R0:
Check all cities, turn on governour in all cities
Whip tao + hind missionaries
All cities that can build sushi execs
Set markers in-game for logistics system, we will need 15 gallons alone for that to keep it up
Cant draft more then 2 infs due to tiny cities…
R1:
Move stuff around
Start to build more transports
Prepare war on bull
More sushi execs and missionaries
No drafting because no big cities
R2:
Move stuff around
More sushi execs
We are running broke again, suhi gets expensive, research down to 20% and in free falling mode. We really need to get wall street up and more missionaries out ASAP…
All our cities are tiny… …once sushi is up and running, we need to regrow our cities immediately, but now getting sushi all over is more important
Can draft 1 inf more (wow…

Upgrade GG-rifles to infs
Last preps to declare on Bull
Break… …1.5 hours played already… …more tomorrow… …goal is still to spread sushi all over, spread religions, take islands from bull, set up a logistics system…
R3:
Decide to turn off research completely, because we need the money to spread sushi. Instead hire 2 scientists in each sushi city to make up for it, running a full SE now, so far we have about 10 cities with 2 scientists, research at 250 beakers (rest from Carthage, trying to generate a GP)…
First wave of new gallons are ready
Continue moving gallons around to bring our logistics-network up, first progress can be seen.
Start shipping sushi-guys to the far away islands, because now we have some spare gallons, the sushi countdown: Egypt 1 should become first suhi in 2 turns, Egypt 2 in 4 turns, Bull 1 in 6 turns
In parallel sushiing all over the region of our starting islands, including the surrounding islands
Declare on Bull, land on all fronts in parallel (6 islands), don’t plan to move ships near main Bullland until war is won due to high risk of getting attacked by his numerous frigates…
R4:
No real counterattacks from Bull, take first city.
Research growing to 270 beakers, only recovering slowly, because I had to whip some more gallons missionaries and sushis…
Need another break, each turns feel like playing a whole game…
R5:
Bull tries to take back the city he has lost but fails.
We take another city from him
More units moving around, logistics system about half set…
Sushies, missionaries… …you know the drill
In parallel, mining over all windmill, we don’t need food or commerce, we need the production.
Building a railroad network and some more forts to create channels
Take another city from Bull
R6:
Bull does nothing except a little bombarding…
We take another city
Have to emergency-upgrade some units and do some drafting, because suddenly Bull shows up with an a fleet and probably with an army (5 gallons and some frigates)
Only one city left to go, then we have all we want from him… …but as it looks now, Bull still refuses to talk
Next GP in 1 turn… …then we can switch civics…
Wallstreet in 8 turns… …will be hurried by golden age and whipping to 5 turns and will bring about 160 additional gold
Research 300 beakers and rising
Slider at 0 and loosing 6 gold
700 gold in store
R7:
Bull indeed launches a major counterstrike and attacks directly form his gallons with 5 rifles, 2 grens and 1 cannons… …our quickly upgraded inf kills them all, but then dies. Bull takes a former Egyptian city but only can occupy it with a cannon and one rifle. We will take it back this turn, but I need another break now…
Sushi is up in 20 cities now, 24 still to go and research at 360 and rising.
...
More when I get back to playing... ...maybe... ...somewhen... ...I really hate that map... ...moving (or better, shipping) tons of units, missionaries and shushies around feels like pulling teeth... ...argh