Design a Wonder contest (public poll)

Which Wonder do you think should be added to FfH?


  • Total voters
    281
  • Poll closed .
What's wrong with democracy?
 
It is against the laws of physics. [read 'Perfect Imperfection" by J. Dukaj] ;)
 
All the wonders that get in are going to be balanced so they don't give unfair advantages to particular civs. For example, if it is my wonder that you are reffering to, the team has already said that, should it be added in, the evil alignment restriction will be removed, a well as this it is v. likely to be ridiculously expensive or come very late in the game. Also, yes, how I suggested it would be ridiculously powerful for an AV kuriotate player but there are other wonders that, if used in particular ways, can achieve a similarly powerful effect, for example, it is possible to build the Tower of Complacency in your capital city, then leave disband most of your units, summon hyborem, and move right in, using certain civics, in the city with the tower you can get huge populations, giving you huge production/money/science. Yes, there are a lot of things need to happen before you can do this, but it's still possible.
 
I voted for stupid :P

Secondary votes to Port Royale and Pan's meadow. Arcane Academy has too many effects and comes too late in the game. Whos going to need Reagents after they have a lvl. 6 arcane unit?
 
I voted for stupid :P

Secondary votes to Port Royale and Pan's meadow. Arcane Academy has too many effects and comes too late in the game. Whos going to need Reagents after they have a lvl. 6 arcane unit?

Actually it's before you have a level 6 arcane unit that you have no need for Reagents. They're only required to build Archmages and Summoners.
 
...there are other wonders that, if used in particular ways, can achieve a similarly powerful effect, for example, it is possible to build the Tower of Complacency in your capital city, then leave disband most of your units, summon hyborem, and move right in, using certain civics, in the city with the tower you can get huge populations, giving you huge production/money/science.
Which would be made vastly more powerful by building the slums there. When I first read your entry it was a city with Tower of Complacency (or Unyielding Order) under the Sacrifice the Weak civic which first made me think of how overpowered this wonder could be. And being limited to evil civs only, I figured you may have had exactly this is mind when designing this wonder.


... For example, if it is my wonder that you are reffering to, the team has already said that, should it be added in, the evil alignment restriction will be removed,...
Are you sure about that? I haven't seen that post and I wonder why it wasn't posted in the first post of the poll that this wonder would be open to all alignments. That makes a huge difference in the design of the wonder. Which of course makes a big difference on how we vote.

Then seZereth had the following to say in the "Shadow" Schedule thread.... "you vote on which of them gets implemented for sure and exactly like it is". To me that kindof sounds like the contest ideas will not be modified (unless of course it is unimplementable otherwise).
 
Ok, first, read the thread.

I think the general feeling among the team (certainly mine) is that Thousand Slums should be extended to all Civs, regardless of alignment. I mean, we're talking dark fantasy here. Even in Real Life, the "good guys" have some kind of slum: Trailer parks, council housing, tenements, bidonvilles...

I've admitted that the slums would be overpowered and that I didn't give it enough downsides, should it be put into FFh I'm sure the team would tweak it to be less so. Just in this thread there are about a hundred ideas for doing so.

Also, people who are claiming I designed this because I enjoy having ridiculous advantages over the AI playing 'broken' evil civs, WTH! No... I thought up the wonder whilst readin about the Calabim in the pedia and that's where the flavour for it comes from, I did not intend to make evil civs ridiculously powerful and hadn't considerred the effects of Tower of complacency/unyileding order, I said evil civs only because I thought it fitted in more with evil civs then good ones.

I don't actually agree that evil civs are overpowered and 'broken' anyway. Evil civs are often actually disadvantaged, they get negative diplomacy from both good and neutral civs, whereas afaik neutral and good civs have no negative modifyer with each other. Evil civs also have a lower positive diplomacy bonus with other evil civs, then the diplo bonus between good civs. I think evil civs should be a little stronger and more powerful. Good civs work togeather, evil civs stand alone.

Also, people who think I'm just beefing up my favourite civs, my Favourite civ atm is the Lurchip, not the calbim or the sheaim, the Lurchip.
 
The Grigori Inquisitor UU requires Reagents too (although I'm not sure why)

Making the Luonnatar have the same tech and resource requirements as Archmages never made sense to me. I don't think they should have any resource requirements and should be moved to another tech. If Liberalism was still in FfH I would say to use that, but there isn't really a good tech for the Luonnotar anymore. Philosophy, Righteousness, Fanaticism, or Honor could work, but they are all in the religious tech line line which the Agnostic Grigori would do better to avoid. If it weren't so early I would say to use Philosophy.

(Hmm, how about bringing Liberalism back and making it the prerequisite for the Liberty civic? It makes a lot more sense than requiring Mercantilism. It would also be a better prerequisite for the Grigori Tavern, or perhaps some new Grigori building. Liberty also makes more sense for Cassiels Favorite civic. If this were changed, however, I would say you should get rid of the free bard specialists and make it boost the GPP rate and maybe also research rate and culture. Guilds already allows unlimited bards anyway.)
 
I could have sworn I wrote "as Archmages," but I guess that got left off. (I just fixed it.) Yes they require Strength of Will. I guess the name of this tech does fit the Grigori's Humanism theme, but not specifically the Luonnatar. I don't see why the Luonnatar require research down the Arcane path.
 
Congradulations to Kol.7 for his winning entry "City of a Thousand Slums"!
 
Congratulations.

It wont be so overpowered as you all[almost] think. Having THE tower in THE city with AV will be very hard to acheve and that is worth a price. If only the AI in shadow will remember to build wonders [a thing that I saw it has problems now] then it will be a very difficult task. Also like someone pointed out, the third ring would have to be taken from another city. I do not expect anyone to plan his cities so he has such space available.
 
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