Okay good. I also always found them strange/surprising but don't know enough about Argentine geography to dispute it. By the way your Argentina looks great with the new terrain types.
I'm guessing you didn't see the changes that he made (partly from my suggestions) on the next page. Here's the post with his final changes, with the inclusion of the Loa river, several Andean lakes near northern Chile & Bolivia, and several Patagonian lakes on the southern tip of the continent. It also includes the Santiago tile as a mountain that changes to a hill with the colonial era. I think I like the idea of blocking the Inca from the rest of South America until the colonial age, at which point multiple 'mountain passes' open up and allow more direct connection.My proposal is based in the changes that you guys (especially TJDowling) already discussed here, so it is about terrain features and resource allocation.
I'm guessing you didn't see the changes that he made (partly from my suggestions) on the next page. Here's the post with his final changes, with the inclusion of the Loa river, several Andean lakes near northern Chile & Bolivia, and several Patagonian lakes on the southern tip of the continent. It also includes the Santiago tile as a mountain that changes to a hill with the colonial era. I think I like the idea of blocking the Inca from the rest of South America until the colonial age, at which point multiple 'mountain passes' open up and allow more direct connection.
You also may want to update to the latest map branch. For example, I included a salt flat in northern Chile, likely in the same place you suggested.
Out of curiosity I googled this and I found a delightfully informative piece on how to make Iranian style rice (interestingly they mention that this style has remained since ancient times) https://explorepartsunknown.com/iran/how-to-make-rice-like-an-iranian/I apologise for a lack of useful sources, but I remember researching rice cultivation in ancient Persia and the time that's stuck in my head for when it was introduced is c. 1000BCE. Certainly by the conquests of Alexander rice was already an important crop further west in the Nile Delta.
I also remember looking up agricultural and rainfall maps and deciding that some of the tiles immediately west of the zagros should be grassland, and not plain, similar to how the caspian coast of Iran is represented with grassland
As a thought exercise, where else would you put this resource type?I also ran across peaches and oranges in Persia... and got me thinking... is there any "appetite" for adding citrus or another fruit along with bananas as an additional resource? I remember when I was making a map of potential spawning resources in Africa that peaches were especially prevalent in the Congo River basin (I marked them as bananas) and oranges are an important resource in a few regions of the world. Also, IIRC Leoreth mentioned that new resources might be welcome since adopting the limited effects resource rules.
For areas where there is currently no banana resource (assuming that in order to add a new resource rather than add variants) major areas for current production that I'm familiar with would be Florida and Southern California. Other areas with no banana that have citrus production that I'm not totally familiar with are circled on this map in purple.As a thought exercise, where else would you put this resource type?
There are multiple ways to go about this. I am not opposed to adding another health resource if justified. But another alternative would be graphical variants of the same resource, by renaming Banana to something more generic like Fruit. Right now graphical variants for resources do not exist, but in principle that should easily be possible. I want to give this a try sometime.
Hey Krieger, what you're doing in South America is amazing work, keep it up! Would it make sense to move Santiago's proposed location one tile north? It's IRL at the same latitude as Buenos Aires and Mendoza, and that way I think you get better use of land tiles (northern Chile is less crowded with cities).
As a thought exercise, where else would you put this resource type?
There are multiple ways to go about this. I am not opposed to adding another health resource if justified. But another alternative would be graphical variants of the same resource, by renaming Banana to something more generic like Fruit. Right now graphical variants for resources do not exist, but in principle that should easily be possible. I want to give this a try sometime.
You mean on a tile without a resource?Bananas are currently and deliberately a plantation resource, but other foods would make sense in an Orchard. Speaking of, it really is strange that you cannot grow straightup fruits in an orchard in this game.
Bananas are currently and deliberately a plantation resource, but other foods would make sense in an Orchard. Speaking of, it really is strange that you cannot grow straightup fruits in an orchard in this game.
Alternatively, fruits could service only one city per resource to make up for their commonality?Hm, fruits.
The game already has bananas (representing "jungle fruits", like cassioc as well).
Citrus, if the new map doesn't have it already, would represent "semi-arid fruits". If you have Realism Invictus' world map: there are also locations for the Citrus resource. I would expect them in California, 2 or 3 in the Northern Mediterranean (Spain/Provence, Levante), and finally in Southern China. For other areas, see the "citrus map" provided by TJDowling.
To represent "arid fruits", Dates/Figs sound like a good idea, unless that kind of stuff is supposed to grow in oases anyway. Another idea is the Coconut - before industrialization, Coconut Trees were a veritable resource not only for their fruits, but because nearly every aspect of the plant was possible to use for some benefit: Food, Wood, Fibers, Leaves, Alcohol...
About "northern fruits", as I would call apples/pears/plums/cherries, I'm less enthusiastic. Distributing an "apple" resource in the temperate northern hemisphere means, basically, that every civ always has access to a fruity health resource. In light of the resource distribution I see how this leads to an overabundance of resources.
So, let's say we could have these four fruit types in the game: Bananas, Palm tree, Citrus, Apples. [Only colonial empires would have more than two of those, I think?]
- First, the tile yields: Banana (+1F) Plantations (+3F) yield lots of food, which would be unchanged. Citrus (+1C) Orchards (+2C), I would think should yield similar results as Wine Orchards, no additional food. Cocos (+1F) Plantations (+1P +1C) would provide a bonus in all three aspects. Apple (+1C) Orchards (+1F) would not be spectacular, and it would be fully reasonable to build a city right on top. Or Farms, in the vassalage period.
- Second, the empire-wide distributed health: Could we pool their basic health benefit as "fruits", so that theoretically having 1 instance of each resource would count as "4 fruits" for the player cities to distribute among them? If that's not feasible, better not implement Cocos and Apples, I think. But if it is possible to lump all fruits together for the distribution, the same could also be done with "grains" (Rice, Wheat, Corn, Millet).
- Third, the building-specific benefits. Only Banana and Citrus would be suitable for a +1 health effect each, from the Pharmacy, I think. About Cocos and Apples, maybe re-introduce the Grocer? +1 currency for having the resource, and add some other resources to the Grocer as well? Olives, Sugar - dunno? With all the new resources coming, I think that nearly all building effects would need to be re-thought. Maybe even introducing production chains?