Corlindale said:
While thinking about the Dragon Cultists I thought of something new. But it would probably be going way too far, just something I started thinking about and looked cool in my mind:
We have 2 civilizations with very powerful dragons(I assume they will be). As I imagine beings as powerful as dragons can inspire to fear, respect and even possible worship, how about adding two new full-fledged religions to the game right there? The Cult of the Black Dragon, and the Cult of the Gold Dragon(or other names). These religions can ONLY be founded by the Kuriotates/Sheaim, but can spread to other civs in the normal way. This would give the two civs a pretty major advantage, as they'd be guaranteed an oppertunity to found a religion, but the religions themselves could be made weaker than the standard ones to compensate for this.
The religions would have temples, priests and such, just like the others, but they would also work quite differently in some respects. For example, if you choose to employ either dragon in war, it will have great bonuses attacking cities which worship it. By being present in a city with the religion, the dragon might provide an effect similar to that of the Globe Theatre of vanilla, or some other bonus.
Finally, the ultimate catch of these religions: If the dragon dies, the religion dies with it, along with all holy buildings and priests. This would make it a dangerous religion to rely on, especially for players not controlling the dragon in question.
This might all be crazy, I just fell in love with the idea of dragon-worshipping civs.
I think its an amazing idea. Im going to have to noodle on it and we can toss it around to firm out the concept. I few issues we would have to address.
First a few points about dragons:
1. We are planning to have 3, the Sheaim black dragon, the Kuriotate gold dragon and a barbarian red dragon that is immobile (basically the guard for the dragons lair, maybe tied to some quests later on).
2. Dragons will be unique and extremly powerful. Avatar level units and the best civ heroes in the game.
3. Dragons will have the fear ability (cannot be attacked by units under a certain strength).
4. Dragons will have a breath weapon attack that will do signifcant damage without putting them in combat.
5. Each dragon will have its own special ability (as of yet undertimed).
6. Dragons should be multi-domain (essentially air units without being air units in game terms).
7. We need some more cool dragon features besides these. Maybe a relationship boost with all civs as long as you keep the dragon?
Now on to the issues we would have to address with this concept:
1. Because of their power the dragons would be late game units, meaning the religions wount get started until they were to late to do much.
2. Should it be one religion or two?
3. What should it take to build them? Should the dragon be "projects" requiring the civ to complete essentially 3 wonders before it can build the dragon?
At the very least Im going to check in a "Cult of the Dragon" concept into the quests for "Shadow". We can definitly keep working on the idea here, but even if we decide not to do anything with it in light I defeinitly want this in as a series of quests later on.