Design Thread - For Discussion and Review

Yes its Courland :p, a Tabor (or alternatively known as Wagenburg) were known as Wagon Forts and they were generally used in most of the Polish-Lithiuanian Commenwealth and thier vassals something that I thought would be fitting considering Jakon Kettle the duke during the peak years of Courland emphasized its Small Naval Power and general Mercantalist Ideas through the use of Shipyards and which would later come in handy into the expansion and colonization of the Caribbean or New Courland.

As ridiculous and unlikely as it may sound, I actually wrote an essay on Couronian Colonization of the America a few years ago... I admit I mostly did it just to make an essay on the most obscure subject I could find.

Nonetheless, my take on the civ would be more like this:

Courland - Jacob Kettler

UA: Truce of Altmark: Trading Away Cities lets you keep a copy of all luxury resources worked by said city and a free Settler.

UB: Shipyard: Replaces Harbor. Allows Ships trained in city to cross Oceans and Generates points towards Cargo Ships, aside from regular Harbor features.

UU: Roßdienst: Replaces Musketman. Can found cities in other Landmasses. Garrisoning it provides production towards Gunpowder units and Ships.

WHAT ABOUT MY GERMANNNNYYY! :cry::cry::cry:
1. Urdnot quit it pls
2. This fits a Bohemia design muhc more.
3. What! You get to choose what you write an essay on? I wish my history teacher would've let me wrote an essay about the mongols or something, but instead, he teaches us about the revolution. The Scientific revolution. As if civ doesn't exist. :p
 
The Scientific revolution. As if civ doesn't exist. :p

You know that great mod Poukai's about to come out with? the Enlightenment? That's the period of time you're looking at. Very soon, even the 'boring' essays handed out will be part of civ too.
 
Essays? The only essay I wrote so far was in English... I might as well give my tablet to the teacher. Besides, the kids in my class are so stupid its funny...
(Am I being too cocky?)
MY GERMANY PLEASE LOOK AT IT AND TELL ME WHAT YOU THINK.
 
MY GERMANY PLEASE LOOK AT IT AND TELL ME WHAT YOU THINK.

This one?

Bismarck revised!

German Empire(Otto Von Bismarck)
Spoiler :
UA: Realpolitik
+1 delegate at the world congress per each :c5capital: capital city(including CS) you own. Upon becoming the host of the world congress, gain an :c5influence: influence boost with all city- states and may* receive a unit from :c5citystate: city- states not allied with other civilizations.

UU: Jäger
Replaces rifleman. Starts with the Shock I promotion. Has the unique "German Force" promotion, allowing it to enter the territory of other civilization if they're at :c5war: war, gaining +10% :c5strength: combat strength per each enemy they have when doing so. +1 :c5strength: strength per each :c5citystate: city state you capture.

UU: Bismarck
Replaces ironclad. Has +1 :c5moves: movement. Also Has the unique "gunboat diplomacy" promotion, granting it 50% more :c5strength: strength near CS territory and allowing it to halt resistance when stationed in a city.

Nice opinion: Its well put together and has a nice thematic aesthetic.

Honest opinion: Everything is way too OP. Let's do a rundown.
UA: You gain units from city states for most of the early game. You use these free units to take a few capitals (or citystates, this is the worst offender of overkill). With said capitals you become the permanent host of the WC. By being host you gain relations with citystates constantly for the rest of the game (every election). Already, this is more powerful than arguably every single UA in the base game.
UU1: All those bonuses, not enough balance. I did a lot of math before deleting it due to having a textwall of apocalypse. The conclusion was that these mofos are OP af.
UU2: Not only are we spending our whole game as this Bismarck crushing city-states for those sweet delegates and combat strengths, but we've also got a unit at about the same relevant time that is practically invincible when doing so. Did I mention its got the added benefit of not having the primary debuff that comes with ironclads, their sluggish speed? I'm going to pretend that last bit isn't there.

Breathe for a moment. I'm not trying to be rude, just critical. I like the whole design, and it would be fabulous with some debuffs. Here's my suggestion of a rework, just taking out things to bring the design into the realm of balanced:

I understand murdering CS is part of the design, but its very retroactive and easily gameable.

German Empire (by Natan)(Otto Von Bismarck)
Spoiler :
UA: Realpolitik
+1 delegate at the world congress per each :c5capital: capital city of a civ that you own. May* receive units from any (not just military) :c5citystate: city-states that are at least friendly with you and are not allied with any other civilization.
UU: Jäger
Replaces rifleman. Starts with the Shock I promotion. Has the unique "German Force" promotion, allowing it to gain +10% :c5strength: combat strength (to a maximun of +30%) when in neutral territory for each civ the owner of the land is at war with.
UU: Bismarck
Replaces ironclad. Has +1 :c5moves: movement. Also Has the unique "gunboat diplomacy" promotion, allowing it to halve resistance when stationed in a city.


Just ideas and opinions. Feel free to rebuke.
 
Wait- I forgot to mention that the chance you gain those units is equal to your influence with them+ the amount of delegates you have.
 
Thanks for the feedback. I will change my design soon.
Okay, morespam deisgns!

Abbasid Caliphate(Harun al Rashid)
Spoiler :
UA: House of Wisdom
+2 :c5goldenage: golden age points from :greatwork: great works, and Scientific, as well as religious buildings grant :c5goldenage: golden age points upon construction, and additional ones when a :c5greatperson: great person is born. National wonders grant :c5science: science equal to the number of appropriate buildings constructed during golden ages.

UB: Bimaristan
Replaces hospital. Unlocked much earlier at Education, the Bimaristan grants only 3 :c5food: food. However, it contains a scientist specialist slot, as well as a slot for a :greatwork: great work of writing. +2 :c5food: food on academies.

UU: Physician
Replaces great scientist. In addition to its abilities, it may create unique medical treatise, which grant :c5science: science, :c5culture: culture, and convert 5% of the city's science to :c5food: food. Those also provide +2 :tourism: tourism and additional +2 :c5science: science upon researching biology.


Opinions Are very important and very required so please.
 
Additional spam:

Roman Kingdom(Lucius Tarquinius Priscus)
Spoiler :
UA: Birthplace of an Empire
City connections grant +25% :c5production: production towards buildings present in the :c5capital: capital and generate +1 :c5gold: gold per each national wonder you own. +1 :c5culture: culture from buildings that do not provide direct yields built before the medieval era, doubled upon constructing a building that requires them.

UI: Cloaca
Unlocked at construction. Costs maintenance and may be used to connect cities. +1 :c5culture:, +1 :c5food: food if adjacent to a city, and +1 :c5food: food if built on a river. +1 :c5food: food after civil service, and +1 :c5culture: culture after architecture.

UB: Pomerium
Replaces walls. +1 :c5faith: faith. Grants :c5faith: faith equal to 25% of the :c5food: food spent when a new :c5citizen: citizen is born.
 
Additional spam:

Roman Kingdom(Lucius Tarquinius Priscus)
Spoiler :
UA: Birthplace of an Empire
City connections grant +25% :c5production: production towards buildings present in the :c5capital: capital and generate +1 :c5gold: gold per each national wonder you own. +1 :c5culture: culture from buildings that do not provide direct yields built before the medieval era, doubled upon constructing a building that requires them.

UNW: Cloaca Maxima
Unlocked at engineering. Requires an aqueduct in all cities, and may only be built in the capital. The capital receives 5% of the :c5food: food of any city connected to it by road. +2 :c5culture: culture, and +2 more per each era passed since construction.

UB: Pomerium
Replaces walls. +1 :c5faith: faith. Grants :c5faith: faith equal to 25% of the :c5food: food spent when a new :c5citizen: citizen is born.
No UU :( Besides that it seems overpowered (so much yields!). Personally I don't find the design very appealing :p
 
Hm, that's because it based on a history channel program rather than on wikipedia... :p
(What about the Abassids?)
 
I like the general idea of that UA. Maybe without the Culture part it'd be workable... and yeah, not much of a fan of UNWs.
 
I like the general idea of that UA. Maybe without the Culture part it'd be workable... and yeah, not much of a fan of UNWs.

Agreed - UNW's to me are utterly pointless. You research one tech and build a few aqueducts and it basically gives you a new UA. Totally defeats the point of a unique X (Not least because yours doesn't even replace anything!) Just give them a replacement aqueduct and a UU.

I like the Abbasids though, dont like the Bimaristan but love the rest.
 
What UU could you possibly give ancient Rome?
(Remember I'm a leader obsessed junkie)
 
Changed it to a UI.
 
To continue this early-Rome kick:-

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Rasenna (Tarchon)
Start Bias: Coastal
Capital: :c5capital: Velzna
UA: Macstarna
Upon annexing and building a Courthouse in an enemy :c5capital: Capital, increase the yields of all Farms within range of your own :c5capital: Capital by +1. Melee Units gain double XP when attacking Cities.
UU: Devoted (replaces Swordsman)
While more expensive than the Swordsman it replaces, the Devoted starts with Shock I as well as two unique promotions. The first, "Tyrsenian Guard", allows it to kill enemy Missionaries and Great Prophets to grant a permanent +5% :c5strength: Combat Bonus while attacking. The second, "Axes of Tyllius", grants a +50% :c5strength: Combat Bonus against the Spearman upgrade line. Requires Iron. Upgrades to Longswordsman as normal.
UU: Lauc (replaces Horseman)
Much more expensive than the Horseman it replaces, the Lauc starts with 5 base Movement AND the +1 Movement Promotion, which is retained upon upgrading to Knight. It also starts with Sentry. Requires Horses.
 
I quite like the UA, and the first UU as well. Though the second UU seems a bit... Boring, for your standards. I rarely get mounted units(other then chariot UUs) in the early game, and if I do, its usually to exploit certain benefits(like with the companion cavalry) rather than to explore.
 
Well since I have very little to do in my spare time I want to throw something in the air:

The United Kingdom of Great Britain

Edward VII

Edwardian Era
During Peace training Naval Units or adopting :c5culture: Social Policy grant :c5goldenage: Golden Age points. Upon entering the Industrial Era all pre-Industrial Buildings in the :c5capital: Capital grants +1 :c5culture: Culture which is doubled for every current Declaration of Friendship you share with another Civilization.

Dreadnought
Much more expensive it is trained 5% faster for every Defensive Pact you share with another Civilization. Gains +25% :c5strength: Combat Bonus against other Naval Units and gains the Unique Promotion "Navy of Gods" allowing it to gain additional :c5strength: Combat Strength for every turn in :c5war: War unlike the Frigate it replaces.

Music Hall
Has one slot for a :greatwork: Great Work of Music. +10% :c5greatperson: Cultural Great Person generation. +2 :c5culture: Culture and during :c5goldenage: Golden Ages it generates :c5happy: Happiness equivalent to its Culture yield.

During certainly one of the more obscure ages of imperialism I thought it would be fitting. the Edwardian Era was essentially a pre-WWI golden age that experienced the Anglo-German Naval race and the development of the Triple Entete which set the stage for the supposed "Great War' featuring some mediocre design choices because lack of thought :p
 
More Israels!(I was creative this time)

State of Israel(David Ben Gurion)
UA: Aliyah
Foreign followers of your :c5faith: religion may immigrate to your cities if their city is razed, converted, captured or if its owner declares war on you*, making the :tourism: tourism output count towards :c5food: growth for a number of turns equal to the amount of era you passed. Units purchased with :c5faith: faith yield +1 :tourism: tourism(in all cities) per each migrant and foreign city following your religion.

UI: Kibbutz
Unlocked at industrialisation, the kibbutz takes 9 turns to build and may only be built on flatland, never adjacent to another one. Granting +1 :c5culture: culture and +1 more if built on snow\ desert, the kibbutz also grants additional yield based on any ideology** you had, as well as +1 :c5food: food after fertilizer. It will also grant a small :tourism: tourism boost when a citizen migrates to your empire, and +1 :c5faith: faith per each migrant in the city that works it.

UU: Mahal
Replaces the Marine. Unlocked at plastics, the Mahal costs 5% less :c5production: production and generates :c5greatperson: great generals 10% faster per each war fought in the last 10 turns. It also has the "aliyah bet" promotion, allowing you to consume it for an extra :c5citizen: citizen in the nearest city, as well as a tourism boost with every civilization currently during :c5war: war. This will also grant you a free worker.

*if someone DoWs, every single citizen might immigrate, not just one, unlike in any other case.
**Autocracy: +1 :c5gold: gold. Freedom: +1 :c5food: food. Order: +1 :c5production: production.
 
New civ idea for review.

Second Mexican Empire:
Leader: Maximillian I
Unique Ability: Equidad en la Justicia: Garrisoned units gain a 25% Combat Strength bonus. Resting points for City-States doubled, and gain an increase of 25% in bonuses from city-states you are friendly with, increased to 50% when allied.
Unique Unit 1: Tirailleur: Replaces Rifleman, +1 Movement (3 vs. 2), Weaker (30 vs. 34), but can ignore terrain cost.
Unique Unit 2: Belgian Legion: Replaces Great War Infantry, slightly weaker (44 vs. 50), but has Expeditionary Force Combat Bonus (+15% bonus vs. Civ’s and City-States outside friendly territory.) in addition to Cover I and Shock I.
Capital: Mexico City
 
1. Seriously? Both rifleman and GWI replacements? Maximilian was dead by 1914, last I checked.
2. I think you should try and make it a bit more synergetic...
 
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