QES
Court Jester
SchpailsMan said:Sentry towers do pretty much the trick. I don't know if they're implemented as improvements or a resource, but anyhow they have a non-yield based behaviour so I guess it would be possible to add unit commands that create pseudo-improvements like you suggest.
Then again, there's the same old question : how will you make the AI use all those new pseudo-improvements ?
This is TRUE! I had forgotten about sentry towers. I think they're a "resource" but still, if you did X, Y and Z things, a % chance might allow you to have a "resoure" randomly appear in the appropriate city radius. This little Resource would/could be tied into a improvement for workers to build, but resources can be anything, right? Any kind (not merely yeild) of bonus? WIth the AI, one could simpply attach some non-specific building (like the ancient temple) to the resource to access it, then the access would provide the neat little bonus. Though we dont want its trading, so however the "sentry" tower is done would seem like the best option.
Mayhaps this little idea is not yet dead.
-Qes