of delaying PDS in a lot of cities) Leonardo’s upgrades Caravels to Galleons, and increases current HP of wounded Caravel. Did not knew of that! Choose Economy for next tech (other choices were Metallurgy and Steam Engine) WLTPD in Cremona, Issus, Cartagena, Ciudad Rodrigo, Santander, Oviedo, Burgos, Leon, Avila (also rush a van) Leptis Parva, Pamplona (also van, cloth) Malaga, Panomorus (also switch workers, because it built a harbour) Grenada, Bilbao, Cadix, Saragossa, Valladoid, Barcelona, Salamanca, Valencia, Cordoba, Wounded Knee, Toledo, Seville and Madrid. T5L5S0 now making 375 income a turn (minus 21) it ends WLTPD in a few cities, but only those that were already size 8. Hail Japanese: They ask that we declare war on the French, rejected. They demand gunpowder... rejected. They declare WAR! (thought they were bluffing) Beads caravan unloaded near Reims. 50 shields in Toledo for wonder. Oviedo Gems to Madrid (d) 165g. Valencia Copper to Boston (d) 200g. Pamplona Gems to Madrid (d) 60g. Calatrava Silk to Washington (d) 288g. WASHINGTON NO LONGER DEMANDS COAL. Avila hides to Boston (d) 120g. Hail Americans: Trade Medicine for Democracy. Swap maps, San Francisco uncovered (demand is Dye, copper and wine) For some random reason Boston now demands Coal! Grenada Coal to Boston (d) 350g. Ship chain in disarray: I apparently don’t get the trick about loading ‘’on the fly’’ and unloading a ship chain into another... Build ContinuousFront at (121, 75) Sioux city of Bear Paw spotted at (126, 112) Very close to proposed city location, will build anyway. Rush 31s in Valencia. Rush for 116g in Saragossa. AVILA NO LONGER SUPPLIES HIDES. Rush for 119g in Malaga. Rush for 94g in Burgos. Rush Harbor in Cartagena, switch worker to Ocean. Rush for 127g in Capua. Rush 47s in Salamis. Rush 40s in Pisa. Rush 47s in Sydney. Rush 119g in Issus. Rush 123g in Turin. Enter...
Interturn: French become Republic. Good. Sioux demand we leave the vicinity of Cedar Creek. 2 units destroyed? Must have missed a fight while I was writing those lines (I switched windows when the AI were playing their turns) I can see a wounded Jap archer.

Turn 4 (820 AD) Sydney van (dye) Pisa van (silk) Salamis van (copper) Turin van (wine) Capua van (hides) Issus van (silver) Oviedo can’t support Galleon, disbanded? DARNIT, forgot to set back everything in place after delivering! Fortunately, no damage to ship chain. Burgos van (salt) Avila van (cloth) Malaga van (wine) Saragossa van (copper) Calatrava copper van to New York (d) 96g... Valencia dye van to Washington (d) 296g. Beaker box full. Hire Einstein in Leon. Pop hut: Barbs! Dip reembarks boat. Rush 47s for 127g. Rush 32s for 81g (Settler) in Leon. Hail Carths: Demand withdrawal of troops, accepted. Hail Sioux: Demand withdrawal of troops, accepted, attitude down to Icy. Rush 49s (131g) in Panormus. Build CityOverlap at (122, 112) Rush 50g in Cadix. Enter...

Interturn: Sioux order unit to leave Sioux territory: Accepted, for obvious reasons. Herodotus completes its compolation of the most powerful civs in the world: We’re second and we feel fine about it. Russians are 1st, Japs are 3rd, Carths are 4th, Americans are 5th, French are 6th, Sioux are last.

Turn 5 (840 AD) WLTPD in Genoa. Cremona builds settlers, civil unrest! But will celebrate next turn after a worker adjustment. Leon builds settlers. Rush 5s in Pamplona. WLTPD in Bilbao. Cadix settler. Salamanca van (silver) Economy NOT DISCOVERED?!? Guess the lone scientist was not enough this time... maybe it was removed by a settler build? Science to 10%. Hail Japanese: They demand we declare war on French, rejected. They demand 850 gold, rejected. They offer cease fire, accepted. Peace. We give Navigation, Iron Working, Invention. Swap maps. Embassy. They have only 12 techs (3 I gifted) Enthusiastic. They have 5 cities, none is over size 4. They are in Despo and have more or less the same amount of gold we have. IF they are to become a trading partner, we will have to gift them Rep/Dem... Switch Prague exploration to Explorer. Hail Carths: We demand they leave our territory. Accepted, attitude down to Icy. Same thing with the Sioux. Food van in Seville (164/400) French/Japanese ship chain established, 4 vans in France. Rush a musketeer in CityOverlap for 69g. For some random reason, while I was trying to exit the CityScreen of Valladoid the turn ended, unable to do rushes and tweak city happiness!
Interturn: Sioux order unit to leave Sioux territory: accepted. Russians almost completed GL twice. Same thing for the French (but only once) who also develop Masonry.
Turn 6 (860 AD) Discover Economics. Choose Chemistry for next research (Explosives will be joker tech next turn I think) Other choices were Feudalism, Metallurgy, Sanitation, Steam Engine and Theory of Gravity. Order restored in Cremona, WLTPD. WLTPD cancelled in Issus, will restart next turn. WLTPD cancelled in Oviedo, Leon, Avila, Vigo (will restart next turn) Pop exceeds 9mil. Finally am able to exit city screen! Rush an explorer in WhereIsMyHides (69g) Cordoba silk to Washington (d) 558g! Barbarian Frigate next to Burgos. Use 2 caravans to block shoreline, rush a frigate in Burgos (83g) Lisbon silk to Washington (d) 342g. Malaga settler finishes irrigation of city forest (turns to plains, adds 2 trade and 1 food, but loses 1 shield) Deliver a silk caravan to Washington straight after (d) 606g!! (was first trade route in that city... wow!) Avila hides to Orleans (d) 268g establishes the 1st trade route with the French. Gold up to 2737, will get a discovery next turn (beaker box is almost full, if not full) Rush a van in Valencia. Capua no longer supplies Hides! Hail Carths: Ask they remove troops, done. Same thing with the Sioux. Switch Seville to Adam Smith’s Build NoLandWasted at (141, 93) Bergen production switched to Explorer. Rush a van in Cordoba for 36g. Rush 6s in Barcelona for 13g. Rush a van in Valladoid for 106g. Rush Aqueduct in Salamanca. Rush a van in Saragossa. Rush 2s in Bilbao, production changed to Settler. Rush 5s in Grenada. Rush a van in Madrid for 75g. Rush a van in Panormus for 131g. Rush a van in Oviedo for 123g. Rush a dip in Calatrava. Rush a van in Turin for 106g. Rush a van in Capua for 112g. Rush a settler in Genoa for 81g. Switch Venice production to Explorer. Rush a van in Pisa for 112g. Rush a van in Madrid II for 119g. Rush a van in ContinuousFront for 119g. Enter...

Interturn: Russians (Minsk) build GL. French switch to GW. French (Paris) build GW. Americans switch to SoL :o

Turn 7 (880 AD) ContinuousFront van (silk) Chemistry discovered. Choose Explosives as next tech (oher choices were Metallurgy and Steam Engine) Madrid II van (silk) Pisa van (copper) Genoa settlers, Turin van (copper) starts dip, Capua van (beads) WLTPD in Issus. Calatrava dip, starts van. Oviedo van (dye) Pamplona settlers, Panormus van (beads) Saragossa van (spice) Valladoid van (spice) Salamanca Aqueduct, WLTPD. Start settler. Valencia food van, Cordoba food van, Madrid food van. Barb Frigate sunk by our frigate off Burgos: 5 units destroyed, our frigate is vet. We are starting to run out of vans in Saragossa, while we have an overstock of vans in the American and French homeland. This is bad. But we still have 78 vans, 10 more than what I started with... Vigo gold (d) to Oviedo: 147g. Turin dye (d) to Washington: 328g. Turin silk (d) to Washington: 492g. Saragossa silk (d) to Washington: 660g, Washington no longer demands silk but demands coal again. Have their kids done something naughty this Christmas? 50s in Seville for Wonder. 50s in Toledo for Wonder. Hail Japanese: They demand I declare war on French: Rejected. They demand Gunpowder: Rejected. They profess threats. I give Construction, Physics, Math, and most importantly Republic. Russia gets Republic from GL. Swap maps. They have a LOT of units outside cities so I don’t think they will switch. Hail Carths: Demand they leave my territory, accepted. Same for Sioux. Rush a dip in Melbourne. Rush a temple in Vigo. T5L4S1. Elvis in Salamanca to keep PDS going. Rush a Settler in Wounded Knee for 39g. Oviedo Salt to Atlanta (nd) 64g. Beaker box secured. Pop hut at (124, 44) BARBS!!! Explorer embarks passing-by Galleon. Rush dips in Cannae and Prague for 119g. Pop hut at (63, 21) Musketeer (support ALousyTShirt) Rush a van in Barcelona for 36g. Rush a settler in Bilbao for 41g. Rush a van in Grenada for 61g. Rush a van in Leptis Parva for 83g. Rush a Sett in Avila for 98g. Rush a Sett in Santander for 54g. Rush a van in Hamburg for 54g. Rush a van in Lisbon for 83g. Rush van in NoLandWasted for 127g. Lux to 40% will end growth in a few cities, however I think +88g per turn is worth it. Enter...

Interturn: Sioux ask us to leave vicinity of Cedar Creek. Miss a part of the Jap moves because civ2.exe was not responding. When it came back to life, my turn had started...

Turn 8 (900 AD) NoLandWasted van (silk) Leonardo’s upgrades Settlers to Engineers (yay!) Discover Explosives. Next advance chosen is Sanitation (other choices were Feudalism and Metallurgy) Feudalism is joker tech so I think we can delay that another turn. Melbourne dip, Prague dip, Hamburg van (coal) start harbour, Lisbon van (dye) start harbour, Cannae dip, Rush a van in Cunaxa (36g) WLTPD in Calatrava, rush van for 131g. Santander engineer, start aqueduct. Avila engineer. Leptis Parva van (gold) Vigo temple, start van. Grenada van (food) Bilbao engineer, Rush harbour in Saragossa, Barcelona van (food) Salamanca size 9 (first city past size 8) another Elvis to keep WLTPD going, Wounded Knee eng. 2508 gold. 3 barb horsemen are bribed for 3x41g near Prague: 2 of them are disbanded in that same city. We have 13 engineers, which is better but can still be improved. Rush an Engineer in Cadix for 87g. Hail Carths: We ask for withdraw of troops: accepted. Ship leaves Valladoid with only 2 vans aboard! However we have enough in stock in France and America to fund research for a while (at least until someone better at the trade game plays) Hail French: They ask for war on Japanese: Rejected. They ask for Invention: Accepted, Russians get it from GL. I ask for an alliance, they ask for war on Japanese: I reject, and they turn the offer down. Pamplona beads to Philly (d) 228g. Capua coal to Washington (d) 300g. Rush van in Valencia 72g. Barcelona coal to Washington (d) I don’t exactly remember the payout (was in the 460s... yeah I know, not remembering correctly is fail) Malaga coal to Washington (d) 570g. Rush a van in Cremona for 100g. Cadix wool to Paris (d) 220g. Will get a discovery next turn. Incite a revolt in Tblisbi for 351x2 (that city was far from the Russian mainland and I did not wanted it to spawn some more cities. Also a GREAT SSC site, but if we move the city one square SW, we will have access to Silk and Wine instead of just wine. River square number will stay at least the same) Get a musket and a size 2 city. And a hides supplier :o Engineer started. Rush a dip in ALousyTShirt. Coal block in Washington is back and it demands silk again! Their kids were probably not that naughty this year. Build Hesitation at (114, 52) Pop hut at (126, 38) 25g. Hail Sioux: Demand they leave territory, accepted. Build RussiansAhead at (83, 91) Road built near Cremona: will trigger WLTPD next turn. Rush an engineer in Panormus for 102g. Pop hut at (6, 6) BARBS! Rush another Explorer at WhereIsMyHides for 81g. Rush a van in Cartagena for 83g. Rush an Engineer in Issus for 75g. Rush an Engineer in Genoa for 106g. Rush a van in Malaga for 88g. Rush an Engineer in Burgos. Rush an Engineer in Naples for 19g. Rush a van in Capua for 123g. Rush a van in Verona for 75g. Rush a van in Madrid II for 131g. Rush a Harbor in CityOverlap. Rush a van in Madrid and Cordoba both for 116g. Rush a van in Valladoid for 123g. Enter...

Interturn: Barbs kill our Explorer, a horse unit in the yellow.

Turn 9 (920 AD) ALousyTShirt dip. Discover Sanitation: Feudalism is next (other choices were Metallurgy, Steam Engine and Theory of Gravity) Madrid II van (dye) Verona van (cloth) Genoa eng, Capua van (dye) Cremona van (coal) Cunaxa van (silk) Issus eng, Naples Eng, Cartagena van (salt) Calatrava van (coal) Burgos eng, order re-established in Tblisbi, Malaga van (cloth) Malaga horsemen disbanded, rush Aqueduct. Panormus eng, Cadix eng, Saragossa harbour, Valladoid van (food) Valencia van (coal) Cordoba van (food) Madrid van (food) Rush a van in ContinuousFront for 127g. Pop hut at (120, 36) I strongly suspect an advanced tribe... advanced tribe it is! Rename to WhatALameName. Bribe barb horsemen near Prague for 41g. Wounded Knee wine to Washington (d) 485g. Capua Silk to Washington (d) 360g. Verona silk to Washington (d) 144g. Santander silk to Washington (d) I don’t remember the amount AGAIN (was in the 450-550 range) Madrid Coal to Washington (d) 465g. Will discover Feudalism next turn (Tech cost is 1920 beakers... maybe it is time to techbomb? Have not done it yet. But delivering 6 demanded vans to Colossus city is a bit too much for my tastes... will leave that to next player probably.) Build ScenicAbuDhabi at (74, 52) 3 food vans in Toledo, Vigo cloth to Atlanta (nd) 52g. Hail Carths and Sioux: Ask they leave territory, accepted. Build UselessPass at (109, 107) on canal site built on tundra. Rush an Engineer in Dublin for 54g. Toledo and Seville swap wonder building projects as a salt van is used in Toledo: 9 shields left. Pop hut at (70, 32) Musketeer (support ALousyTShirt) Rush a Temple in Wounded Knee (74g) Rush a van in Barcelona for 112g. Rush a van in Bilbao for 123g. Rush a van in Vigo for 119g. Rush a engineer in Leptis Parva for 94g. Rush a van in Avila for 131g. Rush an Engineer in Oviedo or 91g. Rush 6s in Ciudad Rodrigo. Rush a van in Melborne for 123g. Rush a van in NoLandWasted for 127g. Rush a van in Hesitation for 131g. Rush a harbour in Cannae for 110so gold. Rush a engineer in Ghent. Rush a van in Salzburg for 71g. Rush a van in Prague for 71g. Rush a harbour in Hamburg for 112g. Rush a van in Sydney for 86g. Rush a van in Pisa for 112g. Rush a van in Toronto for 70so gold. Rush a van in Pamplona. Rush an engineer in Grenada for 96g. Enter...

Interturn: Americans develop Monotheism. A bit late for the wonder... but Russians acquire it from the GL. This is bad. THE AMERICANS HAVE A REVOLUTION!!!!! Hopefully they’ll switch to Demo... Native unrest near Tbilisi. 2 elephants and a leader.

Turn 10 (940 AD) Hesitation van (silk) NoLandWasted van (coal) ContinuousFront van (copper) Spanish Wisemen discover Feudalism. Next tech Theology (other choices were Chivalry, Metallurgy and Steam Engine) Sydney van (gold) Melbourne van (coal) Toronto van (gold) Dublin eng, Pisa van (silver) Ghent eng, Salzburg van (spice) Prague van (silk) Hamburg harbour, WLTPD in Salamis, Verona, Cannae builds Harbour, WLTPD and rush harbour in Cunaxa, WLTPD Issus and rush temple 76g, WLTPD in Cartagena and rush aqueduct 152g, WLTPD in Santander, Oviedo engineers and WLTPD, WLTPD Burgos, Avila van (coal) and WLTPD, Leptis Parva eng, Vigo van (wine) and WLTPD cancelled, Pamplona van (cloth) and WLTPD, Aqueduct in Malaga and Elvis to keep PDS going, Grenada engineers, Bilbao van (dye) WLTPD in Saragossa and rush Aqueduct, Barcelona van (copper) Wounded Knee Temple and WLTPD. Pop exceeds 10mil. Rush a engineer in Salamanca (WLTPD would end) Disband Prague horsemen in Prague, Prague horsemen attempts attack on Legion, is rebuffed, Dip is forced to bribe for 82g (I originally wanted to save 82g) Check the Foreign Affairs minister... THE AMERICANS ARE UNDER DEMOCRACY! This is good! Avila van to Washington (nd) 100g. I don’t think they suffer the effect of Anarchy. Block on coal in Washington is gone! Calatrava wine to San Francisco: 250g. Naples silk (d) to Washington: 135g. Leon silk to Washington (d) 792gold!!!

Due to lack of time, I can’t finish the last turn now. I need to go for Christmas holidays. Sorry.


A goal that I postponed for a while is to establish a ferry system between Continent 9 and 20 so we can send Con9 vans to the French/Jap ship chain or send vans from both continents to one another in order to improve domestic trade. Issus and Calatrava are possibilities. There is already a Galleon in Issus.

We might need to start techbombing the Sioux a bit... 2000 beakers is too high of a research cost for our caravan delivery power.
We had a glut of cargo at Valladoid, we now have a glut of cargo in France and America... We now have 84 vans and 20 Engineers.

The Frigate in Santander is sleeping. When it gets to full movement points, we van use it to make a navette between land masses 13 and 20.

I established quite a few cities (more or less one per turn) but also lost one to the barbs. Did not expected a Crusader to lose attacking a horsemen on a hill... sorry. THinking of it it might have been a better choice to go Musketeer.

Toledo will build a wonder next turn (Adam Smith's)

The Americans are building the SoL. If they are ''almost completed'' with that I would rush that wonder ASAP. I do NOT want them in Fundy.
 

Attachments

I don't like the Russians having the Great Library, it means every tech we give away ends up in their hands with no benefit to us. We should either give them everything before we start trading more techs, or take the library away from them.

I think we're in a good position to not give tech for peace now. Instead, when they turn hostile, we can afford to buy a few of their cities and make them come begging for mercy. Having diplomats ready to buy Killdeer and Bear Paw from the Sioux and at least remove Carthage from our homeland seems like a worthy goal. Let's consider buying Japanese cities, restricting their growth much as we have done with Carthage, to save much trouble later. It's a lofty goal, but buying Vladivostok, Krasnoyarsk, Novgorod, and Odessa would go a long way toward containing Russian aggression. Maintain France and America as trading partners, turn the others into pets or exterminate them. That's the gist of my proposition.
 
Very good set of turns, Jokemaster. I believe I'm next.

Tblisi is beside a very good SSC site, but I don't think it's worth the difficulty of moving the city at this point; a tech per turn from trade seems like an adequate pace. Besides, having the city size 3 will allow a much easier expansion in the area, which is more valuable that a remote SSC. That city will be a good late game trade destination, I think.

I'll probably delay Adam Smith's and put the shields into Bach's. Adam Smith's isn't usually worth the cost (though I suppose that if you are doing the wonder bread trick, you might as well put the caravans into Smith's as anything else). Getting SoL to keep others out of Fundy is an interesting idea. We have the resources to spare.

I don't like the Russians having the Great Library, it means every tech we give away ends up in their hands with no benefit to us. We should either give them everything before we start trading more techs, or take the library away from them.

I'll detour to Electricity before I get Railroad (and speed to the Corporation) to make the Great Library expire, then I'll tech bomb the Sioux.

I think we're in a good position to not give tech for peace now. Instead, when they turn hostile, we can afford to buy a few of their cities and make them come begging for mercy. Having diplomats ready to buy Killdeer and Bear Paw from the Sioux and at least remove Carthage from our homeland seems like a worthy goal. Let's consider buying Japanese cities, restricting their growth much as we have done with Carthage, to save much trouble later. It's a lofty goal, but buying Vladivostok, Krasnoyarsk, Novgorod, and Odessa would go a long way toward containing Russian aggression. Maintain France and America as trading partners, turn the others into pets or exterminate them. That's the gist of my proposition.

I'm all for buying 2 Sioux cities and Cartenna, but I think buying Japanese and Russian cities is going a bit far. The Russians in particular look like they might make a good market if they switched to Republic or Democracy; in fact I'm considering giving them Democracy since that would be a modern government and they would be relatively likely to switch (although that would put an end to bribery). Putting too much pressure on them would likely keep them in Monarchy. That being said, I'm going to grab land near them when it's convenient (and not leave a buffer like I recommend for the Americans).

I don't think that a little more growth from the Japanese or Russians will make our lives any more difficult than at present. Carthage, however, should go when we get better attacking units.
 
First thoughts:
We have a decent number of cities at the moment so I won’t put too much effort into expanding that number. I’ll build more with the large outlying cities, but I won’t transport engineers from the core out there.

At the moment we have 20 engineers. We could use a lot more, so I’ll build some, and make the irrigation necessary to support them.

We’ll be coming up on railroad in a few turns though I’ll delay for a few techs; no point in delaying too long because although railroad reduces caravan payments by 33%, Freight boost the payments by 50%, which will compensate. With railroads we can cut the length of the shipchain to America, and use the ships for something else (though it would take a while to finish all the railroads).

(0) 940: Subvert Killdeer for 112x2 gold, get 18 back, and even get settler beside the city. Move fortified crusader into Melbourne. Cut shield production in Toledo, since I want Bach’s before Smith’s. Avila hides (d) to Osaka for 240g. Find that coal from Verona is in America, but Verona is on the same continent (and not particularly far away, anyway); same thing for Silver from Leptis Parva and Panormus. Oviedo cloth is also there, but the city is very near. Burgos beads (nd) to Washington for 156g; silk demand still blocked. Cartagena silver (d) to Paris for 210g. Carthaginians withdraw troops. Hut: Barbs; dip boards ship again. Before I start rushbuilding spree, I have 3086g. Spend down to about 1500, and accidentally end the turn.

(1) 960: Americans abandon Statue of Liberty. More Barbs near Tiblisi. Theology, begin Theory of Gravity (only other choice Chivalry). Seville silk (d) to Boston for 492g. Barcelona dye (d) to Rheims for 152g. Cremona dye (d) to Washington for 472g. Build New Granada. Hut: Advanced tribe. Bilbao Copper (d) to San Francisco for 332g. Hut: 25g. Hut: Barbs; and the explorer can’t get back to the ship. Ciudad Rodrigo beads to Lyons (d) for 308g. Saragossa Copper (nd) to Washington for 228g. Pre-Rushbuy treasury 3735. 2679 left over. Give Russians 12 techs, including Sanitation, Democracy and Explosives, get updated maps. Give Americans 10 techs, including Sanitation, Gunpowder, Explosives (1 or 2 techs to Russians via GL); get maps.

(2) 980: Russians begin Sun Tzu. Theory of Gravity, begin Metallurgy. Building Engineer (and subsequent auto-readjustment of workers) sends Salamis into disorder. Toledo Builds JS BACH’S CATHEDRAL. Instead of shipping this turn, I rearrange the shipchain more to my liking. French: War with Japs? No. Give them 11 techs, including Gunpowder, Sanitation, Democracy and Explosives. Russians are now researching Metallurgy. Grenada wool (d) to Rheims for 188g. Accidentally deliver Issus silver to Boston for 57g and a +6 route. The Barb Horsemen all disappeared before attacking the explorer. Salamanca Silver (d) to Lyons for 325g. Build Mexico City. Carthaginians Withdraw. Hut: 50g. Spend treasury from 3621g to 2700, and, again, accidentally end the turn.

(3) 1000: Carthaginians withdraw troops. Buy Cartenna for 190x2. Malaga Copper (d) to Philadelphie for 340g. Hides demand dies in America while I was waiting for Capua to grow to size 3 and celebrate. Santander Copper (nd) to Washington for 132g. Build Caracas. Madrid silver (d) to Philadelphie for 275g. Santander Beads (nd) to Washington for 132g. Science to 50% to discover tech. Spend treasury down to roughly 2200g.

(4) 1020: Russians abandon Sun Tzu. Russians Change to Democracy. Phalanx from bribed Cartenna disbanded after Cart elephant steps on shield grassland. Metallurgy, begin Steam Engine (only other choice Atomic Theory). Carts withdraw units. Valladolid spice (d) to Washington for 558g. Spice demand stays, which is good since it is, IIRC, a x3 demand multiplier. Get 150g for a barb leader. Hut: 50g. Turin Silver (d) to Philadelphie for 190g. Bilbao dye (d) to Washington for 480g. Build Desert Outpost. Build Berlin. Capua Beads (nd) to Lyons for 70g. Lisbon dye (d) to Boston for 188g. 50g hut. Accidentally irrigate river forest to plains when trying to precharge an engineer. Keep science rate at 50%. Spend treasury down from 3800 to 2500.

(5) 1040: Steam Engine, begin Electricity. Seville beads (nd) to Washington for 184g. Renew peace with the Russians. Huts: 50g, Barbs, crusaders. Valladolid copper (nd) to Washington for 184g. Salamanca Beads (nd) to Washington for 236g. Keep science up even though I won’t make the advance this turn. Once we get Electricity, I’ll tech bomb the Sioux. Spend treasury down from 3200 to 1700g.

(6) 1060: Americans begin Copernicus’ Observatory. Russians begin Sun Tzu. Malaga Wine to Philadelphie (d) for 445g. Give the Russians Steam Engine in the hope of directing their science (and after finishing negotiations remember that they are researching Metallurgy and the French are researching Steam Engine); get updated maps, and WAR when I insist the Worshipful Russians withdraw troops. Carts withdraw troops. Cremona silk (d) to New York for 528g. American trireme blocks preferred shipchain route. Taxes to 50%. Spend down from 2600 to 1400g.

(7) 1080: Electricity, begin Conscription (only Atomic Theory and Chivalry as other choices). Valladolid spice (d) to Washington for 558g. Valladolid gold (d) to San Francisco for 450g. Cremona Copper (d) to Atlanta for 360g. Science cost 2392. Contact Sioux, give them all techs except Democracy (I want the option to bribe) and get their map. Tech cost down to 1472! American trireme gets in the way again. Hut Barbs; bribe a NON knight. Russians demand 1000g for peace; forget it. Even Buffalo stops demanding hides; will dump hides caravans in Washington. Barbs from another hut; will probably lose explorer. Spend treasury down from 3100g to 1500g.

(8) 1100: Americans develop Mathematics. GRRRRR. American Government overthrown. Explorer killed by barbs, but diplomat not attacked. Japanese develop Gunpowder. Conscription, begin Railroad. Burgos Sewer System. Americans appear to have switched to a republic. Use a diplomat to investigate Washington. Capua dye (d) to Washington for 340g. Salamis coal (d) to Boston for 535g. Boston demands silk again. Melbourne silk (d) to Boston for 510g. Hut: size 2 advanced tribe with library and temple; call it Port Russia. Precharge lots of engineers for Railroads. Bribe a second Knight. Hut: another size 2 AT with temple, call this one Lonely Island. Another Hut yields barb knights that will kill the explorer. Build Port of Spain and rush a diplomat there from scratch. Science to 60%; will not deliver caravans after getting railroad and before getting Freight. Spend from 3300 to 2600.

(9) 1120: Barbs kill explorer. Barbs kill a bribed Knight and a diplomat. French develop Steam Engine, change to Monarchy. Railroad Cancels Hanging Gardens, begin Industrialization. WLTPD cancelled in many cities. Barb elephant steps on a shield grassland and causes an Engineer from Tiblisi to disband. 3 vans to Seville for Darwin’s Voyage. Barbs have landed beside Washington. Build Rodrigo Minor. Huts: 200g, 100g. Peace with Russians. Bribe 2 barb Knights (supported by Port of Spain). Keep science at 60% in order to discover Industrialization before Darwin’s is complete. Spend treasury down to about 1400.

(10) 1140: More Barbs near Dublin. Barbs kill themselves attacking Washington. Japanese Govt overthrown. Industrialization, begin Atomic Theory (only other Choices were Communism, which hurts Cathedrals, and Chivalry, which makes us lose the 20s rushbuy slot).
Seville builds Darwin’s Voyage. Atomic Theory. The Corporation, begin Refrigeration (over Chivalry, Fundy, Steel). Turns out Japanese switched to Despotism, right before I wanted to deliver. Leptis Parva Gold (d) to Seville for 246g. Melbourne Coal (d) to Oviedo for 285g. Salamis Copper (d) to Washington for 492g. Barcelona copper (d) to Washington for 432g. Panormus silver (d) to Tours for 440g. Bribe Carthaginian elephant for 132g. Build North Star. Hut: Musketeers.

Notes:

End of Turn

There is a diplomat ready to subvert Bear Paw if the next player would like to do so; the engineer “protecting” him is also active. Rushbuys haven’t been done for this turn.

Shipping and Trade:

The French and American shipchains are round trip; they are also a little complicated, so I will attach screenshots (ships in those chains will have 1 extra movement point). I changed our main port to Burgos; once we get more railroads using Calatrava will reduce our need for ships even more (particularly if we railroad to Desert Outpost; I wouldn’t railroad all the way to America because we can probably use the engineers for something more vital). Unfortunately, the French and Japanese are also out of Republic. This is unfortunate, but I still think bonuses will be better than other options for certain cities. We might try gifting them Democracy; it worked for the Russians, although they were bigger, and so probably had more need for a “modern” government.

The Russian shipchain leaves Sydney and is pretty self explanatory. I haven’t made any deliveries there yet, but we do have 3 caravans there (but 2 aren’t demanded, and demand shifted, so the salt is no where near a demand point).

I think I found 8 caravans in America when I started that came from the same continent; it took some effort to relocate them to France; a few more were from the island next door, which also lowers payouts. Put some thought into where you send caravans. The only reason to deliver on the same continent is if you are trying for a railroad bonus for the ongoing route; the offshore bonus is x2 and almost always means longer distance as well. If there is no foreign demand for a commodity (or no foreign demand at a reasonable distance) you might consider a distant domestic city if that city demands the commodity; demand multiplies the bonus by 2, 2.5 or 3 (depending on the commodity), which can compensate for the foreign bonus. I also avoid making deliveries from small cities; payouts are bigger when they grow larger. With railroads it should be easier to move freight from place to place.

Technology:

I did a fair amount of gifting; I gave “important civs” explosives, and other techs to grow their cities. I gave the Russians Democracy and they switched; the French and Japanese recently switched out of Republic, so there might be merit in giving them Democracy. I also gave the Sioux all the techs we had at the time I discovered electricity, with the exception of Democracy.

I would tech for Genetic Engineering next, so that we can build Cure for Cancer to replace Hanging Gardens. Chivalry is the current “Joker Tech,” so we might be forced to research that; if we do, it will kill the horseman slot for rushbuying. We could try to leapfrog chivalry in the following way: we have some barbarian knights; if we gift one to the Russians, it might cause a “technological breakthrough” for them and give them Chivalry. They are currently researching Metallurgy; if we give it to them, they can put the beakers to their next research project, which, if they have chivalry, we might be able to make Leadership (by giving them what they are currently researching). On the other hand, I think our income is good enough that we can afford to lose the 20s slot. Communism will open the door for spies, but will also count against cathedral effectiveness, so bear that in mind.

Cities and Growth:

I didn’t build very many cities; I was focused more on engineers for railroads when the time came; I increased engineers from about 20 to over 60. When building railroads, try for heavily trafficked areas first, but if an engineer can’t get very close to one, just build tracks where he is. With the loss of Hanging Gardens, if you want to celebrate outlying cities, you’ll probably have to increase the luxury rate. I’ve built a sewer system in Burgos, and a few market places to help growth. We’re getting refrigeration next turn, so if we want more engineers, supermarkets and farmland will help us grow the food. Once we get enough engineers (and land improved in the “older cities”), we might want to consider building cities all the way to size 3, so we can start celebrations immediately. I wouldn’t undertake a strategy like that just yet, however.
 

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Only 20 turns since I left office, and what a transformation!

I'm confused about a few things, like why we're giving all our tech to non-keyciv nations. I'm sure we have little to fear from even their new enhanced capabilities, but I don't understand why we want to lift them out of the stone age when they're so easily crushed before that.

I see how we're getting black hats, but I don't know why they're a good thing.
 
I'm confused about a few things, like why we're giving all our tech to non-keyciv nations. I'm sure we have little to fear from even their new enhanced capabilities, but I don't understand why we want to lift them out of the stone age when they're so easily crushed before that.

The reason I gave away techs was to give civs techs like Democracy, which improves payouts for caravans, Explosives, so that more roads will be built, or sanitation, on the off chance that a city might build a sewer system. Unfortunately, the way tech gifting works, you usually have to give away a lot before they ask for what you want to give.

There is also another strategy (which I bungled in my only attempt to use it) called "tech slavery." You use this to get the AI to research low priority techs by giving them the tech they are currently researching until they choose a tech that you don't have. They complete it for you eventually, and then you trade for it (or steal it).

I thought I gave the Japanese explosives, but on checking the save I realize that I didn't do that. I haven't given away railroad to anyone either, but if we can get the AI building railroads it will speed up deliveries (and also invasions).

I see how we're getting black hats, but I don't know why they're a good thing.

2 luxuries take a black hat directly to happy, whereas a red hat requires 4 luxuries to become happy. More black hats means that cities can achieve WLTPD more easily. It is especially important since there is a limit to the number of luxuries that are effective in a city. That limit means that if the first citizen is red, the city can't get into WLTPD if the city is an odd size, unless there is Hanging Gardens/Cure for Cancer or a courthouse in the city. More black hats also means that fewer luxuries are required to make a city celebrate, particularly a relatively small city.
 
I've played a few turns but was not yet able to finish yet. Have some trouble getting in the game after my holiday. So I'm carefully reading the previous played turns and looking at the game. A lot is changed and I decided to give railroad to all except Indians and Carth's. I will try getting Cure for Cancer to celebrate more, but also lower science slider until we can get more then 1 tech a turn. The freight can give us enough income and beakers for a steady 1 tech a turn.
 
Take all the time you need to play. We've played quite a few more turns in 1 month than I would have expected. Turns are starting to take a little longer anyway, especially since it takes some thought into where to send the caravans.
 
I decided to play 5 turns. I think that if everybody plays 10 turns, only a few players (3-4) can play their turns and the game will be finished.

The log:
preturn bribed Bear Paw for 240g (2 x 120g). Got 52g
turn 1 Refrigeration discovered->Genetic Engineering / >20M / coal to Burgos (145g) + cloth to Valencia (92g) + silk to Boston (546g) / hut->barbs (will probably lose knight+dip) / forgot about the zero line and shipchain to French is not working for at least one turn.
turn 2 Genetic Engineering->Refining / zoom to city trick-> build Cure for Cancer / >22M / silk to Moscow (228g) + silk to Tours (318g) + wine to Atlanta (225g) + copper to Washington (520g) / T-S-L >30-10-60
turn 3 Refining->Steel / >24M / wine to Orleans (275g) + dye to Boston (224g) + coal to Saragossa (235g) + spice to Salzburg (216g) + dye to Buffalo (300g) + dye to Reims (248g) + silk to Sverdlovsk (372g) + Beads to Kagoshima(380g)
turn 4 Sneak attack by French (lost 3 freight) / Steel->Combustion / Copernicus build / >26M / dye to Moscow (572g) + beads to Tours (78g) + salt to Tours (182g) + silver to Tours (140g) + cloth to Orleans (146g) + dye to Paris (228g) + silk to Rheims (414g) + beads to Lyon (128g) + gold to Tours (462g) / delivered all freights to French because they will be attacked / captured Rheims (43g) / bribed Tours for 665g (42g)
turn 5 Sioux->Republic / Russians build Sun Tzu / Combustion->Automobile / Burgos build Isaac Newton / >28M / cloth to Turin (107g) + coal to Pamplona (177g)+silk to Kiev (390g) + hides to St. Petersburg (120g) + beads to Buffalo (154g) + coal to Boston (345g) / French offer cease fire + peace->accepted / silk to Orleans (216g) + silver to Atlanta (290g) + gold to San Francisco (684g)


I did not RB freight this turn (did some buildings). I will leave that to the next player. We will discover Automobile next turn and I decided to make Burgos a SSC. It's pretty late to build it, but we might get more then 1 advance a turn. Forgot to write down that the Japanese are in Depotism.
 

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I guess it's my turn. I will play the game in a day or two, I also have to read through some of the previous logs to get a hold of where our civilization is going.
 
I think it's time to change the shipping route to America even more. Rail to Calatrava, ship to Santander, rail to Oviedo, ship to near Boston. The great American trade route can now be managed with only 5-6 transports.

Calatrava/Rodrigo could link our continent to the Carthage outposts with one ship each way. Genoa is in a good place to link to the Russian continent, but it will probably take more years than this game has left to get railroads to where we'd want them.

I like the science city and especially the bribes. Makes me hopeful the Russians, Japanese, and Carths will get testy soon.
 
I think that with superhighways about to come online in the next couple turns, we can afford to lose the 20s rushbuy slot and start on the chivalry tech path. If we are serious about trying for 2 techs per turn, we'll have to start building libraries and researching on the path for computers.

I would strongly recommend making deliveries from cities that have superhighways only. A superhighway can usually pay for itself with a couple demanded deliveries. Also, once the highway is built, the city becomes a nice destination for domestic trade (but, remember that you only get a highway bonus from the destination city if the source city also has a highway). I'm pretty sure that highways also increase demand for oil, which has a 7/2 demand multiplier (only uranium at 4 is better).

Be aware that flight will reduce the delivery bonus by about 50%, and it will also kill the Colossus (and, thus, reduce the trade route bonus of all cities trading with Washington). Once we have that, our best bet will probably be to trade between our own cities when they have airports.

We should probably start preparing Tblisi as a trade destination, particularly for after airports. I would also recommend that if we build any new cities, we should build in engineers to get it to size 3 immediately so it can celebrate.
 
I feel a little bit overwhelmed by the whole civ management process at this point, with so many cities and ship chains, so expect a not exactly perfect run, but I'll do my best. Oh and btw I think it's a good idea to play 5 turns instead of ten, that's how I'm going to play as well. Also I'm still recovering from the new year's eve and my head hurts quite a bit thus I think I will play my turns starting today and finishing around monday. Right now I'm going to bed to sleep this off...
 
I'm almost done with my turns. Any reason why ships in the shipchains are 6 tiles away and not 7? They have the range factor of 7 and unit transfer is still possible.
 
I'm almost done with my turns. Any reason why ships in the shipchains are 6 tiles away and not 7? They have the range factor of 7 and unit transfer is still possible.

It's a habit of mine to leave the shipchain spaced 6 squares away after achieving industrialization (though I wouldn't have had time to correct it anyway during my turns), especially if the chain was upgraded from Galleons. It takes a while to remove all the slack from the chain (particularly if you want to use the chain in the meantime) and you only get one or two boats out of the deal.

There are playability advantages to the arrangement. It allows a little room for a misdirected movement, or to avoid a foreign boat. Also, it allows the player to put boats to sleep, making it quicker to choose the next boat in line in the selection (although there can be problems if you are taking a full load of 8 units and then try to select the boat). Also, when you have the chain "sleep" when not in use, it is easier to tell which ships are in a chain, and which are not, and you don't get an active ship in the middle of a chain "out of nowhere" early in your turn.
 
Turn 1: Some rushbuying, Gold before RB: 3236, after: 1807.

Mid-turn: American govt overthrown... again. Carths moving legions south of our riflemen.

Turn 2: Automobile discovered, cancels Leo's. Choice? Fundy or Chivalry. Chosen the latter. Several vans built in different cities.
City management: New Granada builds silk van but since it's small and unconnected, it will probably have to wait for a while before being delivered. Dublin WLTP and builds harbor -> aqueduct next. Ghent WLTP. Burgos library -> university next, RBed on the spot. Pamplona sewer system -> SupHigh next. Valencia build engineers -> SupHigh next. Population almost 31M. Siux settler discovered at 123, 103 while moving some vans; purchased at a rather steep price of 188g. On the other hand it prevents expansion of the Sioux. Santander's cloth van blinks next to Leon. I suppose it was meant to be a domestic trade, but Leon does not demand cloth. Pisa does, 212g as a result. Nice. Madrid II does not have any shield output - workers relocated accordingly. The city is size 8 with no aqueduct so it wouldn't grow anyway. Malaga with 3 shields in Sewer Sys rushed. Oviedo Super Market rushed. I wonder why are we producing diplomats on the main continent? With rails and almost all cities connected, only 3-4 would suffice I think. Pisa dip switched to van, rushed. Generally I'm trying to make the most use of horsemen slot that is soon to be no more. Santander Sewers rushed. Cremona aqueduct rushed. Leon switched from engineers to SupHigh. Some adjustments done to the shipchains to Russia and America. Relocating engineers, building roads, rails and irrigs. Exploring with horse: hut - riflemen, home city - Port Russia; boarded transport along with the horsemen. Some vans relocated from the American continent, toward France.

Deliveries:
Granada gold to San Fran = 594g.
Toronto gold to Atlanta = 534g.
ContinuousFront silk to Phila = 154g.
Wounded Knee gems to NYC = 324g. NYC's silk unlocked.
One more small delivery needed to fill the beakers.
ContinuousFront copper to Washington = 208g.
Beakers complete, all of the above were demanded.

Gold: 3764. Beginning RB, that includes improvements, vans and engs. Money left after: 789. I didn't rush anything that didn't already have some shields in it but otherwise, most cities will produce something next turn. There's plenty of income next turn both from taxes and vans so I wonder if I shouldn't spend some more. After all, SupHighways still need 1-2 turns before they can be rushed. 2 discoveries per turn possible but science slider would have to go all the way up to 100%.

Mid-turn: Americans discover IND, govt proclaimed Demo. Nice. But all of their cities are in disorder. Not nice. Russians and Japan - peace. French overthrow their govt but didn't attack.

Turn 3: Discovered chivalry, choices: communism, electro, flight, leadership, mass prod. Choice between ele, lead and mass since all lead to computers directly or indirectly. Electronics chosen, we can build hoover and get more shields plus clean power for the future. Also electronics and mass prod are both applied science type of technologies so we can avoid limited tech choices in the future. And our cities will look nice :P

City management:
Venice riots - all workers assigned to food, none to trade. Strange, must have been a misclick or something. Some vans produced with non-demanded commodities since there was no other choice, production in those cities changed to aqueducts or something similarly important. Burgos builds university -> supermarket next, RBed. Leon cancels WLTP - red hat showed up. Some additional engineers built and SupHighways started in major cities. Port Russia riflemen disbanded since they kill production. No big loss here. The other riflemen homed in that city was in Issus, so I rehomed it there to balance production. Just discovered that Boston demands coal, while the same can't be said about Russian cities. Carths withdraw troops, two tiles, uncooperative. Tblisi has an engineer and I've no idea what to do with it. Starts building roads then. IWannaNuke found at 93, 63 to fill the empty space and make use of the whale (and also prepare the headquarters for the future nuclear war) . This is done with Verona's engineer since there was a -1 food in that city. Toledo is also at -1 but it will run out of food very soon and I won't be able to build any irrigations there - will need to rehome some engineers. Population almost 32m. 90% science needed to make 2 discoveries per turn. Science city slowly starts working.

Deliveries:
Malaga gems to NYC = 630g but demand changed: from silk, spice and gems to dye, spice and wool.
Salamis dye to Boston = 484g
Naples silver to Orleans = 290g
Hesitation spice to Kagoshima = 222g
Seville silk to San Fran = 642g

Gold: 3267. Some incremental rush buys here and there, some highways too, in: Leon, Salamanca, Valencia, Pamplona, Seville. Twice as many cities in the next turn. 825g left after RBs and everything else.

Mid-turn: Carths move in again. Russians abandon SoL. French proclaimed republic.

Turn 4: Discovered electronics. Wow skyscrappers. Just... wow. Next is leadership. Building vans. Checking demands, I discovered that now San Fran also demands coal. Some vans will go into Hoover Dam I think. Burgos supermarket -> sup high next. First superhighways build in 5 cities. Toledo eng rehomed to Capua for the time being. Engineers all over the place working to connect everything with everything else - wow this place is teeming with life! I've never seen so many cities under one civ. 30 is my absolute max, but this is just... huge. Pamplona dip discovers barb knight with its last move, behind the dark patch. Bye bye.

Deliveries: I'd love to see what the superhighways can do to bonuses, but currently only non demanded commodities are available homed in either of those 5 cities. Nonetheless:
Salamanca non demanded oil to Washington = 429g (SupHigh)
Saragosa spice to NYC = 606g (no SupHigh)
Calatrava coal to Boston = 285g (no SupHigh)
Pamplona non demanded cloth to Washington = 489g (SupHigh)
Cunaxa spice to Moscow = 529g (no SupHigh)
Panormus dye to Kyoto = 372g (no SupHigh)

Gold: 3689, Beakers full. Burgos still grows, size 20 at the moment. Population 33,8 mil. 729 taxes, 177 upkeep, tax at 30%, science 10%, lux 60%. Discoveries every 9 turns. Start rush buying all kinds of things. Barcelona, Bilbao, Ciudad Rodrigo, Cordoba, Issus, Malaga, Oviedo, Santander - all suphighs rushed, Panormus sewer rushed, several aqueducts rushed in cities that will grow - gold down to 91. Wops maybe I went a bit too far, but what else to do with all that money. Some vans IPRBed as well, some sent to America, some to France and Russia.

Mid-Turn: Americans nearly completed SoL. Some units move around, Carths move a settler north, probably a suggestion for me to buy it and build into a city like with the
Sioux, since Leo's is obsolete and won't upgrade it.

Turn 5: Leadership discovered, next: Communism or Fundy. Crap. Decided on communism since at least it's not a dead end tech. I'm considering factories in a few cities, since we have hoover available (although only the cities with factories would benefit), Valencia comes to mind, maybe Cordoba. No point in building the wonder for just two cities so I'll just leave this decision to the next player. Some WLTP cancelled in larger cities due to unhappy citizens. Can't do much about it since both food reserves and production are already strained there. Burgos had two red hats and didn't grow - that's because I had to use the frigate to transport one stray van that I missed earlier. Carths withdraw troops, still uncooperative. I had to rehome some crusaders to let the original home cities generate some shields (eg. Calatrava).

Deliveries:
UselessPass silk to Paris = 246g
Cremona wine to Orleans = 495g
Pisa copper to Philadelphia = 288g
Prague wine to Orleans = 225g
Ciudad Rodrigo non demanded oil to Orleans = 315g and unlocked demands: Silk, Wine, Coal.
Hamburg Silver to Kagoshima = 315g
Turin Copper to Philadelphia = 223g and unlocked demands: Copper, Dye, Silk
Beakers full. Tech costs: 2400

Gold: Some gold spent before deliveries, final score after deliveries and some rushbuys: 1647. Population 35,89 mil, year 1320, no wars, cities growing, some may need adjustments of workers, some need terrain improvements. Vans with non demanded oil are ready to be delivered and considering the home cities are "equipped" with superhighways, delivery bonuses should be around 400g. Also in the last turn, almost all American cities changed demands and will welcome new deliveries. I left some incremental rushbuying and gold in case the next player wants a flexible civ. Also many cities reached their limit in growth, usually due to lack of aqueducts but some need additional terrain improvements. Another thing: I decided to take the Oviedo van from America and send it to France, the transport with it is just south-west of Boston.

Final thoughts:

The way I see things, we should go for Comps but then as soon as possible, miniaturization for offshore platforms, even before flight and airports. Airports will cost a lot along with the rest of superhighways, while platforms aren't that expensive, and considering that almost all of our cities use ocean squares, they would provide a tremendous boost to production, especially if at some point coupled with factories and hoover dam. We are so far ahead that I think we could deliver all the vans at some point and spend the cash for rushbuilds. That's what I would do, correct me if that's a wrong line of thought.
 
For some reason the attachment didn't... attach. Here's my second attempt.
 

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