Duke William of Normandy
King of England & Unofficial Welcoming Committee
As a Civilization Idea guy myself, I like this idea, although it does need work. Here's my friendly advice:Though the NFP is coming to its close and the updates to Civ VI may be soon stop coming, it's still nonetheless fun to make our own. I therefore introduce you to my Tanzania, led by Julius Nyerere:
Tanzania
Civilization Ability: Sail in the Wilderness
Can harvest strategic resources. Doing so grants 10 of that resource towards your stockpile. When harvesting a bonus or strategic resource, have a 20% chance of extracting an artifact. These artifacts automatically fill up Archaeological Museums when built. Trading artifacts with an ally provides a boost to your alliance points towards the next alliance level (10 points per artifact, only applies once per artifact).
Unique Unit: Pare Warrior (Replaces the Warrior)
Has 3 build charges to build mines.
Unique District: Game Reserve (Replaces the Preserve)
Provides gold equal to Housing bonus. +50% tourism pressure from this city towards allied civilizations.
(Originally this was a unique improvement that worked like a National Park, but could be placed on a single tile regardless of appeal, and provided gold equal to the tile's appeal.)
Julius Nyerere
Leader Ability: Ujamaa
Your first alliance starts at one level higher. Cities with a trade route to an allied civilization gain +3% to the yield respective to that alliance type for each alliance level with that civilization. Military alliances grant production.
Leader Agenda: Mwalimu
Likes civilizations with few Grievances and a positive Diplomatic Favor output. Dislikes civilizations with excess Grievances or a negative Diplomatic Favor output.
CA: I like them being able to harvest Strategic Resources. However, the 20% chance of extracting an Artifact from both Strategic and Bonus Resources seem far too OP. And where would you place them? I suggest giving some Building +2 Artifact Slots or getting rid of their chance of extracting an Artifact from harvesting Bonus Resources. I'm pretty sure Artifacts already fill up Archaelogical Museums automatically. Maybe take inspiration from England's Vanilla Ability?
UU: Don't really know the history behind this Unit, so not much advice here. Maybe make it so that the Unit can Chop Features and Harvest Resources instead?
UD: The Preserve, at best, receives +3 Housing from the Appeal of its Tile. I suggest making it so that it provides double Housing so that the Gold increase is more noticeable.
LAB: This is a pretty good ability. Starting with an extra Level in an Alliance will give you good Bonuses. However, the +3% Yield of that respective Alliance type seems a bit weak. Maybe make it so that all Trae Routes sent to an Ally's City provide a flat bonus of +1 extra Diplomatic Favor, +2 Gold, and +1 Food. The Military Alliances grant Production thing seems pretty out of the blue. No need for that.
LAG: Nothing to criticize here.