Department of Turnplay

My bad again. The citizen never comes off the cow but the 2nd switches from the fp to bg.

I will have to look at the spreadsheet again it looks off to me for some reason. Since I haven't used one for civ before so it's something I'm learning.
 
We have some more decisions to make...

After roading the FP, we can move the worker to the forest for a chop. I think we can even begin chopping, crank out another warrior and then get the chop-shields for a granary. The 'emphasize production' should be enabled though, so we get 2 forest shields upon growth.

After the chop, we are on a plains, which I guess should be irrigated and roaded to not waste worker turns. We also want to road/irrigate the wine tile and the bonusgrass NE to the FP-wheat, available after expansion (this BG has river commerce bonus, as opposed to the other one).
 
Our turn is up. Can anyone play before 4?

btw, I think that it's funny that the other teams have a "Chain of Command" and we're just willy-dilly (<- that's a technical term).
 
Tubby Rower said:
Our turn is up. Can anyone play before 4?

btw, I think that it's funny that the other teams have a "Chain of Command" and we're just willy-dilly (<- that's a technical term).
I can play now. I just need to find out what to do for the turn...

Yes, it's interesting that we have had no trouble getting our turns done so far, while at least one team has been late. :)
 
Geographically speaking, of course, it's 'willy nilly" and "olly olly ocean free, free, free" where I grew up . :D
It seems a willy dilly approach works for us as our save moves quickly. Honestly, I can't think of a situation where that approach wouldn't always work. Diplo maybe? A steady dialogue from eloquent Bede and Mr. Jive Talkin' Soul Dude should throughly confuse them.

Who wants the save?
 
IP
I would start the gran build, fortify the warrior. Move the 2nd citizen to the BG as Crakie said. Is the work finished on the FP wheat? If so we may want to move to chop. Keep the warrior heading south unless you can uncover more river tiles.
Post a pic.

Did I miss anything?
 
- the citizens should be working the cow & mined BG at the end of the turn.
- Check happiness.
- move worker to chop forest
 
^I've done all that, including lowering lux because of the new warrior, but the worker can't move this turn...was that supposed to happen? Did I somehow make him skip his turn? :confused:
 
IroquoisPlisken said:
^I've done all that, including lowering lux because of the new warrior, but the worker can't move this turn...was that supposed to happen? Did I somehow make him skip his turn? :confused:
I think you're all good IP.
(1)Move, (3)road cow, (1)move, (3)road FP so turn 9 should move to chop.
 
road FP will be done next turn.

Whoever plays next turn will be moving our migrant worker.
 
Alright, here's a screenshot (we have decided that it's safe to use the forum's Manage Attachments, right?).

The warrior allowed lux to be lowered and Sci to be increased, shaving a turn off of BW. I'm not sure if it was worth it, since we'll have to increase lux again in 2 turns, though.
 

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Every penny in the sci bucket will help. I'd rather have one penny more than we need than to have to wait a whole extra turn for the penny we saved to be added.
 
A penny saved is a beaker earned.

I think we should send the warrior to the hill then we should discuss the next move. The more of the river we uncover the better.
 
will he be able to see over the forest directly W of the hill?
 
Every turn that a citizen is working the tile there is a chance the 2 pop will die of idiocy. (That is until sanitation.) It doesn't matter if it's turn 5 or turn 100. The amount of growth over time more than outweighs the potential loss of 2 pop. Either we shouldn't ever work it or work it as much as possible.

Switching every now & then is just as much lunacy as "Hey I've been losing a lot of battles so my turn to win is coming up soon!"

So I guess to answer your question,
How many turns can citizen Kane work the FP wheat without dying of disease?
anywhere from 1 to 540
 
:lol:

You guys crack me up and seem to have all well in hand.
 
Who could resist working a FP-wheat tile? :D

But I'd like to get some discussion going about some short-term goals. Do we want another warrior, because I _think_ we can get it without wasting the chop shields. In fact, it might not even delay the granary. Someone should do the math on it... I'd do it but I don't have time right now :(

Are we shooting for a warrior+settler factory? It is an attractive idea, since we will have to deal with barbs AND will probably want to mass-upgrade to GS. We should however have a barracks in the capitol to get maximum gain out of it, which would delay expansion a bit.

Another very attractive option is to dedicate our second city to workers, and the 3rd, 4th etc to military. The worker factory would benefit from the remaining flood plains in addition to sharing the bonus resources of the capitol when needed. I doubt (but I'm not sure) this setup would allow low-turn warrior-settler factory.

I am leaning toward the 2nd option. Whatever we do, it will require alot of planning and math. We might need to mine a plains for example, which I cannot remember doing early in a game ever. But then again, I never had such a great start ;) Perhaps I have some time for calculations in the weekend (which is to say I hope someone else will beat me to it :D )
 
I like the capital as a settler pump and lean towards the 2nd city being a worker pump and 3 and beyond rax/warriors. I see very little advantage to another reg warrior at this point since it won't be upgraded at 90g. I will futz with the spreadsheet again.
 
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