Temujin8k
Fluyts, Grand Vizier of Your Mind
Um, can you work on this without opening the game? Like, with a spreadsheet or something?
I can't open the console..
Even via Shift-~ ?
Um, can you work on this without opening the game? Like, with a spreadsheet or something?
I can't open the console..
Ah I knew there was a thread for this hiding somewhere. Just to let you know where I'm at, I've transferred the whole of my CNM+ onto the big map, or rather a spreadsheet that represents the big map. As you can see, with the map being so much bigger there are a lot of holes, but I'm having fun! There's also notes on cities for other noteworthy translations and possible relocations (while many of the cities can move, there aren't too many that would probably move in any given game - outside the ancient era at least). Feel free to add comments on top of this spreadsheet if you've any suggestions, otherwise I'll just keep plugging away.
Looks good so far. That's probably as good a starting point as any, can't wait to include this and then continue editing from there. Holes aren't too bad, we can still fill 2x2 areas with repeating names if it comes to that.Ah I knew there was a thread for this hiding somewhere. Just to let you know where I'm at, I've transferred the whole of my CNM+ onto the big map, or rather a spreadsheet that represents the big map. As you can see, with the map being so much bigger there are a lot of holes, but I'm having fun! There's also notes on cities for other noteworthy translations and possible relocations (while many of the cities can move, there aren't too many that would probably move in any given game - outside the ancient era at least). Feel free to add comments on top of this spreadsheet if you've any suggestions, otherwise I'll just keep plugging away.
Just made a copy of the original map with what I'd deem preferable cities highlighted, which is here. It's an odd task as obviously some cities that are very important are also very close by, and stretching across different eras of occupation also makes it a fairly hopeless job, but I think this should at least be food for thought and might help distinguish some of the less familiar areas like the Sahara or the Amazon. It does raise some interesting questions elsewhere: is Paris so important that its correct placement should inhibit Brussels from ever appearing? Is Tyre so important throughout all of history that we don't see Damascus? Is Luxor so important that we probably won't see Cairo? Etc etc etc... not just Babylon-Baghdad after all.
I don't think much to Thebes 1S tbh - it replaces and thus completely rules out Aswan (Syene/Yebu/Elephantine etc), arguably the second most important city of Upper Egypt and definitely the most important city of Upper Egypt in the modern era. I think rejigging the Nile to give Egypt more space at Nubia's expense makes more sense to me, as at the moment I'm finding it tricky to scrap together cities for many areas of Nubia and simultaneously pick cities to leave out in Egypt. Plus of the civs in the game Nubia was only ever controlled by Egypt (for a relatively short time) and England (for an even shorter time really, and as the southern part of their Egypt territory).
I notice that many tiles are assigned more than one city per tile depending on the language, especially in Anatolia. For me, it's only understandable for the very important ones, those that you get to see in almost every game (e.g. Babylon -> Baghdad). However, doing this for almost every city seems weird and lacks continuity.