First 94 turns (lost save from turn #100, sorry about that). Spoiler tags to make post shorter:
Moved warrior to the coast and decided make my capital coastal. Settled on 3rd turn. Reasoning: same food and lux resources, 4 grassland hills in BFC, many forests and most important coast. Loooove GLH!
Having GLH in capital probably worth losing mysterious strategy resource, which later on appeared being horses.
Built Worker - Warrior - Warrior (till grove to size 4) - settler - Warrior - Lighthouse - GLH.
Went fishing (for lake) - Agr - Hunting - Sailing - Mining - Masonry - BW - AH - Pottery - Writing.
Very risky, I confess. But I've met all AI's very soon. Area appeared being so crowded that I decided postpone military techs. Numerous AI scouts and archers provided excellent fogbusting, plus I fortified 3 warriors on hills around. Of course if Toku was DoW me - I was doomed.
Founded 2-d city, which thanks to 2 food sources and later discovered horses become productive soon and started pump workers settlers.
Diplomatic situation - not too bad. OB with all except Gandhi and Toku. They were most hated guys. Not me thanks god
. Traded everything I could with rest AIs.
1160 BC: Charley DoW Zara. Won't hurt. I was hopping Mansa will get involved too (he was teching like mad) but no.
Meanwhile I've finished GLH in 1080 and started REX, which I was late with. But GLH proved to be huge on this map.
Closest to turn# 100 save I've found is from turn 94 - 525 BC. Hope its OK.
Only 5 cities, almost no military, backward in tech, but economically not bad.
: Used Aesthetics course, which I learned here from you guys btw. 
Traded not too many techs to postpone WFYBTA. Mansa and Zara tried gift me Archery and Meditation. I refused (Gifted techs do count vs WFYBTA, right?).
: Pretty decent, despite absence of cottages.
2/3 of my commerce coming from trade routes. Thanks GLH!
Plans REX to 8 cities (there are 2 barb cities south, 1 of them on marble which is must for me here), build GLib
Going to be very tough, so wish me luck
.
Currently playing third round. Will try and post report ASAP.
Spoiler :
Moved warrior to the coast and decided make my capital coastal. Settled on 3rd turn. Reasoning: same food and lux resources, 4 grassland hills in BFC, many forests and most important coast. Loooove GLH!

Having GLH in capital probably worth losing mysterious strategy resource, which later on appeared being horses.

Built Worker - Warrior - Warrior (till grove to size 4) - settler - Warrior - Lighthouse - GLH.
Went fishing (for lake) - Agr - Hunting - Sailing - Mining - Masonry - BW - AH - Pottery - Writing.
Very risky, I confess. But I've met all AI's very soon. Area appeared being so crowded that I decided postpone military techs. Numerous AI scouts and archers provided excellent fogbusting, plus I fortified 3 warriors on hills around. Of course if Toku was DoW me - I was doomed.
Founded 2-d city, which thanks to 2 food sources and later discovered horses become productive soon and started pump workers settlers.
Diplomatic situation - not too bad. OB with all except Gandhi and Toku. They were most hated guys. Not me thanks god


Meanwhile I've finished GLH in 1080 and started REX, which I was late with. But GLH proved to be huge on this map.
Closest to turn# 100 save I've found is from turn 94 - 525 BC. Hope its OK.
Only 5 cities, almost no military, backward in tech, but economically not bad.



Traded not too many techs to postpone WFYBTA. Mansa and Zara tried gift me Archery and Meditation. I refused (Gifted techs do count vs WFYBTA, right?).


2/3 of my commerce coming from trade routes. Thanks GLH!


Plans REX to 8 cities (there are 2 barb cities south, 1 of them on marble which is must for me here), build GLib


Currently playing third round. Will try and post report ASAP.