loki1232
Loki
Kael said:1. Im thinking the Amurite UB will be the one that grants the +1 xp for every different mana resource they have. What do you think, should that be an ability they just start with or require a special building?
Of these buildling suggestions they offer a group of pros and cons, but nothing is really striking me as quite right. I do love the "Cave of Ancestry" name, I actually didn't catch the significance of the name the first time I read it.![]()
2. I like the idea for the sacrifical altar too. Bascially a building that boosts the benifit of sacrificing captured slaves and animals. but do you think is should be civ specific or open to anyone?
1. I think that they should build a magic academy to get the XP bonus, and then they could specialize that with later buildings to get the +1 node when calculating starting spells. Also, the magic academy would give +10% science and allow a sage.
What kind of buildings would you like? I put these because I think that they will serve to make a calabim's cities much different from a luchuirp city, etc.
2. I think that this should be a doviello building only because we need a drool factor for them and i think they are the type to bring back victims and then ritually sacrifice them.