Deity LP's

arieltal

Chieftain
Joined
Jun 9, 2012
Messages
79
hello everyone, i was wondering if there are other lp's out there in youtube
that play at deity level, other the maddjinn who is great.
 
I don't know if there are anymore on Youtube, but a guy called Realyn did one on Deity here awhile back before G&K came out.And he started another that hasn't been updated in a long time.
 
a guy named wainyciv did great deity LP's before G&K, as far as I know, he has stopped his civ 5 LP's though, I wish he comes back though!
 
Sorry I don't have much to add as resources - just adding my voice that Maddjinn's LP's are indeed great and wanting to know if there are any more like him for G&K??
 
Sorry I don't have much to add as resources - just adding my voice that Maddjinn's LP's are indeed great and wanting to know if there are any more like him for G&K??

I don't know if anyone else does Deity LPs for G&K, but Maddjinn does.
 
Sorry I don't have much to add as resources - just adding my voice that Maddjinn's LP's are indeed great and wanting to know if there are any more like him for G&K??

Check out Tabarnak777 and DaveMcW
 
Check out Tabarnak777 and DaveMcW

We made 1 video each so far for G&K.

He made a GOTM emperor level cultural game and i made only a little video of 60 turns immortal level for the Tradition approach thread. Nothing at deity yet. Maybe for next weeks to come?

And we don't talk in our videos.
 
Sidor (sidor1982 on youtube) used to do Deity LP's in vanilla, but has only done one LP since G&K and it was Immortal. His rationale for Immortal is that it is near impossible to get a religion at Deity (very true unless you specifically play a civ like the Celts). I'm thinking that a lot of people (myself included, although I have never done LP's) who used to play mostly at Deity level in vanilla have switched to Immortal in G&K just because Deity seems a lot less fun. I tend to play Immortal but with some self-imposed restrictions to make it a bit more challenging.
 
Sidor (sidor1982 on youtube) used to do Deity LP's in vanilla, but has only done one LP since G&K and it was Immortal. His rationale for Immortal is that it is near impossible to get a religion at Deity (very true unless you specifically play a civ like the Celts). I'm thinking that a lot of people (myself included, although I have never done LP's) who used to play mostly at Deity level in vanilla have switched to Immortal in G&K just because Deity seems a lot less fun. I tend to play Immortal but with some self-imposed restrictions to make it a bit more challenging.

Nonsense. MadDjinn got a religion with Carthage in his first G&K LP. Sidor needs to man up! :)
 
its also quite easy with Ethiopia's Stele. but there are plenty that do really have very little chance to do so easily.
 
Nonsense. MadDjinn got a religion with Carthage in his first G&K LP. Sidor needs to man up! :)

Water maps don't count! On water maps you can neglect early troops because you won't get DOWed early, which allows you to focus on religion if you want. Also, MD had that early religious natural wonder nearby in his game. On a standard pangaea, continents or earth map and playing a civ without special religious bonuses, the success rate for founding a religion is pretty low on Deity difficulty. If you are playing Gandhi on a standard pangaea map and find out your neighbors are France, Aztecs and Rome, I doubt you will be building shrines any time soon.
 
Water maps don't count! On water maps you can neglect early troops because you won't get DOWed early, which allows you to focus on religion if you want. Also, MD had that early religious natural wonder nearby in his game. On a standard pangaea, continents or earth map and playing a civ without special religious bonuses, the success rate for founding a religion is pretty low on Deity difficulty. If you are playing Gandhi on a standard pangaea map and find out your neighbors are France, Aztecs and Rome, I doubt you will be building shrines any time soon.

nonsense. IF you want a religion, you will get it most of the time - if you choose to adjust your strategy to suit. Unlike most things, religion isn't something all AIs try to get. Only ones with higher flavour will focus on it (with the rest just tripping over it).
 
nonsense. IF you want a religion, you will get it most of the time - if you choose to adjust your strategy to suit. Unlike most things, religion isn't something all AIs try to get. Only ones with higher flavour will focus on it (with the rest just tripping over it).


Not nonsense but semi-sense or at least a matter of perspective. Without help of a religious CS and/or natural wonders it's highly unlikely to get a religion regardless of opponents. A faithgiving pantheon helps but with just a shrine it may be hard to even a pantheon.
Focusing on faith it's more likely to get a religion than not but it's hardly a guarantee and then the investment is useless unlike the hammers put on a wonder for example.
As it is the limited number of religion is stupid & should be removed. It could make sense if there were a religious VC. Currently religions just mess up things which while being accurate imitation of real world doesn't suite the game that well.
As a personal opinion I might add that the game is itself is much better than vanilla but I'm not sure if it's more fun and I can understand peeps who play immortal instead of deity in pursue of fun.

We've drifted so far off topic that a u turn would be in order but I just say @MadDjinn: excellent stuff - keep'em coming; religion or not.

G
 
Not nonsense but semi-sense or at least a matter of perspective. Without help of a religious CS and/or natural wonders it's highly unlikely to get a religion regardless of opponents. A faithgiving pantheon helps but with just a shrine it may be hard to even a pantheon.
Focusing on faith it's more likely to get a religion than not but it's hardly a guarantee and then the investment is useless unlike the hammers put on a wonder for example.
As it is the limited number of religion is stupid & should be removed. It could make sense if there were a religious VC. Currently religions just mess up things which while being accurate imitation of real world doesn't suite the game that well.
As a personal opinion I might add that the game is itself is much better than vanilla but I'm not sure if it's more fun and I can understand peeps who play immortal instead of deity in pursue of fun.

We've drifted so far off topic that a u turn would be in order but I just say @MadDjinn: excellent stuff - keep'em coming; religion or not.

G

Piety.

it's the 'anyone can use it' form of getting the faith to found a religion.

If the counter argument is that you don't want to go Piety, then my counter-counter is that you didn't want the religion in the first place then.
 
nonsense. IF you want a religion, you will get it most of the time - if you choose to adjust your strategy to suit. Unlike most things, religion isn't something all AIs try to get. Only ones with higher flavour will focus on it (with the rest just tripping over it).

Rather than making a general comment I should have instead stated that MY success rate at founding a religion has been low on Deity, but I have only played a handful of games at that difficulty as I find them to be more tedious than fun. YMMV. The only map I have been successful so far was a water-based map, but I'm sure it would not be difficult on a land-based map if you had an isolated or at least a semi-isolated start. I just haven't had that situation yet in a Deity game and have been forced to produce early units for survival. Back on topic - in the case of at least one player who used to create Deity LP's (Sidor) he has offered up this explanation for why he has switched to Immortal.
 
well, its much easier with Ethiopia. steles and shrines plus a good faith pantheon can do it without piety. im thinking that on diety you could found one by t100-120 or so. pantheon at t15 or so and a couple cities netting you a total of 6-10 fpt should do it, maybe the 3rd or 4th one founded. or you could beeline a great prophet with the liberty finisher.

without the stele means taking piety i think. but that also means rationalism is generally off the chopping block which is still a big minus. but im not sure how long the city goes into revolt while you are adopting rationalism if you took piety and still choose to do that. i only did it a couple times in vanilla and i forget how many turns it was. 10 i think?
 
Piety.

it's the 'anyone can use it' form of getting the faith to found a religion.

If the counter argument is that you don't want to go Piety, then my counter-counter is that you didn't want the religion in the first place then.


This is still very off topic but fundamentally interesting matter so let's continue.

I'm not disagreeing the methods of getting a religion with greater probability. There are various ways of improving one's chance to found religion but no guarantee with limited number of religions and this is the main problem nor does it make any sense. Other flaws things are consequences of this.
Wanting a religion is something that everyone does as religion has only benefits to offer - wanting to found a religion is something else and not that desirable but occasionally a necessity when the neighbours neglect it or one has ambitions that are heavily supported by some aspects of a religion.

To keep it simple I just think that removing the limitation of x religions for y civs (x<y) would solve most of the problems & annoyances related to religions.

G
 
Rather than making a general comment I should have instead stated that MY success rate at founding a religion has been low on Deity, but I have only played a handful of games at that difficulty as I find them to be more tedious than fun. YMMV. The only map I have been successful so far was a water-based map, but I'm sure it would not be difficult on a land-based map if you had an isolated or at least a semi-isolated start. I just haven't had that situation yet in a Deity game and have been forced to produce early units for survival. Back on topic - in the case of at least one player who used to create Deity LP's (Sidor) he has offered up this explanation for why he has switched to Immortal.

I only see two series from Sidor on YouTube. The first is an Immortal game with The Mayans (easy to get a religion) and the second is a Deity game with Ethiopia (easy to get a religion). There haven't been any posts from him in about one month, now. So, your single case to support your position doesn't really hold up.

Limiting religion makes it a more interesting mechanic. You have to decide early if you're going to sacrifice a stronger military or science budget to focus on some religion techs or policies. That's an interesting choice. Removing the limit essentially removes this choice unless you really, really want a specific belief.

Anyway, Sidor cheats. Policy saving! Bah!
 
i watched sidor's game as ethiopia where he check the policy saving..
if i'm not mistaken he didn't use that. (always took a policy when it was ready)
 
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