Denmark

I think whenever Denmark Pillages a tile the game should blast "ME HOY MINOY" for everyone to hear. (Especially in multiplayer.)

I'm going to raze Chicago the next time I see Washington in the game to prevent this post from ever being made
 
I would complain about not knowing where you are, but I'm sure I've taken it over already anyway. :p

It's pretty early on the city list from what I remember, like fifth or sixth, so Casimir must've founded it a few times in your games. You've probably razed it a few times back when puppets were a bad idea.
 
**types safely from a city not in Civ**

ElliotS, interesting new avatar pic, is your face like that when you go on a conquering/razing spree? :D
 
**types safely from a city not in Civ**

ElliotS, interesting new avatar pic, is your face like that when you go on a conquering/razing spree? :D
That's even less safe. That means you're from a town or trading post that can be pillaged by a single unit in a turn! :D

Also yeah. I started watching the anime and I'm like "This murder loli is my spirit animal!" This specific face is when the last pathetic civ or two declare war on me going "We're pretty sure we're doomed, but let's hope for a miracle!" and my units tear their army apart in a few turns.

There is no hope. Only tanks and blitzkrieg. :c5war::c5occupied::c5razing:
 
with blue ghost, Hinin, infidel88 and now you, I’m beginning to feel peer pressured.
 
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Also yeah. I started watching the anime and I'm like "This murder loli is my spirit animal!" This specific face is when the last pathetic civ or two declare war on me going "We're pretty sure we're doomed, but let's hope for a miracle!" and my units tear their army apart in a few turns.

If Tanya is your spirit animal, then Asirpa is mine (look at this glorious face, our only salvation against the madness of this world !). :bowdown:

with blue ghost, Hinin, infidel88 and now you, I’m beginning to feel peer pressured.

Is there an anime with a talking pineapple character?

You know what they say : "if you can't beat them, join them !" :devil:

Spoiler Pineappledan new face :

latest

 
Oh god I already know that’s an OPM character.

I’m a weaboo... crap

All resistance is futile. Even the mightiest of our warlords has been converted. Join us, in this new religion that will take over VP. :assimilate: (I've finally found a way to use this smiley...). It's name : yoloism.

Spoiler Yoloism legendary foundation :

 
In my current game, I am playing Denmark on Emperor Epic Standardmap Communitas. I have to say, Denmark is a Civ which can feel amazing. The viking promotions are awesome, if you can wage a war where you are in the driver seat. If you manage to get your runestones up and running before your major wars, you can kick start your empire. Attacking your neighbour cities which dont have walls will give you the gold needed to speed up your runestones. Then you attack or come later again to pillage those treasure boxes, oh sorry, I meant improvements.
Authority is an obvious choice for your first policy branch, because as Denmark, you should fight a lot. If you are lucky with the map surroundings, your very highly mobile troops can move at an insane speed, which gives you an huge advantage, in situations where like a small sea is separating you from your victim. You can come and go like you want, while your enemies need at least 2 turns to just cross those sea gapes.
I reached the point, where I also could highly use those berserkers, which shine at the highest at that point in the game.

Now, I have taken controll of my continent, vassalized the Aztec and Korea. On the other continent, France and the Celts have shared their continent, China was completely assimilated by the celts, France has beaten Brazil to one Island city, Songhai got crushed between the Celts and France, reduced to one city too.
France is equival to me, the took aswell Authority and Fealty like me. I managed to found the only religion on my continent, second or first, using God of Sea, which is stronger on Communitas in the right situation then on the standard map scripts Continents and Pangea (I didnt play Archipelago for a very long time). I took Hero Worhship, Inspiration and enhanced to Orders and Zealotry and chose as my Reformation perk Crusader Spirits, the full warmonger package you could say. I will have soon finished Fealty and plan to take Imperialism, even if I dont have that many farms to work at the moment, I am still testing the changes to forest and jungles so I am very cautious to chop. But Imperialism is the obvious choice, because the runaway are the Celts, they took Progress -> artistry -> rationalism, leading with 4 social policies. Techwise they are 3 takes ahead.

On the other continent, the Celts founded Catholicism, France Buddhism and Brazil Hinduism, but it is already annhilated. But Buddhism is already erased too, francy already lost its holy city. Boudicca even began to convert my continent and Korea isnt defending my religion, so that tedious missionary spam began. It will be highly likely, that it will be elected as the World Religion.

The religions are:

Buddhism: God of War, Theocratic Rule, Veneration, Cathedrals, Sainthood, To the Glory of God
Protestantism (mine): God of the Sea, Hero Worship, Inspiration, Orders, Zealotry, Crusader Spirit
Catholicism: Rhiannon, Way of the Pilgrim, Scholarship, Churches, Ritual, Defender of the Faith

Short question, is Ritual boosting the pressure of non celt cities? Because I thought celt cities dont have pressure.
Boudiccas Religion is very nasty for me, in counters part of mine and gives her huge amounts of Culture, Science and Faith. Even with Fealty I might lose to her.



Now is the point where I have to prepare a massive Invasion to shut here dow , Imperialism, Great Lighthouse (which I got) and Zeus Statue (I got beaten to it by the Aztec for 1 or 2 turns, but I took his capital) will help greatly. Great Wall I could secure too, denying it to AI, it is just such a pain to fight against it early in the game.

So now, do you guys have any advices how to pull of an massive Invasion over the ocean in Renaissance/Industrial era? I already have a small fleet of caravels, which explored the map for me and are now grouped together to heavy tribute those small island city states on the map.
How many ships do you usual take with you? I am beelining colonists at the moment, to establish at least one city in quite the near of the celts, to have room to heal my fleets. I will probably try to get paid for the attack by Napoleon, maybe attacking while he and Boudicca are at war.

Do you attack in waves and multiple wars? First getting with a navy and just a small army a foothold and then bring in the landtroops? It is a long time ago that I planned a naval invasion.
 
The settling idea is good, though you should consider how long it will take to reach Colonists. Since the settle is for strategic reasons, I would not care too much about how good the city is, so perhaps consider just using a Pioneer to do it as soon as possible (Biology is quite late).

For the number of ships, I try to get at least 5 ranged ships (more doesn't hurt!), and as much melees as you can afford. At the very least, you should have enough to effectively screen for your ranged ships. I only use the Boarding Party and Targeting promotions, since I value clearing enemy troops more than faster sieging.

Generally, my priority for naval units when doing naval invasions is:
  1. Destroy the enemy navy. Kill ranged ships before melee. Ranged ships should die fairly easily to your melee ships, but enemy melee ships will need to be softened up with your ranged ships.
  2. The AI sometimes have unprotected embarked units around. Kill if safe.
  3. Use ranged ships to siege cities (will take a while without Bombardment though).
  4. Kill all enemy units on land right before my army lands.
I land as much of my army as possible as the first coastal city falls. The army blocks recapturing, and the city is a good foothold on land.

Sometimes if the enemy is weak enough or overextended, there will be an opening to land your army before taking the first city. If you do that, then your ranged ships should be helping kill units while your army sieges.

Play safe, as a human your tactical skills will always be better than the AI, so never trade equally. Your ranged ships should be ending their turns out of range of enemy cities and units (its worth picking off land ranged units if they limit your movement too much). Be careful using your melee ships, they can't move after attacking, so can easily end up in bad positions. Be careful when landing, having to retreat will be very costly.

Protect your ranged ships, Logistics is really good.

Think about the city you are targeting. The more water around it, the easier to do a naval invasion.

Consider waiting for Cruisers, range 2 makes a huge difference. Also consider using Citadels to secure the first city you capture, though I personally find it unnecessary. Certainly not a bad idea though.

As for multiple wars, I try to take as much as I can in one war. Its best to press your advantage when you're winning, rather than peace out and give time for them to recover.
 
I'd suggest sticking to the plan, settle, and then move your berserks there. Then pillage the celts back into poverty, hoping they lose cities to revolts.

Won't get win a domination victory though. unless you use the pillaging hammers to buy boats.
 
Gold from attacking cities should scale with city's CS. In my last game there was a City State conquered by barbarians that had like 6 CS (do barbaric cities ever build defensive structures?). My horseman with every hit dealt about 1/3 City's HP damage and I got about 150 gold. That's 150 gold per turn in late Ancient Era! I just let the city regenerate HP if it's too low and repeat. If gold would scale with city's CS, it would not be that OP early game and it would not be weak late game.
Another issue is an event that gives you Guerrilla unit in every city. I got them when my most advanced infantry were Fusiliers when I was a tech leader and I beelined them. Guerrilla unit has about 15 more CS than Fusiliers (?), most advanced unit in current game and I got like 20 of them. That is so OP!
PS. It was standard size, standard speed, Immortal difficulty.
 
The gold earned when attacking unprotected city seem too high. Ive had a game where I just declare war with any civ when I see they have new unprotected cities and my pathfinder survivalism III was around. I could take a few hit then run away and earn a lot of gold. Later I just sign a white peace because those civ is too far away anyway and we become friendly soon afterward, absolutely no consequences.
 
The gold earned when attacking unprotected city seem too high. Ive had a game where I just declare war with any civ when I see they have new unprotected cities and my pathfinder survivalism III was around. I could take a few hit then run away and earn a lot of gold. Later I just sign a white peace because those civ is too far away anyway and we become friendly soon afterward, absolutely no consequences.
You end up using that gold in unit upgrades, which is one of the less efficient investments until you commit to Imperialism, because if you leave it in your treasure, it gets stolen. You end up disregarding ranged units because they cannot hit cities and get gold. And after a few conquests you realize that you need siege units, but they are fresh and unexperienced.

If they are so eager to make peace and be friendly, it is probably because they are scared of you. Things may change if you give them time.
 
You end up using that gold in unit upgrades, which is one of the less efficient investments until you commit to Imperialism, because if you leave it in your treasure, it gets stolen. You end up disregarding ranged units because they cannot hit cities and get gold. And after a few conquests you realize that you need siege units, but they are fresh and unexperienced.

If they are so eager to make peace and be friendly, it is probably because they are scared of you. Things may change if you give them time.
That early gold is like a free Carthage UA to me. Early gold is too good it helps me rush building, buy units to swallow my neighbor (for more gold).
My proposal is limit the gold gain to the victim's coffer. Its stolen gold, there is nothing to steal when your victim is broke.
 
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