Based on the results of the poll in "Coordination Thread II" the best game to run is a Deity Level game in classic. I think we're a couple players short of being able to run 2 games simultaneously. If you are interested in playing vote in the thread so we know how much demand there is.
As it is, this is a Deity Level Classic Game. 7 Civs. Raging Hordes. Standard Rules.
We're playing as the Spanish, and have Bronze Working as the starting tech.
4000 BC (1): Very poor starting terrain. Lots of hills, mountains and plains. Only redeeming feature is the silk. This looks like a prime setup for the size 1 city settler trick. Will move settlers to the coast before settling.
3950 BC (2): Build Madrid, work silk. Science to 60%, work silk.
3900 BC (3): Begin Researching alphabet.
3850 BC (4): Start roading silk.
3800 BC (5): Rush 1 shield for the settler. 1g left in treasury.
3750 BC (6):
3700 BC (7): Road finished on silk.
3650 BC (8): Alphabet, begin Ceremonial Burial.
3600 BC (9): Begin roading shield grassland.
3550 BC (10): Road finished.
3500 BC (11):
3450 BC (12): Uncover wheat on a square I was planning on building a city (since it would have access to the road grassland. Either we build on a hill (not recommended at this stage of the game), build on the wheat, or have significant overlap with Madrid. City wont be built for at least a couple more turns anyway.
3400 BC (13): Move, and spot hut, along with oil.
3350 BC (14): Hut: Horseback Riding.
3300 BC (15): Settler. I didn't move this turn.
Notes:
We have 2 settlers which should be used to build cities ASAP. I recommend either (137, 75) or (138, 72) as the site for one city (to use the road I made).
(137, 75) would give access to the wheat and the oil (as well as the silk), and essentially establish the city as our big city for the early game. This city would overlap Madrid to a significant extent; however Madrid is in such a poor location that it will not grow very large anyway.
(138, 72) would, however, get us an extra food in Despotism, and, since it has access to forest as well, could become quite the settler producer. This would leave the oil to improve the lot of some other small city.
I think we might benefit significantly from an explorer or two, since we seem to have relatively poor terrain (so our settlers might have to wander longer to find good sites, eating up food along the way). Im not sure if a horseman or a warrior would be better.
I've included the 4000 BC save as well.
As it is, this is a Deity Level Classic Game. 7 Civs. Raging Hordes. Standard Rules.
We're playing as the Spanish, and have Bronze Working as the starting tech.
4000 BC (1): Very poor starting terrain. Lots of hills, mountains and plains. Only redeeming feature is the silk. This looks like a prime setup for the size 1 city settler trick. Will move settlers to the coast before settling.
3950 BC (2): Build Madrid, work silk. Science to 60%, work silk.
3900 BC (3): Begin Researching alphabet.
3850 BC (4): Start roading silk.
3800 BC (5): Rush 1 shield for the settler. 1g left in treasury.
3750 BC (6):
3700 BC (7): Road finished on silk.
3650 BC (8): Alphabet, begin Ceremonial Burial.
3600 BC (9): Begin roading shield grassland.
3550 BC (10): Road finished.
3500 BC (11):
3450 BC (12): Uncover wheat on a square I was planning on building a city (since it would have access to the road grassland. Either we build on a hill (not recommended at this stage of the game), build on the wheat, or have significant overlap with Madrid. City wont be built for at least a couple more turns anyway.
3400 BC (13): Move, and spot hut, along with oil.
3350 BC (14): Hut: Horseback Riding.
3300 BC (15): Settler. I didn't move this turn.
Notes:
We have 2 settlers which should be used to build cities ASAP. I recommend either (137, 75) or (138, 72) as the site for one city (to use the road I made).
(137, 75) would give access to the wheat and the oil (as well as the silk), and essentially establish the city as our big city for the early game. This city would overlap Madrid to a significant extent; however Madrid is in such a poor location that it will not grow very large anyway.
(138, 72) would, however, get us an extra food in Despotism, and, since it has access to forest as well, could become quite the settler producer. This would leave the oil to improve the lot of some other small city.
I think we might benefit significantly from an explorer or two, since we seem to have relatively poor terrain (so our settlers might have to wander longer to find good sites, eating up food along the way). Im not sure if a horseman or a warrior would be better.
I've included the 4000 BC save as well.