OrderofOlav
King of Procrastination
I believe JFD is doing Leo.........someday.....
Well, ten turns is a bit waiting time, but I could up it... I basically want to encourage you to keep conquered cities Puppets for a while before annexing them.
I wanted two UUs for this design: one naval unit and one infantry unit to reference WW1. I picked the Alpini because of its importance, especially during WW1 AND the wars in East Africa, and I picked the Caio Duilio Class because it was powerful. When you say it is primarily a colonial design, I do not agree. The UA is not only supposed to reference the colonies, (though that is part of it) but also Italian warmongering and expansionism in general (Albania being a key example).
The Italia Class actually sounds much better than the Caio Duilio Class - thanks! Also, since you don't like my design, can you suggest an improvement/new design? You should probably post it on my thread instead of here.
Kingdom of ItalyLeader: Vittorio Emmanuale III
UA: La Quarta Sponda
Puppet cities increase the production of naval units in all cities by +1 and by a further +2 during Golden Ages. Cities constructing naval units generate twice as many Golden Age points from local happiness and receive +1 food from sea resources.
UU: Italia (Replaces Ironclad)
The Italia class, as well as being slightly stronger than the the Ironclad it replaces, receives the unique 'Mare Nostrum' promotion, which grants it a +25% bonus against cities when within five tiles of an Italian city. In addition, the Italia generates Golden Age points from combat if your navy is the largest in the world.
UB: Porto (Replaces Harbour)
The Porto, unlike the Harbour it replaces, is instantly constructed when you puppet a city and yields +1 happiness. Furthermore, the Porto grants +10 experience to naval units constructed here, increasing to +20 during Golden Ages.
UA: Liberty, Equality, Humanity: Units gain Experience twice as fast and gain Golden Age points from kills for the duration of the war after a Great Person is born. +5 Experience from Pastures and Great Works.
UB: Estancia: Barracks replacement. +1 Food and +1 Culture from Horses, Sheep and Cattle. Has two Great Work of Music slots that provide +10 XP when filled.
UU: Farrapo: Cavalry replacement. May build Pastures. If garrisoned in a city, the city gains +2 Great Musician points and +10% Great Person generation.
No, Bismark was famously against the idea of colonial expansion, if I remember right.
A: Liberty, Equality, Humanity: Units gain Experience twice as fast and gain Golden Age points from kills for the duration of the war after a Great Person is born. +5 Experience from Pastures and Great Works.
UB: Estancia: Barracks replacement. +1 Food and +1 Culture from Horses, Sheep and Cattle. Has two Great Work of Music slots that provide +10 XP when filled.
UU: Farrapo: Cavalry replacement. May build Pastures. If garrisoned in a city, the city gains +2 Great Musician points and +10% Great Person generation.
First French Republic
UA: Reign of Terror: After selecting an ideology, gain tourism with civilizations you are at war with from killing their units. Units gain a 5% combat bonus for every ideological tenet selected (max 30%). May select an ideology upon discovering Gunpowder.
UU: National Guard: Replaces Musketman. Earns promotions twice as fast and gains culture from kills. Upgrades to Great War Infantry.
UB: Guillotine: Replaces Courthouse. Costs 1 gold maintenance instead of 4 and may be built in all cities. Allows you to kill a citizen for a sum of culture. +2 tourism after selecting an ideology.
The French Republic
Maximilien de Robespierre
Reign of Terror
Found Occupied Cities. Receive Culture for every Unhappiness* in the empire. May adopt an Ideology upon discovering Metallurgy. After doing so receive Melee Infantry units with special Promotions** upon entering a war or adopting a Social Policy.
Fusilier
Replaces Musketman. Much cheaper, but also weaker. Receives a combat bonus if a Social Policy was adopted this turn or the previous. Provides Happiness when garrisoned, but may turn into a Rebel between turns.
Execution Scaffolding
Replaces Courthouse. Doesn’t remove Unhappiness from Occupation or cost any Gold in maintenance, but provides additional Unhappiness and allows this city to expend citizens for Culture.