Deity Pangea - easy mode (no cottage)

soundjata

everything
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Jun 3, 2011
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Greetings :hatsoff:

With the help of the real CIV Fanatic that you are, let's try and illustrate the fact that
Cottages are a luxury on a Pangea.
:band:

:bounce: Don't look at the start yet. It is important that you read and follow this simple rule :
Don't build any cottage. :whipped:

You will be helped by the fact that the leader is awesome :cooool: (Justinian I)

Also the game is set to conquest only. :devil:
You have just one honorable way out of the game : kill them all !

The start :
Spoiler :
EZ-JUSTY.png


So good luck with this beauty and remember !
Spoiler :
no cottage ! :whipped:
 

Attachments

Too bad for the no cottages rule - otherwise settle on gold to get rid of that junk.
 
One of the corns isn't even wet. Unplayable.
drew listen I know this map is not of your caliber and won't require attack submarines BUT.

I have a feeling you can meet the VC in a very quick and elegant manner :goodjob:

So why not try it ? :rolleyes: :smoke:
 
Oh I am certainly serious. With one :food:-resource I'd be sure it's the best play, as then the "junk" tile is draining the strength out of our capital. As it is, I feel it's not a big deal either way, but intuitively +1:hammers:+1:commerce: pt until the end of the game plus 2T faster worker is better than the possibility to work a -2:food:+3:hammers:+8:commerce:-tile onwards from say T30. By then, the former option is already leading by 28:hammers:22:commerce: so there is some catching up to do, and these things tend to snowball.
 
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Well a brown tile under the capitol is a statistically correct choice.

You could also consider the direction you are moving towards... Is the gold tile leading to a better overall center for operations or not? Maybe the warrior could reveal something :groucho:
 
I basically agree with settling on gold not being a bad choice (if the only 2h tile around),
but strongly disagree with it being annoying or not that good if worked..unless no food.
 
I mean yeah, it's a good tile once you get to work it. In general, do you agree that with only one food resource settling on gold would be the best play?
 
I mean yeah, it's a good tile once you get to work it. In general, do you agree that with only one food resource settling on gold would be the best play?
Yay most probably or otherwise you would get into whipping dilemmae (can-t-whip-away-that-gold-tile).
 
With the double food and "no cottages"-restriction, you run into a problem if settling on gold since all the other tile improvements are not working very well with the strategy and you've just killed the :commerce:-tile. That was my initial point and I think it's not only sensible, but obvious. I suppose your initial comment was made tongue in cheek.
 
For a regular game, i would say it depends on other tiles too.
For example floodplains can offset gold as well.
I also consider IMP in favor of not settling on gold as settlers are pretty easy to get out anyways, why whip that often?
 
Well of course other tiles matter to an extent. I think IMP is rather neutral, why not whip settlers as that's so good with IMP. Maybe if you are not going BW early at all.
 
Well I will represent the forum n00bs then in that I wouldn't settle on a gold mine even if plains cow is my only food. Just don't whip from your capital. You should be hesitant to whip from your capital anyways. 4 to 2 whipping the first settler is not some magic game determining move. Just chop forests instead. Not getting a plains hill hammer is a bummer, but I've played plenty of games with +0, +1 or +2 hill hammers and it's not a destroy-your-gold-mine difference maker. To be clear... working the gold mine will overtake the commerce bonus from settling it in merely 4 turns.
 
That is a pretty n00bish post indeed. :) Nobody said 4->2 whipping the first settler is a magic game determining move and I have no idea what you are trying to accomplish saying that. Of course you can play a game where your capital is stuck working cows+gold chopping an infinite forest. Whether that is better than something else is a different thing. As for the last point, you are ignoring snowballing. Yes, :commerce: will be caught up, not sure about :hammers: and :food:, never.
 
Let's not forget that gold can often be given to another city, while cap grows.
I settle on gold rarely cos i play basically only poorer maps (no interest in beating AIs comfortably, even on deity anymore).
On those maps gold is like a shining light.

If i already know i want Pyras i could care less about gold thou, Rep scientists are better for a long time.
 
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