Here is the last chapter: the glorious time for Mali empire even with some false intel.
I did assume that Hannibal will get infantry soon as he already got Assembly Line, only rifling left for him, which he may trade with Darius or research himself. So I go for Shaka and Monty first, to use my super rifle until they could upgrade to infantry.
So, Shaka is the next victim, got his capital burn to ground in 1366 AD.
I won't bore you with some easy fight, only 17 turn after the first battle, Shaka of Ottomans says goodbye and sorry for not being able to entertain my super heroes anymore.
Then I move on to Monty of Viking, eat his cities one by one from north to south. Down to his capital.
And then, 21 turns after Shaka, Monty also says his goodbye. Goodbye Monty, you won't be missed.
As you know, I assume that Hannibal is researching Rifling so he will got infantry but as it turns out, he research Fascism all this time. ( no fight is going on, and he never got an winning fight anyway, so GG at the moment only mean 1 thing, Fascism)
Because of this mistake, I lost about 5-7 turn as I send heroes home to get upgrade to infantry in 1450 AD. Now, even if Hanni got infantry, I just don't care.
After getting Assembly line, it's true that Hanni went for fascism instead of rifling, what a decision.
Here is Hanni's land, I not quite sure about how fighting odd with some hill cities, so I put EP into Hanni for now.
But as it turn out, no need for spy revolt. Hanni is a sitting duck now.
No need to support the heroes now, I gear my civs back to all out war, Police state and slavery together. And see how high my overflow. Those troops will be clean up troops cause Jao and Hanni got themselves some new cities in the land of monty and shaka.
While my GGs wrecking havoc in Hanni's land, they put together some desperate force. Can't they see that they got zero chance to win.
Hanni down to 1 city, which is a new settled city. I pay no attention to that city and make my way to Jao's land, the cleanup troops will take care of that city later.
And this is the reason why EE is not good for long term, the security bureau. I know that if I wait 5 turns, the cost will goes down, but it's still some number like 2000 EP, which is too much. Despite that people often think EE is the best in this era, in fact, it's not. If we take this into consideration, the rifle war will be more attractive, and infiltration mission will be better choice than settled. Lesson learned.
In the meantime, 6 GGs make their entrance to Jao's land, taking Bombay. Jao got very few units at home cause he put everything to the front (my capital). Jao's day is numbered.
With the leftover EP in Darius account, I blow up security bureau, and steal the last tech, the dead end-wasting tech, Military Science, only for commando promotion.
With commando promotion, the GGs goes back to clean up leftover Darius, while the new troops slowly burn down other cities. Darius still got some units in his hand which might cause some trouble for cleanup troops.
And it's time to say goodbye to Akkad, the dear neighbor city which provided my so many tech. Thank you, you served your duty until the very end. How funny it got border expand the same turn it got burn down.
Not long after Darius, Jao left the world 1518 AD.
This crazy, brutal challenge comes to an very satisfy ending, conquest victory in 1520 AD.
This game by no mean is an optima game, the winning date might be sooner. And I really wish that somehow, someone will try another strategy which is winnable. Maybe someone want to try it? I just update the starting save in the first post.
A lot lesson has learned from this game. Thank you all for reading and wish you enjoy it.
P.S: I am open to new suggestion.