Democratic Succesion Game

Sorry, but I want you all to get a look at the strategic decisions on the plate at the moment, before I do anything drastic here.

First the notes to date:
My Game notes 1600BC-1440BC

Moved north warrior to explore near ivory site

Worker near Bombay road on copper
Worker had to wait for culture pop one turn, then started mining

Moved new worker to cattle resource south of Vija

Worker near Delhi finished camp, started another camp on beaver

Delhi
FW
Library
Settler


1440BC status:
Copper near Bombay will be ours in 3 turns
Masonry Research complete, go for Pottery to help with economy?
Should we drop our slider to 60% to start earning gold per turn?
Delhi done with library in 1 turn. Start gunning for GLH?
Bombaby Barracks complete in 1 turn, when done start warrior, which will change to an Axeman once the copper is online?
Once the Bombay worker is done with the copper mine, I recommend starting the gold mine.
Once the Vija worker is done with the Cattle ranch, I recommend starting a Wheet farm.
Once the Delhi worker is done with the camp, build a road, then start chopping to get to the GLH?
De Gaul killed that troublesome Barbarian Archer by the way.

We really need some money team, and we really need to get some Axemen up, if for nothing else than defense.

Recommendations? I'll play the remaining five turns tomorrow.
 

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Sorry, but I want you all to get a look at the strategic decisions on the plate at the moment, before I do anything drastic here.

First the notes to date:
My Game notes 1600BC-1440BC

Moved north warrior to explore near ivory site

Worker near Bombay road on copper
Worker had to wait for culture pop one turn, then started mining

Moved new worker to cattle resource south of Vija

Worker near Delhi finished camp, started another camp on beaver

Delhi
FW
Library
Settler


1440BC status:
Copper near Bombay will be ours in 3 turns
Masonry Research complete, go for Pottery to help with economy?
Should we drop our slider to 60% to start earning gold per turn?
Delhi done with library in 1 turn. Start gunning for GLH?
Bombaby Barracks complete in 1 turn, when done start warrior, which will change to an Axeman once the copper is online?
Once the Bombay worker is done with the copper mine, I recommend starting the gold mine.
Once the Vija worker is done with the Cattle ranch, I recommend starting a Wheet farm.
Once the Delhi worker is done with the camp, build a road, then start chopping to get to the GLH?
De Gaul killed that troublesome Barbarian Archer by the way.

We really need some money team, and we really need to get some Axemen up, if for nothing else than defense.

Recommendations? I'll play the remaining five turns tomorrow.

Hi there :)

Just a couple of ideas, I am not the biggest game-technician around here, but at least at Monarchs level by now.

1. I think Mathematics is a better choice than Masonry, as the real treasure is the potential hidden in those many forests, and math adds a 50 % hammer bonus for each chop. We got 22 forest tiles, each worth 20 hammers each, with math (29 turns away, but would become less as I will explain later), we may increase the hammer bonus of these trees from 20X22=440 hammers to 660 hammers, a bonus of 220 instant hammers based on chop. With such an immense forest, I see this as the best option, as it will take some time to build those cottages, and we got goldmines, elephants etc to realize.

2.I Agree to 60 % slider

3. You cannot build Great Lighthouse in Delhi yet, you need Lighthouse first, however, why not leverage our UU advantage, the fast Indian worker, and make a couple more of those? upgrading land until we get math, then chop with these, then we would leverage our production.

4. I would rather build a settler and grab the Ivory city, and proceed with gold mine as planned, then a library right after the gold mine is built, to max out the gold advantage.

5. I agree on the Wheat Farm after Camp near Vija.hold the chops until we get math, as we can head for math right now. The delhi worker should head up to that cow NE of Bombay, then help build the road to ivory city, War Elephants is an excellent force later on as well.

So my little idea is head for math, secure ivory city, delay chops until math, and make sure we get the N-S axis fixed up with all key resources until math is researched, then we can mass chop what we need to adjust strategy.
 
is we should probably keep a fair amount of gold in our treasury for the random events. I tend to lose a lot of the good events because I don't have enough cash.

I know the feeling, next city should be the deer/beaver one. I was going on the princple that we were going for the great lighthouse so thats why i started researching masonary.
 
Economy: Better keep our espionage slider at 0% now, there's no real need for espionage points now anyway, since we don't even have spies yet. I agree with keeping a slight positive cashflow in case we get a random event. Our economy isn't looking that bad, mine usually goes into the 40ies during the early land grab.

Could our northern warrior go a bit south west from where he is now? It's usually better to know you close surroundings than to know how the other end of the world looks. It's especially important to know where our nearest opponent's borders are, so we can block their expansion.

The fur site looks good to give us some cash.

Start the Great Lighthouse as soon as possible, it could really help us.

For research, either Alphabet (we can then trade for other early techs like Pottery) or Mathematics to speed up chopping. Then on to currency, giving us at least +1 :commerce:/city.

By the way, what's the resource on the island 4 N 4 E of Delhi? It might be worth it to colonize that island later, when we've got our own continent covered.
 
I believe it's sheep. Haven't looked at the save yet.

We'll see more when Delhi's borders pop, but I think that site is a place to consider, later on. I'm crossing my fingers for some sea-food to make it even better. :)
 
It's a plains hill (again, from memory), so it'll ear 2 :hammers:/turn from the CC. I don't believe the sheep will grant the tile a bonus yield (like additional :food:/t). If there is a couple coastal resources this would make a great GP Farm/science/commerce city.

Edit: If you want to remove my signs, just click Alt-S and a little green box will appear wherever your mouse pointer is. Click the tile with the sign and the sign will be deleted. Hit Alt-S again and the green box goes away.
 
It looks like grassland hill to me, and my limited fog-gazing makes me hope for another land tile north or north east
 
It looks like grassland hill to me, and my limited fog-gazing makes me hope for another land tile north or north east

You made me curious:

sheep_island.jpg


It does look like the possibility of more land, but I'm not sure.

BTW, I just installed Blue Marble and now all my city and function screens are a different, lighter blue color. Anyway to get that back to it's original BTS blue color? I like the map graphics, but not the menu graphics.
 
It looks like a headland, there seems to be a tile to the NE of it.
 
We'll hopefully see more when the borders pop.

About Blue Marble, maybe you can do something about it in the options menu? (or in a .ini file)
 
Economy: Better keep our espionage slider at 0% now, there's no real need for espionage points now anyway, since we don't even have spies yet. I agree with keeping a slight positive cashflow in case we get a random event. Our economy isn't looking that bad, mine usually goes into the 40ies during the early land grab.

Could our northern warrior go a bit south west from where he is now? It's usually better to know you close surroundings than to know how the other end of the world looks. It's especially important to know where our nearest opponent's borders are, so we can block their expansion.

The fur site looks good to give us some cash.

Start the Great Lighthouse as soon as possible, it could really help us.

For research, either Alphabet (we can then trade for other early techs like Pottery) or Mathematics to speed up chopping. Then on to currency, giving us at least +1 :commerce:/city.

By the way, what's the resource on the island 4 N 4 E of Delhi? It might be worth it to colonize that island later, when we've got our own continent covered.


I would recommend Math, then Alphabet, since then you also got something to trade with to the other nations (math).
 
I would recommend Math, then Alphabet, since then you also got something to trade with to the other nations (math).

If we pick Maths, we must hope one of the AIs researches Alphabet so we can trade Maths for Alphabet
If we pick Alphabet, we must hope one of the AIs researches Maths so we can trade Alphabet for Maths.

:)
 
If we pick Maths, we must hope one of the AIs researches Alphabet so we can trade Maths for Alphabet
If we pick Alphabet, we must hope one of the AIs researches Maths so we can trade Alphabet for Maths.

:)

LOL :) But for the pipeline of fast workers, I would pick math to stay on the safe side, and have those hammered guaranteed at a certain point in time.
 
I think I will go with math, and go for beaver city, but would like to get the ivory city soon, also...the extra money will help us allot, not to mention the extra happiness. Warrior proceeding to the Southwest, and I also believe that that is new land you have spied, dutch. (How extensive...probably a few tiles at most, but you never know...)
 
Complete report:

See attachments, but highlights are
1) Hooked up copper
2) Lost our woodsman to a Barb Archer :(
3) TGL just got started, no production in it yet, so if we want to start a settler instead, then nothing lost. 19 turns to complete, Math will take 21 turns. I noticed that we wouldn't go negative if we bumped up the slider now to 70%, but we won't make any money either, however, Math would then be ready in 17 turns vice 21.

No one has built Stonehenge or The Great Wall yet...very strange...
 

Attachments

Roster:
dutchfire -
Joe Harker -
kwarriorpoet - played
DaveShack - up
Methos - on deck

Haven't looked yet, open to advice. I play these games to learn how to deal with levels far above where I'd normally play... :)
 
I think we have 3 conflicting things that we need to do, possibly 4. I think we really need three more cities (beaver, deer; horse, clam; ivory) we also need to get some Axemen rolling for the Barbarians and Qin, finally, we need that Great Lighthouse and some more workers. Right now, I set it up for the Great Lighthouse (will need to chop it I think), and I set up roduction in Bombay and Vija to help with the military situation, but I was thinking of switching production in Vija to a worker when pop hits 3.

What's your feeling on the Colossus. I do usually like to get it, but I admit that if you're not a financial civ, the benefits can be marginal based on the map you're on. I generally grab every opportunity I can to increase my cash flow and research.

Thoughts?
 
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