davidlallen
Deity
As a concept, I definitely agree. The ruined buildings are great for the initial position, but become less "reasonable" as you rebuild.
I would set it up so that when you achieve "construction" tech, you get half ruined, half rebuilt buildings. Since construction is required for villages anyway, that means the villages will never show up "100% ruined", which is fine. Then maybe engineering, or maybe some later tech, would get rid of the ruined buildings altogether.
As actual images, I don't think the particular buildings you picked out fit quite right. As you said this is just an example. For the "partly ruined" ones, maybe something halfway between the actual ruined ones by woodelf, and the clean, modern ones you have here.
Today the same assortment of buildings appear in the city as the town. If you make any better graphics, I would prefer to keep them in sync. Or, if they continue to use all the same buildings, that would be fine too.
I would set it up so that when you achieve "construction" tech, you get half ruined, half rebuilt buildings. Since construction is required for villages anyway, that means the villages will never show up "100% ruined", which is fine. Then maybe engineering, or maybe some later tech, would get rid of the ruined buildings altogether.
As actual images, I don't think the particular buildings you picked out fit quite right. As you said this is just an example. For the "partly ruined" ones, maybe something halfway between the actual ruined ones by woodelf, and the clean, modern ones you have here.
Today the same assortment of buildings appear in the city as the town. If you make any better graphics, I would prefer to keep them in sync. Or, if they continue to use all the same buildings, that would be fine too.