Design: Civilizations

Sounds like an excellent idea.

I thought of another problem with the "totally random" option is that if he is constantly 180ing he would probably be fairly easy to beat, because he'd be following no coherent plan.
 
Would it be possible if one were playing Perpentach that all of the AI's would have the random +- diplomatic mod?
So to you (the player) it seems like you are sane and the rest of the world is insane?
 
WiegrafFolles said:
I guess this might be the best place to post this. Was just wondering if the Elohim are going to get an UUs.

Checking out the Units thread to see all of the planned units. The Elohim are speced for a UU to replace their Monk and High Priest. I don't have any detail on them outside of that (they are supposed to have boosted versions of both units).

Outside of that they aren't scheduled for anything except maybe art different versions of their units (pikemen with the elohim symbol on their armor, etc).
 
Can the Doveillo build Libraries? I didn't notice in testing if they could or not, but I completed Writing and can construct a Great Library, but not a regular one. Odd.
 
woodelf said:
Can the Doveillo build Libraries? I didn't notice in testing if they could or not, but I completed Writing and can construct a Great Library, but not a regular one. Odd.

Nope. They cant build barracks either. They can build the units those buildings produce without the buildings. Part of making the Doviello less city focused.
 
Kael said:
Nope. They cant build barracks either. They can build the units those buildings produce without the buildings. Part of making the Doviello less city focused.

Good. I like it that way. These guys are fun to play because you can send out settlers and workers without worrying about barbs. :)
 
woodelf said:
Good. I like it that way. These guys are fun to play because you can send out settlers and workers without worrying about barbs. :)


Cool, thats the intent. Their units are overcosted to compensate.
 
I think they might need to lose more than 10% research too, maybe.

Any idea what would happen if I built the Catacomb Librarus? I didn't bother, but I was able to. Maybe that should be disallowed as well.
 
woodelf said:
I think they might need to lose more than 10% research too, maybe.

Any idea what would happen if I built the Catacomb Librarus? I didn't bother, but I was able to. Maybe that should be disallowed as well.

You'd get a library in all your cities, giving you the research bonus but it wouldnt make you able to produce any additional units (since you can already make the adept).
 
Kael - did you tweak any flag settings? I'm playing Doveillo again after the patch and their flag seems darker. I can see the paw, but just barely. The others look clear.
 
woodelf said:
Kael - did you tweak any flag settings? I'm playing Doveillo again after the patch and their flag seems darker. I can see the paw, but just barely. The others look clear.

Yeah, I turned off the bwhiteflag thing cause on some computers i guess they come out white. I probably need to revisit a few flags that I was using the alpha channel on.
 
woodelf said:
Is there a simple fix for those of us who this affected?

I'll switch them back. Crazy flags :crazyeye:
 
Can you simply have 2 files? A small patch or separate file for the one who isn't in the main file?
 
woodelf said:
Can you simply have 2 files? A small patch or separate file for the one who isn't in the main file?

Yeah, thats a good idea, Ill do that.
 
abman in the favorite civ thread said:
I actually don't like the Calabim because they seem rather one dimensional. There's no point in doing anything but making a bee-line for Vampires with them. And they still seem too unbalanced (too easy to get vampires early). In other civs I have to balance a wider number of units and techs.

I very much agree with him. However, I don't want the vampire ability to be given out to other units. What if instead, the basic vampires were available with any of multiple techs. Like instead of just one tech giving vampires, 3 of them would, so the calabim could go for any of the three techs and still get their vampires early on?
 
I suppose the vampire civ could have 3 seperate unique minor vampires who could only be built once spread out through the earlier parts of the tech tree each who would have the vampire traits but maybe with slightly different flavours. And then have the special hero unit they currently have later on.

Eg: One could be the normal warrior vampire with education, one a more magic orientated one with knowelege of the ether and the third a less tame one somewhere on the scout branch of the tree...

This would make the players value them far more as there wasn't an unlimited supply of super warriors at their disposal unless they are clever at infecting powerful warriors with vamparism.
 
Continuing on, everyone knows that large groups of vampires dont get allong - less virgins to go around and all that. I don't see them sending large armies of their brethrin out to war rather the odd general.

This was the reasoning on having the limited supply.
 
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