[Development Thread]WW1 Mod: Blood and Iron

I know this might not seem exciting, but I finally sat down and did some more XML - the majority of the code is done now. It still needs a lot of balancing and some other less than fun work, but all-in-all I'd say the XML is about 70% done.

I find that the most difficult to do actually (even though it's technically easier) - I would much rather just make graphics. The albatross looks cool by the way.
 
Awesome Albatros :)

Very good news with XML :)
It seems i would play this mod sooner than i expected:banana:
 
I´ll try to arrange my schedule for tonight soI have time to finish those infantry.

good work Smitty on the XML. I am really looking forward to a "playable" version, seeing all our pretty units in action ;)
 
Sounds good SeZ. I'm eagerly awaiting a playable alpha build as well.

Remember to ask me for things you need help with Smitty. And, in my Mech Route thread you can see a screenshot of the new ability to restrict units to movement on only roads and railroads ;)
 
Remember to ask me for things you need help with Smitty. And, in my Mech Route thread you can see a screenshot of the new ability to restrict units to movement on only roads and railroads ;)

This mech route thing sounds very interesting. On that note I'd like to declare my wish list for this mod.

In an industrial war, supply is the thing that decides the whole issue. The reason why you must present a front to the enemy, is to protect your supply lines. Without supplies, whole armies just melt away. I'd like to see a couple of supply units that, without them nearby, units take damage every turn.

For example, a railcar that moves only on rails can have a large supply radius, followed by a gas powered vehicle for roads with a smaller radius, and lastly a horse cart for those hard to reach areas that can supply a very small area. To function, each supply unit must be in the service radius of other supply units that are ultimately connected to the 'home base' where all supplies have their source.

All this will require some significant AI work. Once you guys have a playable version up I'd like to do some experiments along these lines.

Another thing I'd like to see modeled in a WWI mod, is the importance of air power for reconnaisance. Non-air based units should be pretty much blind, only seeing the square they are in. Artillery should require air units to remove the fog of war and decide where to bombard. Suprise build ups and attacks are important in WWI, especially in the early stages.

Anyway, can't wait for a playable version! :goodjob:
 
Ok, couldnt finish all things i wanted to.
can someone help me out, telling me which submachine gun the british used for their stormtroopers?
(have all stormtroopers except britain and usa... then i´ll do all the flamethrowers and then the ottoman unitrange and then we have all major factions completely playable :P)

furthermore, if you wanna get a feel for the massive suicidal battles taking place, watch some http://de.youtube.com/watch?v=BFhUD9Ap4G0&feature=related ... unbelieveable, this really happened :(

and here is a report from british soldiers about the battle of sommé: http://uk.geocities.com/vimy_ridge@btinternet.com/the_somme.htm

atually, trenchwarfare was absolutely mad :/
 
Yea SeZ, it was just hordes and hordes of soldiers rushing each other and usually being mowed down by machine-gun fire. Battles weren't really about tactics but instead about who had the most soldiers to throw at their enemy. Things only got worse with the Second World War.
 
Ok, couldnt finish all things i wanted to.
can someone help me out, telling me which submachine gun the british used for their stormtroopers?

I found your answer:

britgear2.jpg


1: The main infantry weapon of the British Army in the Great War was the short magazine Lee-Enfield rifle (SMLE), shown here with its bolt open, charger inserted, and the sling and breech cover attached. The 1907 pattern bayonet is beside it. 2: THe no. 3 Rifle grenade with its grenade charger beside it, 3: The later No. 36 rifle grenade was fired from the discharge cup; and 4: the No. 23 rifle grenade from a sheet steel device attached to the rifle by means of the bayonet.
Many other patterns of rifle were acquired and pressed into service from 1914 onwards. These included 5: the Canadian Ross Mark III, 6: the obsolete Lee-Enfield; 7: the Japanese Arisaka Type 38, 8: and the American manufactured p-14 shown here with a 1918 pattern telescopic sight and improved cheek pad.
There were many patterns of pistol in use from 1914-18 also, as well as several patterns or 'marks' of the regulation .455in Webley revolver. The most numerous of the Webleys was 9: the Mark VI. 10: base of a round for the Mark VII .303in ammunition, the standard service rifle and machine gun ammunitiion.


American Infantry - Summer 1918:
us1.jpg



You can find that and MUCH, MUCH MORE at this amazing site: http://www.redorchestragame.com/forum/showthread.php?t=17624
 
Ok, couldnt finish all things i wanted to.
can someone help me out, telling me which submachine gun the british used for their stormtroopers?

I don't think the entente powers had them. It was more of a last ditch effort by the Germans I think. They finally learned how to break the stalemate, but it was too late for them.
 
Something else I found:
Before Verdun, German infantry division had 4 regiments, Each regiment had 12 infantry companies and 1 machine gun company. By end of war, each regiment had 6 infantry and 2 machine gun companies, plus mortar and grenade platoons, and each division had additional machine gun battalion of 18 guns, plus an Assault company. All armies had the heavy machine gun, but not light machine guns. French and British adopted light machine guns, the French used the Chauchat in late 1915, the British used the US-made Lewis gun, followed by the Germans in mid-1916 who at first used captured Madsens (only 21 lbs) from Russians, then captured British Lewis gns (25 or31 lbs), then made their own Model 08/15 light machine gun (31 or 43 lbs) that was a modified Maxim with water-cooled barrel (40 lbs plus 83 lb mount) These heavily armed companies added the grenade launcher introduced in 1917.

WW1 Stormtrooper Tactics
 
I don't think the entente powers had them. It was more of a last ditch effort by the Germans I think. They finally learned how to break the stalemate, but it was too late for them.

By the time the machine pistol was brought into use by the germans, I think the entente powers felt that the war was basically over, so they probably weren't thinking that they needed such a thing. However, this game is always about alternate histories, so if things had gone differently the allies might have needed something like this. In that case, feel free to use your imagination! :)

I bet if they had needed this, it would have looked almost exactly like the german model.
 
For the record, the Americans had developed the Browning Automatic Rifle before the end of WWI (better known as the "BAR"), but refused to use it in the war, for fear it would fall into enemy hands and it's power be copied or used against the Americans. This same gun dominated many battles in WWII over 20 years later.

bar.jpg
 
That's a crazy video SeZereth. There's no rush if you can't finish everything right away - the fact that you're helping out is awesome enough.

For the US, you could give them the same light MG as the French - the Chauchat. Yes the US had the BAR, but it wasn't used (like Wolfshanze said). Maybe make an alternate version that used the BAR if you want to. Doesn't really matter.

Another idea I had after watching the video would be to give the infantries with the grenadier animations some sort of spade or shovel instead of the normal sword. It would be cool to see them fighting off other units with that. Don't know how often that would show up (since most of the units are ranged, not mele), but it would be cool.

@Shqype:
Thanks for the work on the routes mod, that's great news! That's an important piece of the SDK puzzle - now I have to start work on the railguns. Here's a quick WIP shot of the French 305mm 1906 Railway Gun:



@cephalo:
Though I agree with you that supplying an army is important, I don't think that adding that level of detail to the mod would be benneficial. When you get that detailed, things get to be so complicated they no longer are fun for the majority of people. Besides, the amount of code work required to get that to work (not to mention the AI code) is prohibitive - that effort could be better spent on things that are needed versus things that are more 'nice-to-haves.'
 
Smitty:
Today in Management class we learned what Skunkworks is, and I though of you, :lol:

You should check out that forum I posted, it has lots of pictures of all the main factions (Germans, French, British, US, Austro-Hungarian, Russian). I'm sure you have some use for it (or at least SeZ for creating the skins).
 
Another idea I had after watching the video would be to give the infantries with the grenadier animations some sort of spade or shovel instead of the normal sword. It would be cool to see them fighting off other units with that. Don't know how often that would show up (since most of the units are ranged, not mele), but it would be cool.

What's wrong with using a trench-knife?

Mark1right.jpg
 
What's wrong with using a trench-knife?

Mark1right.jpg

well the animation of the grenadier is a slashing not a piercing one, so a shovel makes sense (and they used them really for close combat!)
I´ll go for the lewis gun for british storm troopers and the chauchat for americans, thats fine... ottoman and austria get the german mp18.

(I still hope for a bayonette attack, so we can see some melee fights (please please please :D (perhaps one would only have to make the pikeman animation ompatible in 3dsmax??)
 
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