Turn 0, 875 BC: First off I remove the sign over our third city. Send the axe in our northern city towards the ivory just to make sure everything is clear.
IT- A barb moves adjacent to our fortified warrior.
Turn 1, 850 BC: The warrior stays fortified, as we have the fortification bonus and the defense from the forest.
Turn 2, 825 BC:
IT- Delhi TGL -> Galley; Bombay Axe -> Library
Turn 3, 800 BC: One of our axes takes out a barb warrior. I start connecting the second beaver resource for possible trade deals.
IT- Barb takes the bait and attacks our warrior from across the river. We whoop the backwards dog!
Turn 4, 775 BC:
IT- Research Math -> Alphabet
Turn 5, 750 BC:
Turn 6, 725 BC:
IT- Delhi Galley -> Barracks; Third Settler -> Galley
Turn 7, 700 BC: Galley heads towards sheep island/pennisula
Turn 8, 675 BC: Start chopping the tile the settler is going to squat on. Might as well grab those

.
Turn 9, 650 BC:
IT- Delhi Barracks -> Settler
Turn 10, 625 BC: Pata... is founded and begins a monument.
IT- Bombay Library -> Axe; Vi... Galley -> Lighthouse
Turn 11, 600 BC: I wanted to know more about the sheep landmass, so I played an additional turn.
I say we settle the purple dot on the island next. That stone could be very useful.
Here's he
600 BC save.