Desktop Atlas for SoI?

blizzrd

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Dec 27, 2005
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It would be awesome to have a Desktop Atlas for SoI similar to one found in this thread. In particular it would be very useful to see spawn areas in an atlas setting.

Can anybody answer the question as to whether these requested details (in this post) can be provided to Izd?
 
Map of the world - I can provide that (after the release of next version, esp. since it includes province changes)

Spawn areas and stability are merged, so both are really visible in-game (though I guess you want the atlas to see cores of others). Spawn = core provinces; I can convert the province lists to the classic maps i.e. tuple of tuples of 0s & 1s if that will be easier for Izd.

For stability maps, Rhye's settlers maps aren't used, it's just based on core and border(=normal+broader):
- Dark Green (Light Blue in SoI) = core regions
- Light Green = uncontested border regions
- Yellow = contested border regions (i.e. foreign core overlapping with your border)
- Orange = foreign land (not your core, not your border, not foreign core)
- Red = foreign core in foreign land
I can also convert this to RFC tuple of tuples of numbers 0-4.

Possible issues:
- in RFC spawn areas do not overlap, in SoI they do; you have three Egyptian civs with roughly the same core area, this can be a mess when toggled.
- the contested/uncontested status of provinces changes over time as civs spawn; I guess the solution would be to assume that all civs have spawned (if you want stability maps at all)
- there are four eras defined but the game starts in the second; however, I think it doesn't make much sense to use era divisions in SoI
- there are also unplayable civs that use recycled civ slots and different spawn/stability maps, not sure if they should be included?
 
Map of the world - I can provide that (after the release of next version, esp. since it includes province changes)
Great!

For clarification, the map I need is the montage of the whole (in-game) world's terrain, the equivalent of the basic backdrop in the vanilla atlas.
embryodead said:
Spawn areas and stability are merged, so both are really visible in-game (though I guess you want the atlas to see cores of others). Spawn = core provinces; I can convert the province lists to the classic maps i.e. tuple of tuples of 0s & 1s if that will be easier for Izd.

For stability maps, Rhye's settlers maps aren't used, it's just based on core and border(=normal+broader):
- Dark Green (Light Blue in SoI) = core regions
- Light Green = uncontested border regions
- Yellow = contested border regions (i.e. foreign core overlapping with your border)
- Orange = foreign land (not your core, not your border, not foreign core)
- Red = foreign core in foreign land
I can also convert this to RFC tuple of tuples of numbers 0-4.

Internally, the atlas currently converts the old GIF maps (e.g. this for America) into an overlay. Not pulling these out from the internals was probably an oversight on my part. If you could tell me which files contain the stability I could take a look at them and see if I can convert them myself.

The quick and lazy solution I'm envisioning at the moment is simply constructing new GIF maps for SoI, something that could be done very quickly with a tuple of the format you mentioned...

embryodead said:
Possible issues:
- in RFC spawn areas do not overlap, in SoI they do; you have three Egyptian civs with roughly the same core area, this can be a mess when toggled.
Messy spawn overlays might be fine, in the vanilla atlas they are divided by era, something similar can probably be done here.
embryodead said:
- the contested/uncontested status of provinces changes over time as civs spawn; I guess the solution would be to assume that all civs have spawned (if you want stability maps at all)
Absolutely a problem, will have to think about this.

embryodead said:
- there are four eras defined but the game starts in the second; however, I think it doesn't make much sense to use era divisions in SoI
The partitioning of spawn overlays doesn't necessarily have to follow in-game eras. Whatever eras that provide the least clashes should be ideal. Worst-case scenario the user simply has to be careful with which overlays to enable...

embryodead said:
- there are also unplayable civs that use recycled civ slots and different spawn/stability maps, not sure if they should be included?
Stability maps for unplayable civs are probably not important, although I could be wrong.
 
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