First thoughts:
There are several things to be accomplished. Building Mikes and switching to republic are most important. Properly configuring the shipchain can wait until Ive got the science to get Monotheism. Dealing with the Sioux is also high on the list, because some flexibility will be lost in foreign affairs when we switch to republic. Will probably leave them with Cedar Creek since that city doesnt have ocean access. This means that I need to provoke a war to take Little Bighorn. Id also like some more cities, and Id like to send some diplomats to make contact with other nations. Will need triremes for the latter endeavour along with diplomats, and might as well send some settlers along for the ride.
Notice that a couple of cities are supporting two triremes. This will cause problems in Republic. Will have to build more cities and rehome units. In preparation for republic, Ill only build settlers in size 4 cities, but Ill probably send away most of the settlers currently working the land at home. Once we have Mikes and republic, theyll be easy to build.
Next OEDO years are 220 and 300. Ill probably have a revolution in 200 and run high luxuries for a few turns since I dont think Ill be able to get enough research for Monotheism before then.
AD 140 (0): Survey the nation. Lots of things amiss. Vigo is defended by horsemen and warriors when there is a legion nearby. Pamplona isnt growing because it needs an entertainer to keep order, and it has a sleeping diplomat that could be used for some purpose. Saragossa is building a trireme, but already supports one. A settler is roading on a mountain near Madrid, but that road will only shorted the caravan route for 3 cities; will put accumulated turns into irrigation for Madrid. Take actions to correct these issues, and other miscellaneous adjustments. Throw a party in Toledo to increase caravan payout next turn. Science rate is pathetic anyway, taxes to 70%. Rush buys reduce the treasury to 101g.
AD 160 (1): Malaga copper, start harbour. Salamanca salt, start settler. Wounded Knee silk, start diplomat. WLTKD in Toledo. Madrid Hides. Toledo Silk (nd) to Washington, after maximizing trade, for 160g. Valencia silk (nd) for 104g. I demand Carthaginians withdraw troops: WAR. Legion kills warrior stack of 2 units. NON horse kills horse and becomes vet. Vigo horse kills settler, becomes vet. Sioux ignore my threats.
AD 180 (2): Carthaginians destroy warrior in Vigo, kill legion. Avila diplomat. Vigo diplomat. Saragossa settler. Barcelona hides. Toledo Cloth, WLTKD cancelled. Unload 4 caravans on American continent. Horseman dies fighting Cart Archers (was under a horseman). Pay 77g for weakened Cart horse, which I disband to rush an Elephant (Carts could have, if they tried, taken Vigo). Sioux ignore threats.
AD 200 (3): Carts dont even try to attack (wasted that 77g last turn, or at least 27 of it). Elephant kills archer/horseman stack. Dont deliver caravans, because Im going to switch to Republic, but do spread them out. Insist Sioux withdraw troops: WAR. Raze Little Bighorn, 44g. Sign Cease Fire when Sioux give me 150g. Leon built a trireme. Revolution. Disband some garrisons.
AD 220 (4): Disorder in a few cities. Republic established. Cadix gems (d) to Washington for 432g! Build Burgos, rehome Madrid trireme to the city. Hut: Advanced Tribe, Oviedo. Luxuries to 40%, only a couple cities will be in disorder. Disband more garrisons, change production, do some rushbuys.
AD 240 (5): Russians begin Lighthouse, then abandon it. Monotheism, begin University. Disorder in Bilbao (elephant in Siouxland is the problem). Valladolid copper. Barcelona hides. Salamanca settlers, disorder (will stay until Mikes takes effect two turns from now). Wounded Knee diplomat. Toledo Diplomat. Disorder in Seville. REhome a Seville settler to Toledo (Seville was low on food). Vigos new crusader (rushed an elephant there last turn, and the city was processed after Monotheism) crushes cart warrior. Use the shipchain to get a settler to Island 13, another near the edge of our continent, then to send 2 caravans already on a trireme at sea the rest of the way to America. Barcelona hides (d) to Washington for 320g. Madrid hides (d) to Washington for 296g. 3 caravans to Cordoba for Mikes (only needs 8 more shields, exactly the citys production). Embassy with Sioux: They have 2 cities.
AD 260 (6): Americans: Tell us they have Banking. Also, they begin Pyramids. Malaga Harbour. Salamanca Harbour. Cordoba Builds Michelangelos Chapel. WLTCD in Toledo, which supports a settler, and so has no food surplus. Order in Seville. Madrid Hides. Avila builds trireme. Build Santander. Incite revolt Leptis Parva for 286 gold, get 72 back. Take Iron Working. Luxuries to 60%, taxes to 30%.
AD 280 (7): Carthaginians: Demand 150g; I refuse and war continues. WLTCD in all size 3+ cities. Barcelona hides. Seville harbour. Embassy with the Americans: They have Banking (already as they said a few turns ago) and are researching Construction. I havent been making deliveries since I want cities to grow via WLTCD.
AD 300 (8): Madrid hides. Build Ciudad Rodrigo. Trade Philosophy to the Americans for Banking, give them Seafaring for an Alliance. Barcelona Hides (d) to Washington for 320g. Build Calatrava. Spend treasury down to 221g. Decide that we need lighthouse so we can more easily contact other civs.
AD 320 (9): University, begin Construction (want forts to contain Sioux as well as defend from Carthaginians). Bilbao silver, begin harbour. Valladolid food (will be put into lighthouse anyway). Barcelona hides. Saragossa hides (d) to Washington for 352g. Luxuries to 20%; only 2 cities would have benefited from a turn more of growth. Build Cartagena on Peninsula north of Madrid and Toledo; this city can work 8 squares without infringing on Madrid or Toledo and it has a whale to work. It can also support another trireme. 2 food and 2 junk caravans into Valladolid for Lighthouse.
AD 340 (10):Vigo Settler. Valladolid Builds Lighthouse. Wounded Knee builds settlers. Madrid Hides. Madrid Hides (d) to Washington for 296g. Accidentally move last shipchain trireme one square into the ocean (can still get to unload point), lighthouse may have already given us 40s back. Havent done any rushbuying this turn.
Notes:
2 of the 3 settlers on island 9 are at recommended city sites (the last is just outside Vigo, and I would recommend building a city with it, too). Square 140, 72 can work 8 squares without encroaching on another city, and it also has access to whales, so a city should probably be built there to support another trireme. My recommendation is only build settlers in cities that are greater than size 3, that way we can use WLTCD to replenish population. Remember that a city that has 2 units (including triremes) in the open cant celebrate. I only did a couple turns of WLTCD because there were a lot of cities that are only at size 2. I wouldnt build cities too close to the Americans; were allied at the moment, but I think it would be best not to strain relations.
Ive been delaying the growth of Madrid and Barcelona so that they continue to produce hides (Ive also been rushing a caravan in each city every other turn). Im starting to get worried, however, that Washington might get a demand shift and stop demanding them. Ive been using the shipchain to transport settlers as well as caravans, but it might be time to transport 2 hides caravans to Washington every 2 turns.
I built the lighthouse, so it is time to send triremes east to find other civs. Cartagena is building one at the moment. The trireme from Leon in the south is sailing west to find the Russians, but that could take a while (might be worth sending a trireme from Leptis Parva). Lighthouse also means that when we get Magellans and Leos, our shipchain will automatically become round-trip (instead of having to wait for galleons). Discovering Navigation or Invention will reduce delivery bonuses by 50%, so it is probably worth waiting until we are ready to get both techs before we discover one since we have spent the money on a trireme shipchain.
Ive pretty well ignored the Sioux since they paid me 150 gold for a cease fire. They have 2 cities, no capital, and no government tech, so I think they are contained for a little while at least. The Carthaginians havent been playing nice. Ive already sent 2 elephants from the Sioux detail towards Carthage, but they will need a trireme to cross, and there is no city to build one. Cadix will be able to use WLTCD soon, and, when a city is built with the other settler, it will have the food to support an entertainer, if that is what it takes. The Cadix settler can then build on the river, and a trireme can be rushed there. If elephants attack Carthage, they might see reason.