Department of Turnplay

Ok I've finished my homework. I went through turns 2-9 saves. Opened them up and got all of the information out of the F11 screen. I'll post it here once it's uploaded. It seems that whoever is Persia (or the Hittites) has pulled an early worker out on turn 8. That means that they probably have less military. You can also gather from the populations of the towns & the military service that Greece has at least one military scout.

EDIT::: I moved the spreadsheet to a new thread to be stickified
 
Excellent Tubby! That's really helpful. In fact, I think it should be dedicated to another sticky thread.
 
Do you want me to start it? Every turn I could update it. I might not be able to do it right away but now that Rik & Regent has given permission to go back to old saves for "status of the empire" stats it wouldn't take long to go back & update the spreadsheet.

EDit::: started the thread here. I've already asked Rik or Regent to put adhesive on it.
 
Whomp said:
Crakie you may have been right and I was listening but getting that gran up seems a priority. What's the cost of running the warrior out from the capital?

Yeah, as it is now, getting the granary up is fine.

I think letting the second warrior scout will require at least 20 %, possibly 30%, lux to keep three citizens happy. This would probably increase the number of turns to get BW with 2 or 3.
 
I think its been discussed, but when do we road the grapes? That will effect the happiness.

Okay that was gratuitous. You guys know that it effects happiness. I'm still new and assume that everyone is a dunderhead like me :crazyeye:
 
We should irrigate+road (and afterwards: work) the wine tile, not the plains that will result after the chop. The commerce bonus of the wines will make up for the lack of river bonus. I hate to let a worker to leave a tile (the soon the be ex-forest in this case) without at least roading though.
 
Kickbooti said:
I think its been discussed, but when do we road the grapes? That will effect the happiness.
According to the spreadsheet (which is just a guide, but a useful guide), the road to the wines will be completed on turn 24. improving the other tiles are more important right now to get the settler factory up.

Kickbooti said:
I'm still new and assume that everyone is a dunderhead like me :crazyeye:
No we're mostly idiots. ;)
 
Tubby Rower said:
According to the spreadsheet (which is just a guide, but a useful guide), the road to the wines will be completed on turn 24. improving the other tiles are more important right now to get the settler factory up.

According to the spreadsheet, we will be irrigating+roading the plains where the forest used to be, while working the (unimproved) bonusgrass tiles. Why not leave the forest tile unimproved, move to the wines, fully improve that one and then move on to the bonusgrass? (Yes, I do know I said I hate to leave tiles unimproved...) We can move from the wines to a river BG in one turn.
 
I've updated the spread sheet to show us leaving the plain after we finish the chop to go to the wines and road & irrigate them. If something isn't right let me know & I'll fix it & update the attachment
 
Looks great to me TR! :goodjob:

One more thing though, we seem to be able to get the required shields for the 4-turn factory even without mining the BGses. We should consider roading only as long as there is no need for it and the worker is more useful elsewhere. (The spreadsheet actually only mentions mining one BG, so we would gain 6 worker turns).
 
If we mine them then the we won't have to be as fickle about "Make sure you move the citizen from the forest to the bg." and such. Missing one of those can make things harder to deal with (experience).

EDIT::: save is available for anyone that can play it. As most of the time, I'll play this afternoon if it hasn't been played yet
 
Do we have the plan for this turnset? Please, please turn on emphasize production!!
 
Ok here's the list

1. turn on emphasize production in the governor screen
2. make sure that the cow, wheat, & a bg are being worked
3. move scouting warrior W to investigate river
4. move MP warrior SE-E to scout FP area
5. rename units for clarity
6. Check Happiness @ end of turn, always
7. optional, get all data out of F11. (I can get it tonight if you forget.)
8. save, exit, & send save to Doughnut, Ginger_Ale, & RegentMan
 
Turn 10 is up, we have not yet reached consensus/a majority on/for what to do with the MP warrior though. My vote goes to: let it scout the eastbank of the river (for starters).
 
I agree with scouting with the MP. What about the other warrior? Should he climb the mountain west or head east to uncover better city placements? Crakie can you name the warriors too. It helps idiots like me to identify them easier.
 
I was about to put something in the list about that. Going to the river is fine with me, but I wouldn't go much further not with just one city.

Go ahead and play if you can. We don't want to pull any attention away from TNT vs. MIA smackdown.
 
For Southpaw, I'd go W to get scouting along that river. then go SW to the mountain in turn 11.
 
Tubby Rower said:
For Southpaw, I'd go E to get scouting along that river. then go SW to the mountain in turn 11.

I think you mean W-SW (it's wrong in the to do list also).

Something came up, I cannot play it anymore. Go ahead and take it.
 
Yes I did mean W-SW for Southpaw.

I fixed both of my posts. & included move MP warrior to FP
 
I guess I'll play the turns...I just got a PM from Provolution asking me to play the save... :confused: :lol:

Well, I was going to play SW7, but I guess that can wait 10 minutes (sorry SW ;) ).
 
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