Deity Pangea - easy mode (no cottage)

Question not entirely related to the topic, but more fitting here than it's own topic: Would being iso change the "do/don't settle the gold" strategy? And why (not)? Genuinely curious.
 
Iso would make working gold an even bigger priority. We desperately need commerce and short-term production is less important because we're not racing anyone for city spots.
 
Mainly agree, but faster development is good in iso, too. Weaker post-T40 :commerce: is compensated by having more :food: which leads to working more cottages, earlier. I'd expect settling on gold re-takeover in :commerce: by 1000AD at the latest, but of course depends on specifics.
 
I think the big commerce snowball is more significant than the smaller production/food snowball. It's basically a doubling of your commerce. Will let you rush eco techs that allow you to compound the advantage with even more multipliers. Or will let you rush a HA rush or construction rush. Or can be enough to give you some early wonder options like GLH or make the more dubious Oracle viable.

People mentioned the need to whip out of the capital. To me that usually means one early whip in for the first settler, but this can be replaced by just chopping and slow building saving the turn of anarchy without a huge efficiency loss. I don't consider the food a huge loss, because with a capital I often want to work every tile up to its happy cap. Or as Fippy said you could swap the gold back and forth between a helper city if that allows both to get some whip use in.
 
I don't think the commerce snowball is big and it isn't more significant or bigger than food/production snowball. Actually it's a melting snowball, since more cottages worked means it will catch up, so you need to use your advantage. Food/production are much more important at least pre-T50, because faster expansion snowballs to win huge amounts of :food:/:hammers:. What eco techs are there to rush? Pottery, hardly an issue, for any leader. Yes, you'll be faster to HBR but with a weaker empire due to much slower expansion.

I don't know who mentioned the need to whip out of the capital. There is no need, but depending on the tiles it's really good especially when IMP. Chopping is not infinite and it's not like your chosen line is somehow better for chopping, you are the one using 5 worker turns for improving the gold (plus getting the worker out 2T later, so you are 7wT behind). There is no anarchy, we are SPI. It doesn't matter whether you consider the food a huge loss or not, the fact is that more food is better. Yes you can work the gold from another city, but that is forcing you to found that city and then that city is stuck working it i.e. it can't grow.

I may sound a bit annoyed here. It's because I feel I'm getting substantially underestimated and you think you can just bludgeon the pros and ignore the cons. I'd appreciate real analysis, especially from a player of your caliber.
 
You're the second person to talk about my caliber in this thread, which I can't help but take as sarcasm, because I've only shared a few games won with sheer stubborn determination more than anything else. More people agree with you so far than me....so IDK why you feel like you're the dismissed one here. Certainly wasn't my intent.
My gut tells me strongly to work gold and that gold is game changing because I won't stall with low commerce. Maybe that's more of a personal weakness.

Soundjata mentioned whip issues. I imagined 4-2 being mentioned.
SPI in this particular case but I thought we were talking more generally at that point, after all we're not even allowed to cottage here.
I was thinking of eco techs like writing, currency, civil service, and any trade bait. Could think even shorter term and of situations where the sudden commerce boost can come back around to boost production :food:/:hammers:. Like being able to build pastures right away instead of mining pigs because I didn't need to skip AH. Or getting BW quicker for faster chops and the possibility of a faster great copper tile.
Chops may not be infinite but if I'm working gold early, then immediately going for quick chops make sense to hedge how far behind my settler or second worker is.
If I've resigned myself to not whip from the capital then all I need from a food surplus is to get me to the happy cap size roughly in line with when I can improve tiles.
 
Guess i struggle with why one -2:food: tile slows down expansion snowballs and things like that?
I sometimes drop gold if it feels too slow, we are not forced to always work specific tiles.

And something else i wanted to say about Iso, happy cap comes into play there.
At some point gold will automatically be very good, when there's no need for more growth cos it cannot be supported.

xpost with Drew, was replying to Sampsa.
 
I find it interesting that so many Hall of Fame games have heavily gimped themselves by using gold starts.

Very different to the premise of this thread, but I was actually thinking about a no slavery game. Interesting I then go and check the forum and see this thing. Don't now if I'll actually bother, but it would be rather different than the usual stuff.
 
SPI in this particular case but I thought we were talking more generally at that point, after all we're not even allowed to cottage here.
Well, if we are not allowed to cottage, then I think settling on gold is just bad. In my mind already my first post cleared that up. I get the feeling several topics were getting mixed in the discussion (this exact game with restrictions, without restrictions, without another food resource or just in general) which caused confusion (at least to me).

Guess i struggle with why one -2:food: tile slows down expansion snowballs and things like that?
I sometimes drop gold if it feels too slow, we are not forced to always work specific tiles.
It doesn't. The expansion snowball you refer (I think) comes from +1:hammers:+1:commerce:cc and 2T faster worker. If we could have both (the tile and extras on cc), of course we'd take it. My comment on gold tile being "junk" was clearly made tongue in cheek, I hope that was already clear.

I find it interesting that so many Hall of Fame games have heavily gimped themselves by using gold starts.
Oh they certainly haven't heavily gimped themselves. In HOF play, you can have everything. Food, better cc, gold. And because in HOF play you don't usually build workers, perhaps the effect of snowballing you gain from extra :hammers: on cc is mitigated. This discussion was about something completely else.
 
Still no takers, only talkers :D

A few words about my game at turn 84 (775 BC)
Spoiler :
15 farms built :thumbsup: ; 5 cities, 4 of which having gran+lib+racks.

Capitol at happy cap size 8 working junk tiles (scientist specialists)
Currency completed, going for construction because phants awaiting action :sleep:
 

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Sorry soundjata, not really interested in the restriction, but maybe I'll play without. I remember Duckweed saying that he'd rather have strong infrastructure than cottages. I'm pretty sure most if not all modern players disagree with that.
 
Please do sampsa, pretty sure the early > mid game is straightforward anyways.
 
T50
Spoiler :
Going pretty much as planned. :commerce: is horrible now, but ready to lay down them cottages to compensate for the foolishly spent gold. 5th worker coming soon, then going for 5th settler I guess. Necessary infrastructure done next turn in half of the empire already (well ok, barracks, but don't need that everywhere). I guess I'm going construction, though a case could be made for monarchy... :sleep:

Civ4ScreenShot0257.JPG


 
T92
Spoiler :

Sitting Bull did a surprise attack with 5 units on this city. Our band of axemen could only watch...
But the fool lets it guarded by 1 archer +1 worker :sheep:
Spoiler :
t92.png

Brennus is at war with Wang Kong :hammer:

Tech path :

Math (trade IW) > Currency > Masonry > Construction > HBR > Priesthood (trade for Sailing, Meditation, Polytheism, Calendar and Monarchy.)

Pyramids built last turn so lots of gold for trade. We keep the "monopoly" on currency a little longer though. Killing the barb city will give enough for HBR.
Spoiler :
tech92.png

Capitol with an academy and a brown farm :yuck:.
Spoiler :
cansta-92.png

Adrianople collecting GS points.
Spoiler :
t92-adri.png

Soon a cataclysm of elepult will fall on poor SB :salute:

Farm count : 17
 
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Finally T84, so I can take a peek at soundjata's game.

Spoiler :
Realized I pissed off only half of the forum by settling on the best tile of the game, so I decided to also kill the fish in the west, but again for good reasons I think. When elepulting, especially if the game needs to be won by conquest, it's not so easy to find a good use for the first GS. In an academy I don't believe at all (especially with no gold), but certainly you can go for cuirs (bulb philo, run caste+paci and win lib). But since the aim is a swift conquest, why not bulb engineering? Should be way more fun, too. So, ignore fishing to bulb engi later (so much later that I only run scientists in cap when everything else is even worse). Only one library, :hammers: should go towards units IMO. A bit unlucky that no :)-trades as my strategy would considerably gain in strength with more happies. Buddhism in one city, soon two.

Have a reasonable bunch of axes/spears already, so the attack is near. I'm glad he has horse.

Civ4ScreenShot0258.JPG
 

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Which strategy is the best option is beyond my skill level but I enjoyed the title of Sampsa's save!
 
@soundjata
Spoiler :
I like your position, it's more flexible than mine and your :science: rate is strong. I need to make my attack work against the biggest turtle in the game AND keep the ball rolling.
 
Thank you for posting @sampsa

Spoiler :
I liked my early game as well but lost momentum during war and took a couple of questionable decisions later on.
(The dream of conquest by cataphract won't happen this time :sad:)

Currently around T200. Game ain't won yet but still hoping for a decent victory date.
And no west fish city either :rolleyes:

Regarding your game, I can see you went straight to construction while I detoured to currency in order to secure the :commerce: before going to war.
You can start the war sooner than me though.

I was about to comment on your lack of scouting before noticing you just started exploring the landmass.
In my first screenshot the scout is back home after having met all AI's and marked down SB land. So we are close on that as well.


I will likely post detailed illustrations of further gameplay.

Hope you keep along :thumbsup:
 
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T100
Spoiler :

dow-t100.png

DOW on Sitting Bull :hammer: while Brennus and WK are still at it.
SB at 8 cities only (vs. 10 in Sampsa's game)

Notice I specifically placed Thessalonica here to allow this move (attack po


T115
Spoiler :
See my military prowess in action :cooool:
Spoiler :
T115.png

After 15 turns of war I managed to take 2 cities and raze 1.
Razing was silly because Wang Kong will take the horse spot and cause all sorts of trouble (cataphracts :shake:)

That is how bad I am at warring :dunno: I wanted to keep my units alive by bombarding the cities to zero.
@shakabrade :help:

In the meantime my cities stopped producing units and 5 forges were built:woohoo:infrastructures.

Statistics
Spoiler :
T115-stat2.png



T135
Spoiler :
Finally about to complete the not-so-strategic endeavor of eradicating poor Sitting Bull :run:
His last city is conveniently placed on a desert hill far south (but with 5 workers), while Chaco Canyon is getting culturally crushed far north.
Spoiler :
T135-bye-SB.png

Building a few maces because no better infra is available atm.

I had to raze one more Sitting Bull city and rebuild it in the south. It had no food no nothing.

Market is being built in Ligurian. I was planning to leave caste system while still generating great merchants but in fact I'll stay mostly in caste in later parts of the game. So this was unnecessary.

Farms and newly acquired luxuries will allow growth. Our horde of workers will improve the land. We got rich with plunder during war. There are still a few cottages to terraform :nope:


I have used GS #2 for a golden age and reached civil service 1 turn quicker, aiming for a fast engineering : tech philosophy, trade for machinery and keep the ball rolling :bounce:
Spoiler :

T135-log.png



Got a great engineer... Thinking of Notre Dame... But nope, Egypt got that before us.
Tech is slow at this stage I reckon my man sampsa.
Spoiler :
T135-trade.png

Map center is Brennus keeping 9 city Wang Kong in check.
Lincoln, at the further end of the pangea, is playing raid boss with 10 cities.
He is also playing the Buddhism game with everyone, except Brennus.
Brennus is playing the Hinduism game alone and

Surely someone accustomed to the diplomatic finesses could leverage the spiritual trait to steer the pot a little.

I don't care I have 12 cities now and I intend to crush with cataphracts. Won't work though :smoke:
 

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Hello BIC :hatsoff:

Spoiler :
I was indeed lacking REP a good part of this game +3:science: scientists meh.
 
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