I had to quit my game on T203 due to crash again, playing on huge map I was able to go 6 authority, 6 progress, 6 imperialism, 1 fealty, 6 autocracy, entered modern era, had 2nd UB from 4UC mod, which meant I was doing almost everything in 1 turn and I was 3-4 turns away from airports everywhere. And funny thing is - rock bottom civ declared war on me and bribed 2 other civs, who just settled on nearby islands, into this war. Which resulted into getting like 6-7 easy cities within first two turns of war. Absurd.
I didn't found religion in this game and had to switch it twice.
As for UA - of course it's too strong. And it's better the higher difficulty level you play against. Reasons:
- runestones are prioritized by puppeted cities, which means you get tones of


from them and you can easily annex fully developed cities;
- I didn't even attack any cities in the method above, but you can get enough gold to jump you 2 difficulty levels from neighborhood friendly city-state and 2 drill spearmen;
- extra movement for embarked means you can stay out of shooting range - land, burn, retreat, rinse, repeat;
- 2nd UU longboat, which has hit'n'run has just too good abilities (except for longboat skill, it has hitnrun) and if you get great lighthouse (which should be priority), you have ultra-strong navy, which can move fast, get tributes and raid cities and get away from shooting range;
- 140

worth berserker with 1 extra

pays for himself after 1 berserking raid on opponent improvements + you get tones of


in other cities.
AI will never use those strategies - they are way too... hmmm... gamey? And while represent way of viking raids very well - they are broken
