Sorry I don't have much to add as resources - just adding my voice that Maddjinn's LP's are indeed great and wanting to know if there are any more like him for G&K??
Sorry I don't have much to add as resources - just adding my voice that Maddjinn's LP's are indeed great and wanting to know if there are any more like him for G&K??
Check out Tabarnak777 and DaveMcW
Sidor (sidor1982 on youtube) used to do Deity LP's in vanilla, but has only done one LP since G&K and it was Immortal. His rationale for Immortal is that it is near impossible to get a religion at Deity (very true unless you specifically play a civ like the Celts). I'm thinking that a lot of people (myself included, although I have never done LP's) who used to play mostly at Deity level in vanilla have switched to Immortal in G&K just because Deity seems a lot less fun. I tend to play Immortal but with some self-imposed restrictions to make it a bit more challenging.
Nonsense. MadDjinn got a religion with Carthage in his first G&K LP. Sidor needs to man up!![]()
Water maps don't count! On water maps you can neglect early troops because you won't get DOWed early, which allows you to focus on religion if you want. Also, MD had that early religious natural wonder nearby in his game. On a standard pangaea, continents or earth map and playing a civ without special religious bonuses, the success rate for founding a religion is pretty low on Deity difficulty. If you are playing Gandhi on a standard pangaea map and find out your neighbors are France, Aztecs and Rome, I doubt you will be building shrines any time soon.
nonsense. IF you want a religion, you will get it most of the time - if you choose to adjust your strategy to suit. Unlike most things, religion isn't something all AIs try to get. Only ones with higher flavour will focus on it (with the rest just tripping over it).
Not nonsense but semi-sense or at least a matter of perspective. Without help of a religious CS and/or natural wonders it's highly unlikely to get a religion regardless of opponents. A faithgiving pantheon helps but with just a shrine it may be hard to even a pantheon.
Focusing on faith it's more likely to get a religion than not but it's hardly a guarantee and then the investment is useless unlike the hammers put on a wonder for example.
As it is the limited number of religion is stupid & should be removed. It could make sense if there were a religious VC. Currently religions just mess up things which while being accurate imitation of real world doesn't suite the game that well.
As a personal opinion I might add that the game is itself is much better than vanilla but I'm not sure if it's more fun and I can understand peeps who play immortal instead of deity in pursue of fun.
We've drifted so far off topic that a u turn would be in order but I just say @MadDjinn: excellent stuff - keep'em coming; religion or not.
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nonsense. IF you want a religion, you will get it most of the time - if you choose to adjust your strategy to suit. Unlike most things, religion isn't something all AIs try to get. Only ones with higher flavour will focus on it (with the rest just tripping over it).
Piety.
it's the 'anyone can use it' form of getting the faith to found a religion.
If the counter argument is that you don't want to go Piety, then my counter-counter is that you didn't want the religion in the first place then.
Rather than making a general comment I should have instead stated that MY success rate at founding a religion has been low on Deity, but I have only played a handful of games at that difficulty as I find them to be more tedious than fun. YMMV. The only map I have been successful so far was a water-based map, but I'm sure it would not be difficult on a land-based map if you had an isolated or at least a semi-isolated start. I just haven't had that situation yet in a Deity game and have been forced to produce early units for survival. Back on topic - in the case of at least one player who used to create Deity LP's (Sidor) he has offered up this explanation for why he has switched to Immortal.