[Development Thread]WW1 Mod: Blood and Iron

Decided to stay in tonight and get some work done on the mod...



Besides working on buildings, I got about 80% of the units in - now it's just a matter of balancing them (as well as creating a lot more!). At least the code for the art is ready though.
 
Decided to stay in tonight and get some work done on the mod...



Besides working on buildings, I got about 80% of the units in - now it's just a matter of balancing them (as well as creating a lot more!). At least the code for the art is ready though.

Wow.You should stay in nights more! Excellent!:goodjob:
 
Wow very nice factory :yumyum:
 
These screen shots make me want to play this mod more & more!

Keep them coming, please!
 
Ahh, very nice! What is the word Firefly on the side there for though? That thing isn't carrying a 17 pounder is it? :p
 
Ahh, very nice! What is the word Firefly on the side there for though? That thing isn't carrying a 17 pounder is it? :p
Maybe the Machine Gun weighs 17 pounds?
 
Ahaha - yeah, the Whippet is definitely no Sherman 'Firefly' (for those of you without a sence of tank humor). Though it was fast for its time at a bristling 8+ mph, hense this one being nicknamed 'Firefly.'
 
Ahh, interesting! And I would not know about the Firefly really if I did not play Company of Heroes: Opposing Fronts in which it makes an appearance. (And now I have a nice Sherman "Firefly" wallpaper. :p)

Wolfshanze, maybe the whole thing weighs 17 pounds, compared to the monsters of WWII it sure looks like it could. :p
 
Ahh, interesting! And I would not know about the Firefly really if I did not play Company of Heroes: Opposing Fronts in which it makes an appearance. (And now I have a nice Sherman "Firefly" wallpaper. :p)

Wolfshanze, maybe the whole thing weighs 17 pounds, compared to the monsters of WWII it sure looks like it could. :p
Nope... don't think so... the tank surely sucked, but it was indeed a very large paper-weight.

See how much metal went into this thing... I think it weighs more then 17 pounds... but the MG may weight that much...

304px-WW1_British_light_tank.jpg
 
Got a lot done today- 3 new animations for some important units: Erhardt Armored Car, Charron Armored Car, and the French '75.'



All three have completely new animations - an extra that I've never done before is to animate the wheels on the armored cars. Now they spin when it drives. Also, they all have unique sounds.
 
Got a lot done today- 3 new animations for some important units: Erhardt Armored Car, Charron Armored Car, and the French '75.'



All three have completely new animations - an extra that I've never done before is to animate the wheels on the armored cars. Now they spin when it drives. Also, they all have unique sounds.

Ouuuch... You are making the wait even more painful! (oh, the sweet pain ;) ) :goodjob:
 
That sounds sweet, Smitty. Keep it up!
 
So, some ideas...

A unit when damaged has it's max and it's current HP reduced. Max HP goes down about half as fast as current HP.

A unit can be healed up to max HP in the standard way, but recovering max HP requires stripping max HP off another unit of the same type.

This means taking wounds on your unit requires industrial replacements, and you cannot just "heal up". You have to replace the dead citizens.

...

When you build "manpower heavy" units, have it strip food at a rate of 1 food per X production put into the unit. If you run out of food, your city shrinks a size and you refill the food pool to full.

This represents the men you are sending off to fight and die. Empires with lots of farm land and high initial population can produce lots of manpower. Empires with less can run out.

(Grainery like mechanics will be exploitable (grow, get half a bank of food, shrink eating food, then grow again), so don't include them.)

...

Something has to be done to represent the stupidity and slaughter of early combat. Unless there is a reason, player's won't suicide troops into enemy fortifications that are too strong to take.

Maybe units in trenches adjacent to each other fight each other automatically until you get better doctrines? Or maybe machine guns can "bombard" infantry until the infantry develop better doctrines?

There is the problem of "destroy your trenches, then fall back". If the opposition advances into the hole, they are without trenches themselves, and can be counter-attacked and killed easily. This doesn't match WWI tactics...

I guess the base trench can be "assumed", with the trench improvement reserved for more extensive trenchwork?

Ie:
Infantry: +50% defense vs infantry units (represents crude trenches)
Can do up to 5% collateral damage at 25% strength

Machine Gun: Grants +100% defense vs Infantry to Infantry in the same square. +100% attack vs Infantry.

Lower strength than Infantry.

Can do at most 30% damage attacking before withdraw and 10% collateral damage at 50% strength
Targets Infantry when attacking
(MG "attack" represents baiting the enemy to attack into your MG defenses)

Artillery: Can do at most 40% damage attacking before withdraw, and 40% collateral damage. Defends against other Artillery.

When a unit that "defends against X" is present, max damage rules are ignored -- the fight is to the death, unless one side or the other withdraws. Units that die when fighting "defends against X" units do not deal any collateral damage.

Tanks: Can do up to 15% collateral damage at 50% strength

Now your front lines will have MGs chewing up the opposing forces, representing the slaughter of early trench warfare. Techs will make infantry stronger and stronger against MG attack, representing "we attack enemy trenches right at MGs less, because we aren't idiots anymore".

What do you think?
 
I've been stranded for a couple days without internet access - Either way, I managed to get some stuff done:



I'm still working on the skin, but the model is done, and it turnout out well at only 805 polys.
 
I've been stranded for a couple days without internet access - Either way, I managed to get some stuff done:



I'm still working on the skin, but the model is done, and it turnout out well at only 805 polys.

Very-very nice!:goodjob:

Well, now that you have internet again, how about sharing some? You know, internet access can come and go, but what you share is ETERNAL! :D
 
Yeah amazingly detailed for 805 triangles - especially bottom of unit.

BTW i didn't knew Italy had tank in WW1
 
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