Democratic Succesion Game

I did :) Nice start of the race, the rest wasn't as good though. At least Ferrari won :)

1) Good run by the BMW's, Mclaren were shocking, however Kovalainen got fastest lap by 4 tenths :eek: 8 laps before the end though so they obiviously set the car up wrong and 2) we should really be discussing this in the F1 thread. :)

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JH still has the turn right?
 
If you want to skip me, something has come up, i can play by tomorrow if you are willing to wait.
 
Tomorrow is soon enough, we're not in a rush :)
 
Sure, tomorrow is ok, I was just trying to figure out who had the turn :)
 
Here you go, later than planned :)

Summary

Turn 101: Nothing.

Turn 102: Fortify axe near barb city, gave city raider promotion

Move galley NE, E
Move galley near korea 2W

Founded Calcutta, worker build camp on deer.

Turn 103:

Galley near korea, 1w 1 nw
Other galley 1s 1sw

Worker near Bombay sent to build camp and road on elephant.
Axe built in Bombay sent to barb city, build another axe

Turn 104:
Korean galley, 2n
Other galley 1nw 1n

Worker on island build road to grassland hill

Focus espanioge at Mali

Turn 105
Worker near Varanasi build road SE.
Both galley 2N
Axe in Bombay sent to barb city, building settler

Library in Vjayanagara finished, building settler (both settlers 6 turns)

Turn 106: Deal with China, Priesthood + Iron working for Maths,
15 beakers in favour for us.

Korean galley 1n 1ne
Galley 1n1w
Worker building elephant camp.
Delhi finishes granary building axeman (no really vital buildings)

Turn 107
Worker in the far north building farm
Worker on deer build road
Korean galley 1n1ne
Galley 2w

Turn 108

Archer in Barb city has a 95% city bonus!!!! L Suspect we may need cats to deal with them

Galley sent to mali the long way round
Korean galley 1n 1ne

Turn 109

Korean galley 1nw 1n
Axe in delhi sent to barb city. Build workboat for new city on desert tile.

Turn 110
Agra (been there!) finish granary, start lighthouse, 10 turns

Galley 2n

Turn 111

Finish settlers, sent to new city sites, finished workboat in Delhi, market as a placeholder in all cities needing new builds. Library finish in Pataliputra

Finished currency placeholder tech, Construction.

Next please! :)
 

Attachments

So, without looking at the save, since I'm at work, how many crucial city sites are left now? Also, should I build those markets or build some swordsmen and axes for Monte and the Barb City, going for Construction for the cats? Again, for Monte? What's the economy like? How many units can we build and not start going into debt to support them?
 
I'll have a look at the game. I'm pretty sure that Construction is a good tech to research next by the way.
 
The only other tech we could do with is calender, as we got several resources that need plantations. But if we are going for an early war then construction would be what i would take right now. BTW i couldn't see any iron.
 
Monte's hiding it!!!! ARRGH!!! LOL! I think I heard a whisper that he'd let us have it "Out of [his] cold dead hands!" (Sorry, Charlton Heston was the man, couldn't resist)
 
CR Axemen it is with no iron, will need more CATs but it's doable. My experience says we'll need at least 6 CATs to take down a walled cities defense, and then sacrifice 2 to soften the defenders (I'd like to go in with 8, using 4 to sacrifice) and then without Swords, you'll need 2 Axemen per defender for sure, so plan on 8-10 Axemen. We may need to support the Axemen with Medic Spearmen also. Building this army will take time. Should we go to slavery? And if so, when would be optimal?
 
So, without looking at the save, since I'm at work, how many crucial city sites are left now? Also, should I build those markets or build some swordsmen and axes for Monte and the Barb City, going for Construction for the cats? Again, for Monte? What's the economy like? How many units can we build and not start going into debt to support them?

We need 1-2 cats for the barb city and maybe two more axemen. We were losing 2 gold with about approx 110 gold left. Markets in the core cities would be good to support more units.
 
CR Axemen it is with no iron, will need more CATs but it's doable. My experience says we'll need at least 6 CATs to take down a walled cities defense, and then sacrifice 2 to soften the defenders (I'd like to go in with 8, using 4 to sacrifice) and then without Swords, you'll need 2 Axemen per defender for sure, so plan on 8-10 Axemen. We may need to support the Axemen with Medic Spearmen also. Building this army will take time. Should we go to slavery? And if so, when would be optimal?

If we get horses, horse archers have a good strength value thats better than axemen, even with the -10% for cities, so they could deal with the archers that come up.
 
We need 1-2 cats for the barb city and maybe two more axemen. We were losing 2 gold with about approx 110 gold left. Markets in the core cities would be good to support more units.

Well, I can see Delhi and the Beaver city going for markets. The other cities are going to need to be military cities at least temporarily, and the ivory city (did we build a city near the corn and dye?).

For the Barb city, I'd be alright attacking with two Cats and two CR Axemen. We would have to sacrifice the two Cats though.
 
Do we have Ivory? Construction + Ivory (+ Horseback Riding) + barracks + stable = combat 2 War Elephant :)

We probably need 2(/3) axes/archer for the barb city
 
did we build a city near the corn and die?

Should still be there!

I'd be alright attacking with two Cats and two CR Axemen. We would have to sacrifice the two Cats though.

There are three axes (2CR one unpromoted) at the barb city so build a few cats in Bombay, that should deal with them.
 
Do we have Ivory? Construction + Ivory (+ Horseback Riding) + barracks + stable = combat 2 War Elephant


We do indeed, crank out those elephants and goodbye Mali :D
 
(Rubbing hands...) Indian War Elephants....Bye Bye Mali :)
 
We have 2 cities that will be settled next turn, and then we're ready with building cities ourselves, for now.

I think Agra should get some defence, I wouldn't want a malinese unit dropped there by galley. So better build an axe after the lighthouse.

Delhi is at it's pop cap, so either build a market there (that should improve our gold by 2 per turn too), or move a citizen from the lake to a plains forest. After that, build some military (axes, 1 or 2 spears in total, to avoid chariot counterattacks).
Bombay should get a granary first, then a temple to improve the happiness limit, and then I think it can produce military too
Vija... can start on military right away IMO
Pata... should probably get a granary first, to improve growth, the same goes for Varanasi
Wouldn't it be better for Calcutta to work the riverside fur instead of the grassland forest.

By the way, we can trade Polytheism for Archery + 20 gold with Wang Kon. That sounds like a fine deal :)

kwarriorpoet is up by the way.
 
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