Deity of Random - Try 1

Snaaty, yeah the destroyers are worrying... But you are making good progress with the war against SB! :goodjob: I am looking forward to its end. ;)

I support the trade with Nap (prob. physics since we might be able to trade it to Charles once he is again in the mood for trading) and brokering peace between Zara and Han. Hopefully, Han won't vassalize to him or Pericles anyhow, once we attack.
With regard to research: Since the water dominates this map, I would research towards combustion.

Except for Pericles, I don't see anyone who might be interested in trading steamp (after we have traded MS to Nap), because Charles and Zara are not in the mood of trading right now. But perhaps the situation will have change during the next turns.
 
I think you must keep something to bribe Zara to peace with... And this will have to be done before you DoW on Han.

With that aside... I'm wondering about physics still. As soon as you get it, you should whip at lest 4 airships. Not just for scouting, but flying-battering rams to use on Egypt right after Han. You can land 4 airships in a city the same round you take it.

Zara and Per. will continue to skyrocket. But that's why I hope you finish these other wars (quick) :P

I still think, for now, that invading those two later will be best be done with an amphibious assault behind a tactical-nuke invasion. Hit Perc first, and then Zara later.

It would be nice, if we could do this before either completes the SDI.

Now.... if maybe we could get Per and Zara to war against each other...We could try to do this by manipulating Per's religion/civics, etc.

Or... focus on that once we take the AP, and cause a holy war?

Is it possible that we can get Perc to convert to Hinduism now?

Hell, since we want to take over perc anyway, lets spread hind to all his cities now. Not only will we not have to do it later, but NOW it will give us extra sight into his cities.
 
Snaaty, one thing I've been thinking about quite a few turns back is that Spiral M. SB has on Perc's continent. It's not ground breaking or anything, but +2g for each hindu building... and doesn't obsolete until computers.

This may over-extend your push vs SB though so I don't know. But if you did take that city, it could double up as a nice PILL-BOX with highly promoted CG units. You also would of course, use it as a nuclear silo & airbase for your campaign vs Perc later. This would save you on some hammers spent elsewhere. Though you may have some massive culture pressure against you with that city.

I guess at this moment in time you know what's best.
 
And one last thing since I'm starving to see how the rest turns out...

One of the cities on bulls main island will build the forbidden palace... ...no idea which (Houndville has a courthouse, maybe there???)

Wouldn't this be better for using on Han's continent instead? There are only a few cities on SB's. But over-seas maintance skyrockets through the roof once you cross a small threashold. You will certainly cross this on Han's continent when you blitz south through Charle's cities as well.

I am not too shure how BtS mechanics handles the FB in regards to offshore city upkeep, but wouldn't this drastically nerf the penalties for crossing the min-city shreshold?

Now come on....

More screenies!
 
Alright, since I am bored, and have a little bit of time on my hands, one other thing to talk about. LOL.

You are running a steep deficit spending campaign on science right now. In fact, you are making ~250 by cranking the slider to 60%, which is costing under 90 gold a turn. This will run out in a few turns and then where will we be?

I'm guessing it will be at least under 200 beakers.. maybe 150? Not sure...

But lets look at what happens when we pick up the SoL from Han.

The last save I looked at u had 13 cities. Since then you captured a few more from bull, and have a couple more still to go, or 3.

In total, that should be 20 cities you have, BEFORE anything with Han is thrown in. So to run free scientists, that nets us 60 beakers a turn, free (assuming we of course, have a library to open the science slot or proper civic).

But... if we switch to Rep when you unlock it soon, that gives us then 120 beakers total. Of course, we now have to factor in the library itself... 1.25x so we would be getting 150 beakers. This is HUGE compared to your current spending. And of course, this will increase because you have an academy in your capital.. and you will be adding other sci buildings in a while. Not to mention more cities to your empire.

And the best of all, you get it even if your science slider is down to 0%

Now, I know you warmongers prefer monarchy and all, but I am always a fan of Rep. Of course, if you whip/draft too much, you may be forced to stay in monarchy for a little while. What are your thoughts on this?

BTW, you DID remember to target spy points on Han before you plan to incite a revolt, right? :P
 
obsolete said:
Hell, since we want to take over perc anyway, lets spread hind to all his cities now. Not only will we not have to do it later, but NOW it will give us extra sight into his cities.
This doesn't apply anymore, it was changed a long time ago (assuming you mean visual via religion).

obsolete said:
I am not too shure how BtS mechanics handles the FB in regards to offshore city upkeep, but wouldn't this drastically nerf the penalties for crossing the min-city shreshold?
Yea, colonial maintenance is capped at twice the cost of the distance maintenance, so the FP cuts it down. SP removes colonial maintenance completely, which is why I suggested it as a high-priority tech--it's a lifesaver after cities are starting to come out of revolt.

obsolete said:
But lets look at what happens when we pick up the SoL from Han.
Unfortunately the SoL only works for cities on the same continent, so it won't be that great.
 
Unfortunately the SoL only works for cities on the same continent, so it won't be that great.

Geeze, you can tell I haven't played Archi- maps in ages. I never remember having to worry about this. And now come to think about it, wonders such as Versailles and 3GD, etc. all are sort of nerfed on these maps. I guess they come with both the good and the bad... The great lighthouse of course, seems to be a monster-house though on this set-up.
 
BTW, you DID remember to target spy points on Han before you plan to incite a revolt, right? :P
obsolete, that was one of the first things I did when continuing playing. So unless, Snaaty retargeted them to someone else they should still be accumulated versus Han.

Even though we will likely implement SP asap after getting comm., we should think about your idea about the FP on Han's continent. IIRC, Snaaty thought about founding sushi if possible and in that case we would have to switch out of SP. On the other hand, at the time we can found sushi, we will (hopefully) have a lot more cities. In that case SP might outweigh the advantages of sushi and other corp's.
 
Welp, from what I can see, Han's continent has at least 10 cities.

At least, SoL free scientists can net you 75 beakers a turn with Rep. before updating them with decent science multipliers.

With university & observatory you should get 105.
 
Moving our capital to Hannis conti is the best move, because it is the biggest conti we will get... ...we dont need it where it is and prepared for it right from the start (building only 2 cities there);)

With the FP on bulls ex island and the heaps of cities we soon will have there (9 in total):D this combo should also be best in regard of distance upkeep since we plan to take on Egypt also...

...

@ Obsolete:

I´m thinking the same concerning the SoL... ...we should try to capture (and keep) most cities on this conti

I´m a builder, not a warmonger:crazyeye:... ...but sometimes you have to adapt. But my idea would also be to change civcs ASAP, once we have finished our rifles-massakre (which we will do as quick and brutal as possible, taking out bull, hanni, egyp and maybe even charly:king:)

@ Team:

Forget about the spy points... ...we have about 400 on Hanni, but would need 1000 to do a revolt (about 600 -700 with the stationary discount)... ...Hanni is dead before we reach that with the 20 points we get per turn (Hanni should be eliminated within the next 10 turns). I havent switched them back but will do so (Charly wants them:D)

We have about 100000000 seafood... ...NOTHING will outweight sushi (thats why we need to move the capital in the long run anyways...)

What about the idea of adding one slot in the roster for the next turnset... ...for you know whom:goodjob:

...

Oh, and now to something completely differen... ...there are good chances, that I might finish my turnset tonight (well... ...or tomorrow:p)

My tradeplan:
I will trade for physics, bribe Zara to peace once we attack Hanni and will try to get steamp when possible
 
Moving our capital to Hannis conti is the best move, because it is the biggest conti we will get... ...we dont need it where it is and prepared for it right from the start (building only 2 cities there)

Alright, sounds like a good plan ATM.

(which we will do as quick and brutal as possible, taking out bull, hanni, egyp and maybe even charly)

I hope your MAYBE means PROBABLY for charly. If you can get culture up quick in Han's cities, you'll be able to execute the DRAFT function on them. Han's capital in particular has a lot of sea-food for stuff like this, and the units wont have to be shipped to another continent to fight. I just hope it doesn't take TOO long, but I admit we are figuring out 3 wars in advance here.

Hanni is dead before we reach that...
I would be very happy if this indeed turns out to be true.

We have about 100000000 seafood... ...NOTHING will outweight sushi

Alright, then again, this plan could be foiled if say, Zara suddenly snatches it first. Would you then settle for the poor-man's sushi?

I guess, when the time comes you will probably use Han's rich food capital to set up a merchant SE for this. Maybe you should also build commerce multipliers in it also then (the ones you didn't end up capturing). Of course, this should probably go without saying.
 
One last thing, so it would take a little over 10 turns in order to use the revolt function as is? What about running a bunch of spies in your court-house cities for the few turns it will take to get your fleet in position. Then you are set. You could even use the slider for a turn if this cuts things too close.

If later down the road we pop a G-Spy and you don't like him, you can always keep him in reserve for that other G-P to pop, to start your second golden-age when you feel you need it. This naturally synergises with one of your world wonders.
 
I finally mangaged to finish my set... ...but I have to admit that I got carried away a little and didnt stop when Commu hit home... ...things just were too interesting:blush:

And I also decided against buying peace between Zara and Hanni and declared without it... ...it was a gamble, but well, the price was just too tempting (as you will find out soon:goodjob:)

...

But first, the "boring" news:

We have accomplished our goal with Bull and all cities we wanted to capture are ours now:king:

View attachment 180174

I have set snake to produce some chariots for city garrison duty. Next player please bring the Rambo-Rifles we have left towards our new front (garrison cities with chariots + leave the standard rifles down there). We also have some workers captured, next player should consider shipping them around and putting them to work or simply disbanding them.

IMPORTANT: Some of the new cities (also near our home island) are producing culture right now to force a borderpop. Check these and cancel the culture once the border popped

...

And since Bull was approaching with 4 frigates threatening our most of our remaining fleet there and both our frigates were wounded (I lost a SotL due to bad luck to a bull frigate already and a second one also got almost killed:mad:) I voted for peace ASAP (he didnt want to capitulate). We still can think about taking his SM city later because I think he wont capitulate to anybody (hopfully).

View attachment 180173

...

Then, when commu was in, I mad the following deal, as discussed with nappy:

View attachment 180175

And then, when syping the trade screen, I saw that Zara was friendly with us thanks to our common war:cool: AND had a monopoly on Bio... ...sorry for gambling guys, but I just couldnt refuse

View attachment 180176

...

And here is the updated tech screen... ...now we have once again something to trade:)... ...and can even get steamp for it, catapulting us back into the techrace:goodjob:

Oh, and I revolted into StateP, because I wanted to switch off research for a turn, so I could play a turn more and we can now still decide how to go on with no hammers invested... ...it was the reason anyways why we researched commu, so (hopefully) no harm done here.

View attachment 180177

I would strongly advise now to push for medicine, so we can get sushi (need to breed a GM, but with a market and a grocer it should be petty easy... ...but we need to whip these buildings somewhere). A GP will pop in the capital within the next 2 turns btw (but most likely no GM)

...

Well, and last but not least:

We got 2 GGs, one is near "our" island, the second near our capital... ...both are still free for assignment

...

Now I have to go to bed, tomorrow I will do the writeup concerning Hanni... ...and Zara:eek:
 
Nice deals, we're actually doing really well now (even research-wise). :)

On another note I got bumped to group 3 for my exam, so it's not until wednesday. I can play after that but if somebody wants to keep it moving feel free to jump in ahead.
 
Snaaty, nice tech deals! Do you think we can trade steamp with Pericles? If I am not mistaken he seems to be the only right now whom we could trade with. We should also think about const. (to get corp for sushi lateron).

Too bad we couldn't vassalize SB, but the peace deal you got is also nice, especially since SB approached with his frigates...

What about the idea of adding one slot in the roster for the next turnset... ...for you know whom.
I support that. With so much input, it would be nice to have him on board... :)

I am eagerly waiting to see how things went with Han (especially after your teaser...)
 
On we go...

Like planned, I launched the attack on Hanni, but instead off attacking on 2 fronts, I threw units on him on 3 fronts... ...because our two scouting galley brought in the info that Hanni had absolutely NO army but had reached cannons... ...and I went a little crazy whipping gallons and drafting rifles, so we had SOME units available:D. On his main conti Hanni already had build 3 cannons and I wanted to distract him as much as possible to have a realistic chance to take his capital which was guarded by 6 units in the end and we had only 8 rifles (non of them Rambo-rifles) and 3 cannons. The plan with the spies also was doomed to fail, because we had about 200 spypoints on Hanni at that point (sorry for the confusion, it was only 200 not 400 like said in a previous post) and we would need about 1000 to cause a revolt. Therefore I swiched the spypoints back on Charly and tried to conquer Hanni the conventional way...

...

Like planned I declared once our fleet had reched the position 44 fom Hannis capital, debarked all units and started to bombard his capital, promoting one of the rifles to healing 1 (later to healing 2) to cope with the cannons. In parallel, I tried to save our fleet, which is now hiding/running around here:

View attachment 180211

Next player should try to sail them back towards Tokio through the passage between Zaras island and Charlies...

...

I debarced 2 more gallons on Hannis mainland by sneaking through Charlies territory, starting to lay siege on Hannis southern city in parallel to his capital, because in this city I had scouted the most units from Hanni (8 units). We only have 4 rifles and 2 cannons there, but after another round of bombarding we can kill the first 4 defenders at odds around 80%+, then use the cannons + rifles to mop the rest up the following round...

View attachment 180212

...

The assault on our island I started from paradise island, because we had 6 units waiting there. I also whipped another frigate (actually finishing one CellKu had started earlier, else I would have built a SotL) there and upgraded the spy gally also to a frigate to protect our reinforcement lines. Bad news are here, that Hanni has two zeppelins flying arround here and is crippling our fleet (but luckily not our invasion army... ...at least so far)

View attachment 180213

The northern city is ours, so our goal here is also reached (one reason why I added one round to my set:king:). We have lost no units here so far. The frigates are already bombarding the southern city and from Tokio another gallon approaches with 3 rifles to provide us with the additional units we need to take the southern city (we have only 3 rifles down there so far...).

We still have 2 samurais near Tokio waiting to get a job assigned...

And I think that I have shipped one of the GGs to our island also (or he is on the westernmost tile on fantasy island), because I used the gallon he was in to launch the first attack there... ...which obviously reduces our army there to 5 units and the GG, after thinking about it:crazyeye:. Either we make him a superhealer or a superrifle... ...or we could settle him in Tokio... ...I think I would go for the superhealer or merging him with one of the remaining samurais making him a superramborifle... ...or settling him in Tokio together with the next one, then we can draft level 3 units... ...but I´m open for any ideas here

...

As you can see in the screens, I havent moved all units/stacks. Some I left unmoved on purpose, so we can decide now together where to go / what to to with them...

...

two done one missing... ...will post the last part of the report later today;)
 
And here comes the last part:

After bombarding Karthago for two turns, I thought the time right for attacking. Only two cannons had counterattacked so far and our meanwhile medic two rifle was doing a good job. Besides, Hanni didnt even strenghten the defences, so he still only had 6 units in Karthago... ...and jupee, without any losses, we take Karthago:goodjob:

View attachment 180219

The city is a REAL powerhouse... ...with two settled GE and the following wonders:

Oracle
Pantheon
ToA
Hagia
SoL

Thank you, Hanni... ...you have been a really nice guy... ...Toku and japan will remember you in honour:goodjob:

...

And this is the situation arround Karthago, as you can see, there are also some units that can be moved that turn...

View attachment 180220

I would advise to move the units ASAP towards the double holy city Hanni has nearby, because this would be the final price:)... ...with BOTH shrines beeing already there... ...and with Karthago as a real powerhouse city, we can start cranking out missionaries like crazy ASAP, to beef our finances drastically. The double holy city should also become our wallstreet city and the headquarter of suhi... ...THIS would be simply overkill, we would be rich beyond our dreams:eek:

...

But here comes my gambling into play... ...I had hoped to collect enought money with the capturing of Karthago to bribe Zara to peace with Hanni... ...but for 900 gold, he wasn´t willing to... ...and Hanni would already capitulate to us:cry:

...

press enter

...

pray

...

wait

...

open eyes again

...

STRIKE, we are still at war with Hanni:goodjob:

...

and after comming out of the revolt into statp and capturing the first city on our island, and collecting one more turn of trading money, we have about 1200 gold...

...

check the diplo screen with Zara again

...

and

...

View attachment 180221

:king::goodjob::cool::king::goodjob::cool:

We got game

...

Attached you find the save. Best would be now that all of you have a look at it before making any suggestions, because we have quite some possibilities for trading, warring and so on.

Some questions are:

- Whome to invade next
- What to trade for
- Vassalize or eliminate Hanni (we could leave him one of the cities on our island, IF he gives us Consti for exemple... ...but I´m not sure about that, because we might end up needing ALL good cities in the end and I dont know if Consti is worth it)
- Where to move our gazillon of troops (we have 17 ships, 36 rifles and 11 cannons now, + 2 samurai waiting to be upgraded:))
- Civics and politics
- Research
- Sushi and GM

...

Quite some input I think:crazyeye:
 
Hey guys, just a head's up. I am booked out all day today with Father's day and a family re-union (ughhh).

And then Tuesday morning I am off for a few days too. However, I"ll try to take a closer analysis on this later tonight when the traffic dies down.
 
..I think I would go for the superhealer or merging him with one of the remaining samurais making him a superramborifle... ...or settling him in Tokio together with the next one, then we can draft level 3 units... ...but I´m open for any ideas here

I never really liked the idea of super-heros. They are sorta little toys that really are painful to watch losing (especially when it's auto selected to defend!) The Great-healer is the only exception for me.

Other than that, I don't have a problem with settling the 2 GGs. I am a little biased toward settling, but at least they will be getting rep bonuses AND this also gets put through the multipliers. On the other hand, I don't have a problem if you decided to use them for military academys either because there is so much warring on this map.

In the meantime, we have more than 1 uranium resource (phew). So on to the next worry...

I wonder, do you want to totally eliminate Han from the entire map? I don't have a complaint. Or you can leave him 1 city on the most southern island down there, then make him a vassal. There is a happy bonus for doing so and other things, but this would have to be weighed over all. But I think vassaling him when he's at that last city may be best, we may be able to get not just constitution, but also MT out of him as well?

Your next opponent definitely has to be Egypt. Going after Charle is a real big problem now. He's upgraded all his units now to riflemen as well. He also has cannons, AND he has cavalry. Then ontop of this mess, and his numerous cities on Han's continent is he has the free promotions from protective trait, which may be a problem.

And of course.. to add worse issues.. he is on cautious (which is not too bad, and not too good).

But then it gets even worse, because he is blood brothers with Zara, Nappy, and is in good with Perc. A war with him may end up causing us to fight the monsters as well that we are trying to avoid right now.

The good thing about Egypt, is it's pretty close to what will be our newly assigned bases. And Egypt isn't happy with Zara, so that's one less opponent to worry about being bribed against us. I just think, maybe we should leave some sort of garrison in one of Han's border cities when we first hit Egytpt incase Charle gets any funny ideas? There is simply no one else for him to attack but us over there.

And as for Egypt, I strongly suggest we hit the capital FIRST. We want to get rid of that Zeus to minimize our penalties, and also take his GW to prevent his extra GGs. Of course, always striking the capital first is usually the best target anyhow. BTW, I then suggest the second target to be the Double-Holy city. Ramesses was already nice enough to build both shrines for us. Then... we can take over the rest of the continent at will. But maybe razz or leave the northern city since it really doesn't have a food source cept for the over-lapping deer.

The sooner the better, since we can get the AP bonus. Unfortanatly we can't yet see a picture of what his military status looks like just yet. I know you are trying to build customs houses asap. But can you maybe whip an airship, and use it to fly over the cities now to pre-plan ahead? I also suggest, we make no less than 4 ships, but optimally 8. They will serve their hammers very well, both vs egypt.. charle.. SB (again), and then later for reconnaisance.

P.S. I'd like to see culture buildings put up ASAP in Han's original continent. If we don't have to draft in an emergency, we'll need to draft anyway soon enough.
 
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