what is the princess rule ??
One of Kael's FfH Design rules:
The princess rule: nothing that would appear on the walls on a 6 year old girl can be in FfH.
what is the princess rule ??
The princess rule: nothing that would appear on the walls on a 6 year old girl can be in FfH.
I like letting the Kurio work a 4th tile idea to make it still attractive to them. Otherwise their only real reason is to keep from allowing anyone else to build it. That also sounds like the easiest way to implement anything to make it also attractive to them.
I think the general feeling among the team (certainly mine) is that Thousand Slums should be extended to all Civs, regardless of alignment. I mean, we're talking dark fantasy here. Even in Real Life, the "good guys" have some kind of slum: Trailer parks, council housing, tenements, bidonvilles...
The reason seems evident when you see how this wonder which is clearly unbalanced is winning easily: IMO people have voted on what they would like more based on their play style rather than on the most balanced and useful for the mod.
IMO people have voted on what they would like more based on their play style rather than on the most balanced and useful for the mod.
Haven't tried unrestricted Leaders before, but couldn't anyone just load up the Kurio leader in the Calabim Civ and still have sprawling cities and vampires?
IMO: Mudflation > Balance. Restricting everything to the point of near useless is not as fun as making powerful things to counter other, equally powerful things.
I voted Mirrors Mirror, as long as the +1 unhappy is applied to any city in the world except where it's built. My comments on other Wonders:
Arcane Academy : a bit too much of everything...
City of a Thousand Slums: this is a nice idea, but I don't like the restriction to evil civs, by the description it should be at least allowed to neutral civs at least. The main concern though, as has been pointed, is the added power it can have with STW or some other things... would be probably a bit too much. I don't see a need to help evil civs right now.
Conclave of Blades: I actually like this idea, its only flaw was to be second in my list :/
Great Brewery: Not a bad idea but not as interesting as other proposals.
Pan's Meadow: Definitely don't like it because it is limited to FoL and because forest tiles with FoL don't really need another bonus !
Port Royale: A good idea but like the Brewery not as attractive !
Sacrifice to Bhall: Again something prevented to Good civs... not only there has been no idea to help Good guys vs AC and Evil guys, it seems Evil should be helped even more ! Aside from this, isn't Bhall dead ?
Vote for your favorite entry. Voting remains open until December 9th.
I disagree with whoever said you should vote based on what I said. Many of these wonders are unbalanced, you should vote for whichever one you voted for based on the effects of the wonder once it is balanced.
you shouldn't balance having a 1 more victory option with making achieving ALL the other 5 easier. That's rather an imbalance.
I never allow an Altar victory, but still think that evil civs are at a disadvantage for not having the altar. Its bonus isn't winning the game, it's making priests extremely productive.