Design: Buildings

woodelf said:
I guess I never noticed the Asylum's effect's before, but is it normal to go -4 happiness? I know it says -2, but in my game I was 9>7 in happy/unhappy. I built the Asylum and it turned to 9<11! Ouch. To top it off I never check the prereqs on Lunatics and I don't have Iron Working yet! Ugh.

No, it should only lower happiness by 2.
 
Kael said:
No, it should only lower happiness by 2.

Is there any reason that building the Asylum would have triggered the "we feel unsafe" and give me -2 happiness for that? It added up to 4, but I think 2 from Asylum and 2 from that. I wasn't at war so my people were safe with 2 Drown and no barbs anywhere.
 
woodelf said:
Is there any reason that building the Asylum would have triggered the "we feel unsafe" and give me -2 happiness for that? It added up to 4, but I think 2 from Asylum and 2 from that. I wasn't at war so my people were safe with 2 Drown and no barbs anywhere.

Nothing i know of. Maybe your population increased and that is causing the increased concern.

Undead don't give MilitaryHappiness so your people don't feel well protected because you've filled their city with zombies.
 
Kael said:
Nothing i know of. Maybe your population increased and that is causing the increased concern.

Undead don't give MilitaryHappiness so your people don't feel well protected because you've filled their city with zombies.

No, I had my settings at no growth and only finished the Asylum after getting the +2 difference needed to offset it. The only thing I can think of is that I had an Open Border agreement with Jonas and he had a goblin unit there. That very turn he canceled so no more goblin unit. Would that goblin have made my people feel safer?
 
Those poor people, all of their hope in a foreign goblin to protect them from the brain eating undead that infest their town. What kind of empire are you running over there Woodelf?!? :D
 
That settles that. One measely pow 1 goblin from a non-ally made my people feel safe. :confused:

Fickle slaves!
 
Kael said:
Those poor people, all of their hope in a foreign goblin to protect them from the brain eating undead that infest their town. What kind of empire are you running over there Woodelf?!? :D

Every civ tells me that I treat my people poorly. :lol:
 
Every civ tells me that I treat my people poorly.

I think they should only say that if they treat their people better (and i doubt they do). Do you query their own civics, too, Kael?
 
Chalid said:
I think they should only say that if they treat their people better (and i doubt they do). Do you query their own civics, too, Kael?

I assumed they were saying that because of my Slavery civic only.
 
Can you sacrifice population with slavery? i think you cant. We should introduce a healt care or labor civic that allows it (definetly low compassion through :) ) I have made that proposal in the civics thread through ...

They do not like you as you use the fend for yourself civic.
 
Chalid said:
I think they should only say that if they treat their people better (and i doubt they do). Do you query their own civics, too, Kael?

Currently the only qualifier is if you have your Compassion civic set to 'Fend for Themselves' or 'Sacrifice the Weak' they consider you a low compassion leader and if you have the other 2 they consider you a High compassion civ.

I didnt put in a check to make sure they had a higher compassion setting before they applied the result. So as is the Kuriotates will look down their nose at you for being at 'Fend for Themselves' even when they are at the same option.

It is certainly easy enough to add that if you guys want it.
 
It did bother me all the time that they said those thing but were not better themselves. So yes i would like if it was changed (although its manily cosmetic)
How about adding a fifth compassion civic that is neutral (compassionwise), maybe -10% gold? and also available form the beginning.

for balance giving an bonus to fend for yourself? maybe -5% maintaince or +1 XP (the surviving people are stronger).

One other things as we speak of relations. How about a modifier how strong someone will react to different alignment. For example i would think that the Mercurians are real zealots alignmentwise so they would give something like -12 (evil) or -8 (good) if you have the other alignment. But they would not look to intense at your religion as long as you do not be evil (good).
Others could more look at your religion ignoring you alignment alltogether and some would neither look at your alignment nor at your religion or compassion.
 
Chalid said:
It did bother me all the time that they said those thing but were not better themselves. So yes i would like if it was changed (although its manily cosmetic)
How about adding a fifth compassion civic that is neutral (compassionwise), maybe -10% gold? and also available form the beginning.

for balance giving an bonus to fend for yourself? maybe -5% maintaince or +1 XP (the surviving people are stronger).

One other things as we speak of relations. How about a modifier how strong someone will react to different alignment. For example i would think that the Mercurians are real zealots alignmentwise so they would give something like -12 (evil) or -8 (good) if you have the other alignment. But they would not look to intense at your religion as long as you do not be evil (good).
Others could more look at your religion ignoring you alignment alltogether and some would neither look at your alignment nor at your religion or compassion.

We do have a set of values for different religion adjustments that are tuned per leader. For example, Varn is very religious and gives a -2 to civs with different religions -1 per 10 turns they have been that religion up to a max of -6, Cassiel will never give a negative mod for religion, and most of the other give a -1 and an additional -1 per 10 turns up to -2 or -3.

That added together with the current alignment settings is probably granular enough to not require the differing alignment adjustments.
 
Corlindale said:
Could we make Cassiel give a negative modifier for having any state religion? Or just a positive modifier for having none? Or both?

Cassiel gives a huge bonus if you have the Free Religion civic, which kinda accomplishes the "positive modifier for having none" goal. Anything else would need to be hardcoded.
 
I know this is the wrong thread again, but what is woodelf's avatar this time?

Also, i think they should only dislike you if you treat your ppl worse than they do.
 
loki1232 said:
I know this is the wrong thread again, but what is woodelf's avatar this time?

:lol:

Some kind of Wood Elven button that Duke van Frost made for the WH mod.

Too busy?
 
woodelf said:
:lol:

Some kind of Wood Elven button that Duke van Frost made for the WH mod.

Too busy?

Yeah i've got baseball games like everyday. They're fun but no time for gaming. Luckily the last game is friday.
 
loki1232 said:
Yeah i've got baseball games like everyday. They're fun but no time for gaming. Luckily the last game is friday.

I think he meant his avatar. ;)
 
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