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Demographics

Discussion in 'Team CivFanatics' started by Indiansmoke, Sep 24, 2009.

  1. Indiansmoke

    Indiansmoke Deity

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    Because I saw it the turn Ras's scout was next to the city :lol:
     
  2. Munro

    Munro Deity

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    Demographics for turn 10:

    Rival average is unchanged at 21,000 (189k total).

    However, our team is at 76k (increased by +2k):

    • Natives: 23,000 (2 pop + 1 Dog Solider)
    • Persia: 18,000 (1 warrior)
    • Mali: 16,000
    • Maya: 19,000 (2 pop + 1 warrior)

    So rival team total has dropped by 2k. Rome and Babylon have both whipped - workers presumably. Still only the Babylonian warrior out there.
    • Rome: whipped from 2 pop -> 1 pop
    • Babylon: whipped from 2 pop > 1 pop (+ still has the warrior)
    • Tenochtitlan: 2 pop
    • *Thebes: 1 pop
    • *Delhi: 1 pop

    * Founded 3960BC
     
  3. Munro

    Munro Deity

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    turn 11:

    Rival average = 23,444 (211k total)

    99k from our team (22k each from techs incl. 6k from archery)

    • Natives: 28,000 (6k from 1 Dog Solider)
    • Persia: 24,000 (2k from 1 warrior)
    • Mali: 22,000
    • Maya: 25,000 (2 pop + 1 warrior)

    So 112k from Rival team (dropped by 1k). Tenochtitlan has whipped from size 2 down to size 1 (a worker presumably). Still only the Babylonian warrior out there.

    • Rome: 1 pop; 1 worker
    • Babylon: 1 pop; 1 warrior
    • Tenochtitlan: 1 pop; 1 worker next turn (12)
    • *Thebes: 1 pop; 1 worker
    • *Delhi: 1 pop; 1 fast worker

    * Founded 3960BC
     
  4. RRRaskolnikov

    RRRaskolnikov Goldfish

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    demo numbers (too tired to comment :blush:):

    Spoiler :
     
  5. Munro

    Munro Deity

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    My numbers for turn 12:

    Rival average = 24,111 (217k total; +6 from last turn)

    103k from our team (22k each from techs; +4 from last turn)

    • Natives: 28,000 (6k from Dog Solider)
    • Persia: 24,000 (2k from warrior)
    • Mali: 26,000 (4k from Skirmisher)
    • Maya: 25,000 (2 pop + 1 warrior)

    So 114k from Rival team (+2 from last turn).
    - Enemy cities are all still pop size 1.
    - Someone has built a warrior. Anyone have any insights who?
    - Unlikely to be Aztec since they whipped last turn.
    - Could be India since it's 4 turns since they finished the fast worker, and are likely to have improved the wheat first (instead of chopping) on a 2h plant - so it's the right number of turns for a 10h warrior at 3hpt.

    • Rome: 1 pop; 1 worker
    • Babylon: 1 pop; 1 warrior
    • Tenochtitlan: 1 pop; 1 worker??
    • Thebes: 1 pop; 1 worker
    • Delhi: 1 pop; 1 fast worker; 1 warrior??

    Source: http://forums.civfanatics.com/showthread.php?t=163098
     
  6. Indiansmoke

    Indiansmoke Deity

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    It could be egypt with the warrior, but India is the most propable yes as Egypt have chopped and it is unlikely they put hammers into warrior.
     
  7. Munro

    Munro Deity

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    Turn 13:

    Rival average = 25,444 (229k total; +12 from last turn)

    105k from our team (+2k from last turn; 22k each from techs)
    • Natives: 28,000 (6k from Dog Solider)
    • Persia: 25,000 (2pop + 2k from warrior)
    • Mali: 27,000 (2pop + 4k from Skirmisher)
    • Maya: 25,000 (2pop + 2k from warrior)

    So 124k from Rival team (+10 from last turn):
    - +2k each from Animal Husbandry (Confirmed by 15% research boost this turn from +15bpt to +17bpt)
    - no new pop growth or warriors built

    • Rome: 1 pop; 1 worker
    • Babylon: 1 pop; 1 warrior
    • Tenochtitlan: 1 pop; 1 worker??
    • Thebes: 1 pop; 1 worker
    • Delhi: 1 pop; 1 fast worker; 1 warrior??
     
  8. Indiansmoke

    Indiansmoke Deity

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    Turn 16:

    Rival average = 29,111 (262k total (without me)


    Natives: 31,000 (2pop 6k from Dog Solider)
    Zulu: 28,000 (1pop + 4k from 2 warrior)
    Mali: 31,000 (2pop + 4k from Skirmisher + 2K warrior)
    Maya: 28,000 (2pop + 4k from 2 warrior)

    So 144k from Rival team:

    Rome: 1 pop; 1 worker , 1 archer = 27k
    Babylon: 1 pop; 1 worker, 1 warrior, 1 bowman = 30k
    Aztec: 1 worker and??
    Thebes: 1 pop; 1 worker, 1 archer = 27k
    Delhi: 1 fast worker and ??

    That leaves 60K for India and aztec - 48k that they get from techs and pops = 12 k left. That could be 2 warriors 4k and the rest 8 k could be 2 archers and a warrior or maybe a barracks somewhere.
     

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  9. HUSch

    HUSch Secret-monger

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    Odd the Score points, the other have a tech more, but we are better. Now in turn 16 are no points for land wonder is not likely so it must be the population.
    I don't know, has anybody a second city, if not then there are 5 with pop 2 and 5 with pop 1.
     
  10. Indiansmoke

    Indiansmoke Deity

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    I need to update this, we are turn 21 now...noone has a second city yet.
     
  11. HUSch

    HUSch Secret-monger

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    See you the graph of every enemy or don't you make any usage of espionage? I'm not good in playing (look at MS in the DG), but better in intelligence, especial if we have all possibilities.
     
  12. Indiansmoke

    Indiansmoke Deity

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    you cannot see enemy graphs that easily in always war games unfortunattely, requires alot of espionaze.
     
  13. Indiansmoke

    Indiansmoke Deity

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    Update on demographics.

    Turn 23:

    Rival average = 43,333 (390k total (without me)

    Me (Persia): 37.000 (2pop + 2K from 1 warrior)
    Natives: 43,000 (2pop 6k from Dog Solider + 1 warrior)
    Zulu: 39,000 (2pop + 4k from 2 warrior)
    Mali: 45,000 (2pop + 8k from 2 Skirmisher + 2K warrior)
    Maya: 41,000 (2pop + 4k from holkan + 1 warrior)

    So 222k from Rival team:

    Rome: 3 pop, 1 archer = 38k
    Babylon: 2 pop; 4 bowman 1 warrior = 53k
    Aztec: 2 pop 1 warrior = 37K
    Egypt: 2 pop, 3 archer, 1 warrior = 46k
    Delhi: 2 pop 1 archer = 38K

    That is 212K - 222K = 10K left unaccounted for...I am pretty certain aztec have barracks that is another 3 k, so that leaves 7k unaccounted for. That is propably another 2 warriors and an archer, unless someone else has barrcakcs as well.

    Jaguar is 6K so I don't think we have a jaguar out yet...however aztec have not finished their turn yet....unless there is a rounding error in rival average and it is 6K missing in which case we do have a jaguar out..
     

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  14. HUSch

    HUSch Secret-monger

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    There is no rounding error in power.

    btw
    Indiansmoke
    I don't understand, that you (all) 've not enough ESP to see the graphs. I think you know the other civs after few turns and so can give ~80 to every enemy. Who is your goal?
     
  15. Indiansmoke

    Indiansmoke Deity

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    I;ll post some espionaze screens next time. I think the points needed in always war games are more.
     
  16. Munro

    Munro Deity

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    Yep, looks like we still have another 20+ turns until we get the demographics graphs:
    Spoiler :
     
  17. HUSch

    HUSch Secret-monger

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    That picture/game is new for me, but I would think it's better to give all your points to one and if you can see his graphs to the next.
     
  18. Indiansmoke

    Indiansmoke Deity

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    You cannot assign points to 1 player in a team game.
     
  19. CiverDan1

    CiverDan1 Warlord

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    Also as far as seeing techs and stuff you need 110-120 turns in to see that stuff generally, depending on how quickly courthouses are built (if the game goes that long).
     
  20. Indiansmoke

    Indiansmoke Deity

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    Here are demographics turn 33.

    I have 5 immortals 1 archer and a warrior and I am third in power...
     

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