http://www.destructoid.com/preview-steam-and-spirituality-in-civ-v-gods-kings-227203.phtml
http://www.gamesradar.com/civilization-v-gods-kings-preview-hands-steampunk-scenario/
http://www.gamesradar.com/civilization-v-gods-kings-preview-hands-steampunk-scenario/

What's a videogame without a little fabrication, though? Firaxis has decided to have a little fun with the series and add the "Empires of the Smokey Skies" scenario. No, it's not about the American automotive industry, but rather an alternate take on the centuries proceeding the renaissance -- as is the case with most steam punk.
This scenario gives players a new look to not only their cities and towns, but also their military units. Be prepared to utilize giant, iron-wheeled tanks that blow the nuts and bolts off of other steam-powered behemoths. My personal favorite is the sky fortress, a giant dirigible that acts as an aircraft carrier, sending a squad a biplanes to wreak havoc on those silly enough to challenge it. Imagine turning a bunch of Wright Brothers planes into weapons ... freakin' sweet.
A new technology tree is also open for players to customize. While the majority of it did seem like aesthetic redressing, such cleverly replacing computer advancement with "Difference Engine," some nifty and interesting additions have been made. Like Tesla coils? Well, Gods & Kings lets you have plenty of them. For those who aim to win under technological conditions, the tree all culminates to the "Grand Idea." Overall, fans of cyberpunk should be very happy with the tribute that Firaxis pay with this particular scenario
The goal of this mode is different than traditional Civilization V instead of racing towards completing one of the win conditions, the different Steam Barons (that's actually what the leaders are called, by the way) need to beat the others in three of five conditions for five turns in order to be granted control of the League of Empires (were not making this up). That means its a race on multiple fronts to have the most land and airships; control the most Wonders, own the highest producing city; have the most social policies; or acquire the most grossing gold.
Even more surprising is the inclusion of new units. Firaxis opted to go the extra mile with Empires of the Smokey Skies, creating a large amount of new steampunk tanks, airships, and buildings to fit in-line with the alternate reality. We saw some ground units that looked like there were right out of an artists sketchbook, and sky fortresses loaded with biplanes that made our deepest steampunk dreams a reality. This is likely the most comprehensive scenario in Civilization history, and it stands toe-to-toe with some of the better full-blown modifications. It's the full package
Spies can also rig elections, bleed an enemy of resources via the art of sabotage
Airship aircraft carrier.![]()
There are two types of "Landship", and two types of Airship, and one appears to be a biplane aircraft carrier (hence the number to the right of the icon).
If they were embarked, they would have the embarkation icon shape.
And here we get a sneak peek of the Swedish civ.
(Stockholm and Helsinki seem no longer to be city states, wonder what will replace them...)
And it's neat to see Gustav having his own portrait on the wall!
I have to say, the scenario looks neat, original and exciting. Now just have to wait for 19th June.
Update: The Verge provides a Smoky Skies leaderscreen
http://www.theverge.com/gaming/2012...punk-land-and-airships-in-civ-vs-smokey-skies
Note the new aircraft type being produced in Dortmund.
![]()
That's some very strong firelight then. As an artist I'd have to say the apples turning that particular shade of orange seems unrealistic.
Anyway, the 1UP.com video has Sweden's national anthem, but it's based on the instrumental version, not the one with lyrics:
Link to video.