DG01 - Snake eye

Calendar would be quite useful to let use use the sugar and spice. That's two extra happy faces.

And who cares about undefended cities? No barbs can appear on that island and I highly doubt anyone has discovered Astronomy. That's the advantage of starting alone, you don't need a military.
 
got it

calendar would be good yes. Once we connect stone and iron, the situation should get better. there is also a whale way up north. I would like to settle there as well.

I guess we need to try and get optics soon to be able to meet others.
 
save

Pre-Turn
loading the game I am greeted by a strange message
'Never fight a land war in Asia'. I am wondering what this game is trying to tell us? Where is Asia. All I can see is a long
snake called our home and the only hostiles are some uncivilized barbarians?
our scout and warrior, that have been lazing about in the woods and hills are ordered to move in order to keep those fellows at bay
The Emperor inspects the land again and sees rich resources to be claimed, from gold to marble, even copper
They would help him get more wonders for sure

his followers demand the knowledge literature, even though the Emperor is highly suspicious of such added knowledge, his advisors
convince him to study this

The advisor also mentions the power of Great Prophets, and Technotitlan hires a priest to help find more of those mystified
people

1. 720AD
The Emperor is impressed with the work of his priest and hires a second one
people in Tlateloco are sacrificed to speed up the temple

2. 740AD
A new city called Golden Iron is added to the Empire, the emperor is very proud but his financial advisors
tell him about serious troubles. He asks his followers to study this properly, or they would end up as the next
sacrifices
One priest is asked to help Tenochtitlan to grow and stop searching for the Great Prophet

3. 760AD
The Emperor is very pleased to hear that his faith has spread to Gufnorkiopia, celebrations are held all around the land

The secrets of literature have found their way into the land, the Emperor orders up monotheism so that the faith can
be better organized and help makes the Empire an even better place

4. 780AD
The Emperor decides to add yet another grand building to his land and orders the citizens to work very hard on
the Great Library, now if only marble would have been connected

5. 800AD
some fishermen are now helping at Texcoco to get this city in better shape, fearing they might be sacrificed
for a granary in the near future

dg01820.jpg

upon hearing this news from his messengers, the Emperor is very proud, a feared leader all around the country yet cultured
but he swears whoever is the nation more cultured will have to face his wrath
monotheism is known now as well and the secrets of the calendar are ordered to be unlocked

6. 820AD
Hinduism is organized now, but the faith seems to have a huge impact on the economy
the fear of the fishermen comes true as sacrifices are made to finish the granary

7. 840AD
all the hard work of the the priests and engineers have paid off and the Great Prophet is born
dg01820b.jpg

He is asked to join the Capital to help preists and engineers. This is felt around the land as
the finances improve and the great library arrival time drops to 11 turns

8. 860AD
it has become very quiet all around the Empire

9. 880AD
the workers are working hard and the Emperor walks around restless in the palace awaiting news
so, he orders to whip a harbor in Teotihuacan, people there have been suffering unhealthiness long enough
and his is in a evil mood and ask to whip an aqueduct in Tlateloco as well

10. 900AD
Teotihuacan is now working on a work boat for the north while Tlateloco works on another settler
overall the Emperor is pleased with the progress of the last 2 centuries

the calendar will be ready in 3, the GL in 8
once we have the calendar, we can get more happiness
we generally need mroe workers as well for the time being
I would go for the national epic after GL in our capital for faster GP
 
Got it. I'll probably do as you suggested TheRat. The Great Libary should help us catching up a bit in science. Good call on starting it!
 
Inherited Turn: The sights of our lands please The Emporer. He is delighted to learn that a Libary with his favourite comic books gets assembled in Technotitlan. "Centzonuitznaua, or How i learned to turn my toune into a mace".
He is a bit suprised that we only have 9 citizen, while our happiness level would allow for 10. Who's been sacrificing behing his back again?!
*enter*

920AD: Some ungrateful citizen try to escape in a Work Boat. Naturally, they are stopped short and scheduled to be fed to the fish.
Hmm hanging Gardens would be sooo sweet to own... But we need workers. But the Emperor loves gardens to play hide and seek in, so what can i do?
Construction on Hanging Gardens[/s] starts.

940 AD: The Emporer is unavailable this turn as he is busy singing "Technotitlan dreaming" By the Mambas and Papayas. Hard times for those around him, as meaningful glances or comments about his taste or talent are frowned upon. Frowned upon, as in getting ones heart ripped out.

960 AD: We figure out how to make a Calendar. Next in line is the invention of the schedule, which sets the ground for a booming time thiefing industry. But that doesn't concern The Emperor. He wants his face on little pieces of gold, so that the underlings may always remember who is their lord. Research on Currency commences.
calendar8mf.jpg


980 AD: "The Great Libary has been built in a far away land!" Grrrr.... it better be far away! The Emporer doesn' take it lightly to be cheated out of his comic book collection!

1000 AD: We get ~250 Gold out of selling the half built libary to some real estate shark. Start a Worker.

1010 AD: "Chichen Itza has been built in a far away land!" Good thing we didn't shoot for that one. Paris is the abnormination of a village that built the Great Libary.

1020 AD: Worker Finishes in Technotitlan. I start the Great Epic. The Emporer needs to vent some frustration and puts the notorious slackers of Tecoco to the whip.

1030 AD: Settler gets ready in Tlatelolco. Start a (small) Libary. Forge is done in Texoco. Worker's next. Now what to do with that settler? Here is a suggestion, but it would also be possible to settle near the gold in the south:
spot5ez.jpg


1040 AD: The Eporer retreat to the winery with selected servants...

1050 AD: Currency comes in. Machinery is the next research goal, inspired by "Get up (i feel like being) a sex machine" by James brown. Oh, and we need it for Optics, which will allow caravels ;)
I stop here, but the Galley with the settler hasn't moved yet.


---------->The Save<----------​
 
Inherited Turn:[/B] Minor changes in cities.

1060(1) Hurry Courthouse in Gufnorkiopia.

1070(2) Start production of Library in Guf.

1080(3) Worker complete in Texcoco, start production of Courthouse.

1090(4) Calixtlahuaca founded. Start production of Granary, plan on letting Golden Iron build a work boat for it. Granary hurried in Tlaxcala. Library hurried in Gufnorkiopia.

1100(5) Library complete in Tlatelolco, start production on settler. Harbor begun in Gufnorkiopia, Forge in Tlaxcala (it will need the engineer). Courthouse hurried in Golden Iron.

1110(6) Uhm... It's 1120 now. Must have forgotten to report a turn. Oh well.

1120(7) National Epic complete in Tenochtitlan, start production of Work Boat. Hanging Gardens complete, start production of settler. Golden Iron starts building Work Boat.

1130(8) Work Boat complete in Tenochtitlan, start production of Settler.

1140(9) Nothing happens.

1150(10) Work Boat complete in Golden Iron, start production of Granary. Machinery researched, start research on Optics.

I've sent the Work Boats to their tiles, I know some people don't like any automation at all, but I hope this is ok.

Some ideas on where to place those Settlers (btw, they're a lot faster on roads than in boats):

Civ4ScreenShot0002.JPG

untitled.JPG

The save: View attachment 105675
 
Till said:
940 AD: The Emporer is unavailable this turn as he is busy singing "Technotitlan dreaming" By the Mambas and Papayas. Hard times for those around him, as meaningful glances or comments about his taste or talent are frowned upon. Frowned upon, as in getting ones heart ripped out.

:lol: :goodjob: Loved that song! :mischief: Although Jungle Safari from the Jungle Boys is pretty good too :scan:

Oh about our next city... I was thinking about grabbing more strategic resources... we still have unclaimed Copper in the north and wasn't there Marble as well? Although the city site you suggest looks pretty nice too :).

Roster:
Dimy - on deck
ThERat
Till - just played
Gufnork - up
 
Alt+D. It was changed to Till, the name gets changed if you open the save file in some matter. Don't remember the details, just seen it mentioned a few times. I was too lazy to call it something longer.
 
Gufnork said:
Alt+D. It was changed to Till, the name gets changed if you open the save file in some matter. Don't remember the details, just seen it mentioned a few times. I was too lazy to call it something longer.

yeah that's what happened in the Rat09 game, I apparently changed the name of the game to Dimy77. I think I double clicked on the save game file in explorer...civ4 launches automatically and opens the save. Thanks for the tip :)
 
ok, ATL-D, that's good, will use this in Rat09. Anyway, turnround is fast

unfortunately we didn't get the GL, bummer. I agree on settling in the north for the copper/marble. We would use that for wonders.
 
Turn 0 - 1150 AD:
Ahh...good to be back in the Emperor's seat... I overlook our Empire and notice some really bad architecture... oohh...I promise, by the end of my turn I'll find out the name of the Architect and whip some people for this!

image013.jpg


That's one horrible aquaduct!

Turn 1 - 1160 AD:
St. Paul is born in Tenochtitlan, he can discover Meditation for us but this tech is too cheap... we can research it ourselves in only 1 turn. I change research to Meditation and we should probably get Theology as free tech next turn.

Turn 2 - 1170 AD:
Meditation is discovered and we continue Optics, I check our Great Prophet and indeed, the free tech we get is Theology. I decide to go for it as this saves us 6 turns of research.
A settler is finished in Teotihuacan and I start a Hindu Monastery next.

Turn 3 - 1180 AD:
A Settler is finished in Tenochtitlan and I queue up 3 Archers to build. Another Settler is build in Tlatelolco and we start construction of a Courthouse there. We need more Courthouses so we can build the FP. A Courthouse is build in Texcoco and we start on a Library for more science output.

Turn 5 - 1200 AD:
The Hindu Monastery is finished in Teotihuacan. We need some more workers, so I start to build one there.

Turn 6 - 1210 AD:
Harbor finished in Gufnorkiopia, starting Forge.

Turn 7 - 1220 AD:
Optics is discovered, going for Devine Right, Islam is the only remaining religion not found yet and with two Shrines we might improve our Economy in the future....assuming we get the tech first... But maybe the new Emperor thinks differently and change this :).
The 3rd and final Archer is finished in Tenochtitlan, I start the construction of the Sistine Chapel, even if we don't get it it should still give us some much needed gold.

Turn 8 - 1230 AD:
We meet Cyrus of Persia... he is ahead of us in Score and has 4 techs we don't have... we only have Theology to offer... I trade Theology for Construction and 60 Gold and Open Borders with him. He's pleased with us.
Worker finished in Teotihuacan, start Caravel, we need two of those to try to circumnavigate the world.
Dimychicalpo founded in the jungle near the Sugar:

image014.jpg


I also copied our Score, Science and Financials in there.

Turn 9 - 1240 AD:
Ah... finally our informer returns with the name of that horrible architect who constructed that hideous Aquaduct... I decide to sacrifice him and all his family members to rush some much needed constructions. So here we go:
Whip 2 pop in Tlatelolco for Courthouse, whip 3 pop in Gufnorkiopia for Forge, whip 1 pop in Texcoco for the Library, 2 pop in Tlaxcala for Forge and last but not least... the Architect himself was hiding in Golden Iron, we whip him to rush the Granary.

Turn 10 - 1250 AD:
Start a market in Tlatelolco and Texcoco, a Hindu temple in Gufnorkiopia, a Lighthouse in Tlaxcala and Golden Iron.
The city of Xochicalco is founded near the Copper, Clams and Spices in the north and starts building a Lighthouse:

image015.jpg


The 3rd and last remaining settler is on it's way to the Marble resource in the far north:


image016.jpg


We might want to settler 1 south of the spot I indicated though, as that will allow the city to have the fishes and thus much needed food in it's workable tiles as well...
 
with this many cities, it is clear that our finances suffered.

What we might consider, is taking along missionaries with the caravels (yes, they can transport a 1-figure unit). As long as we have open borders, we could spread our faith. Would help our economy.

We have to be careful, once galleons are out, the AI doesn't hesitate to declare war and take some towns.
 
save

Pre-Turn
time for Rat the Emperor to reign for another 10 turns
start to sulk as Cyrus is not only ahead in score, but also in techs, all together 4 of them
we need to find the rest of the world to get some trading going
our captial is unhealthy and going for a very long build, which I think we can't afford (benefits are minimal)
swap for an aqueduct
Teotihuacan gets a scientist instead of an engineer, caravel still in 2
markets do not really benefit us at the moment, swap Tlateloco to a monastery for more science
(we always run high science not gold)
Texcoco goes for harbor (we got those 3 resources for +3 health), thus harbors are great
Gufnorkiopia to monastery for added science instead of happiness (it's really happy already)
swap some tiles and we make now -9gpt and research is down to 11 turns

we can actually spot some borders in the west
dg011250.jpg



1. 1260AD
It is Frederick as it turns out since he contacts us
looking at the trade screen I am happy to see that he is only up 3 techs, but down 3 as well
what's up with this guy, offering him 3 techs for 2, he doesn't want that even though it clearly in his favor
well, I end up giving him CoL and Theology for Feudalism and all his 40 gold
he turns pleased and we arrange Open borders as well

rush a lighthouse in Tlaxcala for 1 pop

2. 1270AD
1st caravel starts to sail eastwards
rush the monastery in Gufnorkiopia

3. 1280AD
2 monasteries are done, Gur now employs an engineer to get some more shields
our capital has grown to size 12 but is sick, lucky the aqueuct will soon be done
I drop off a wroker from the 2nd Island to the main island since there is little work left over there

4. 1290AD
our caravel in the east meets Louis, another of those arrogant fellows from the so called old world, he seems to fat as well, feisty guy
he isn't in the mood for trading, though he is up 4 techs and down only theology
no wonder he is so arrogant, he is leading in score :vomit:


civil rights has spread
whip the other caravel now, we need it faster, whip the harbor in Texcoco and a missionary as well

5. 1300AD
MM to try and get research down, since nobody know the tech, 5 more turns to go

6. 1310AD
somehow managed to drop research by 1 turn and the finance are improving as well

7. 1320AD
we meet Julius Caesar
he is merely up HBR, that's good and willing to agree for open borders
a barb warrior has pooped out from the fog, we defenitely need more military unit since the AI might also overrun us
beat the warrior with an archer that's next to it

8. 1330AD
Our Emperor gets a heart attack reading this
dg011330.jpg

:gripe: :mad:
it's just 1 turn before we got it as well, it's that French fat arrogant guy, we need to rid the world of him
spread our faith to Calix...
Northern Post is founded and our finances are in shambles
science down to 60%

Divine rights is in, gor for paper so that we can get PP soon for added income

9. 1340AD
check our trading situation
Frederick has the best offer giving us Civli service and HBR + 30g for Divine rights
nobody else wants to trade this round

10. 1350AD
against all odds, we get a a great marchant, what to do with him?
at the moment he would research paper for us, but thats a mere 4 turns away, maybe we wait for another tech
we can join him or send him on a mission, but that will take a long time
I vote to wait for him after paper is in

research again drops to 4 since our cities grew
I advise against whipping now since we want to grow, unless we reach happiness limit

we should try and send some missionaries up north to get border expansions
and we need more military, I only build 1 LB, that's not enough

finally I hope we can at least win the race for circumnavigation
dg011350.jpg
 
Got it. Wow finally contact! And we are doing ok considering the cirumstances. Better watch out for Louis, in almost every game i have been with him, he attacked me out of the blue at some point. I'll definitly concentrate on military and the economy during my turns.
I'll play later today, need to go now.
 
That merchant could take us out of our financial difficulties. Get one caravel to try and circumvent the world ASAP and another to bring the merchant to a big city on the other side of the world.

We need to whip up some courthouses in our resource outposts to the north as well.
 
Sorry for the delay. Real life interfered several times.

Inherited Turn:
Wow we really are poor.
*enter*

1360AD:
We meet a german galley with a Settler.I start a caravel for missionary transporting.

1370 AD:
Habor completes in Tlatelolco. Income at -3 now.
Hindu Monastery has completed in Tlaxcala. I order a Longbowman.
Meet the Incas. They are up Guilds and Paper and annoyed already. Damn.. guilds?!
Knights are already out there. He doesn't want open borders with us. Fair enough, we don't like you, either.
Who's next in line? Ah yes, cautious Mao from the Chinese says hello.He's up Drama and Engineering.
We could sell him Theology, but he's dead broke.

1380 AD:
Hindu Missionary is waiting in Teotihuacan. I order an longbowman. The Missionary waits for a caravel to drop by.

1390 AD:
We know how to make paper! Income is at +2 now and research set for the Printing Press.
Cyrus has beaten to to circumnavigation. :angry:
race0ya.jpg

Technotitlan finishes its market and i decide to go for the Spiral Minaret. +1 from every temple/monastry would be nice.
Cyrus is willing to trade his world map and 20 gold for paper. Um.. no. We were to first to research paper but still nobody wants to give us a tech.
Bummer.

1400 AD:
Aquaduct is ready in Texcoco. I start construction on Barracks. "Sistine Chapel has been built in a far away land!"


1410 AD:
Most powerful... is not us! I hate how it keeps renaming the game to Till. :crazyeye:
score5di.jpg



1420 AD:
Longbowman finishes in Teotihuacan. Start a maceman.

1430 AD:
Caravel is waiting in Tlatelolco. In lack of better choices i go for a market next.

1440 AD:
Barracks are ready in Texoco. Start maceman.
Courthouse completes in Calixtlahuaca. Start a forge.

1050 AD:
Golden Iron finishes a forge. I start a harbor but feel free to veto it.
Lighhouse completes in Xochicalco. Courthouse's next.
Hinduism spreads to Dimychicalco.
---------->The Save<----------​

Economy and power improved some, but still needs to be worked on. Sorry for the sub-par writeup. RL is crazy atm. :(
 
Inherited Turn: Switch production from Maceman to Temple in Texcoco (Astronomy is still a long time away and Macemen will be completly obselete by then). Switch from Harbor to Library in Golden Iron (health is a long way from being a problem).

1460AD(1) Switch to Beaurocracy. Shaves five turns off Spiral Minaret. Dump Missionary and put our Merchant on the Caravel. Start heading for Roman territory to get a trade mission going.

1470AD(2) We meet Genghis Khan. He's a part of the Huayna Capac/Louis XIV crew and demands that we stop trading with Cyrus. I tell him to f*** off. Maceman complete in Teotehuican, start production on Market. Longbowman complete in Tlaxcala, start production on Library. Send the missionary north, he'll get there quite fast since we have good infrastructure.

1480AD(3) Start production of Temple in Gufnorkiopia. Switch to Scientist since we have nothing important to build there. Deer connected.

1490AD(4) Printing Press researched, start researching Astronomy. This will allow us to start trading resources and our trade routes will give us a LOT more. Trade Paper + 90 gold for Music with Cyrus. This causes us to jump ahead of Louis in score. Take that!

1500AD(5) Temple complete in Texcoco, start production of Monastery. Caesar discovers Astronomy. He won't trade us his Ivory, but I let him have one of our many, many fishes for 4 gpt. Mainly to make friends. Trade Music+Paper for Guilds+80 gold. Hardly an even trade, but I think it's worth it. Trade Music+Paper for Engineering+60 gold. We get a little better relations with both for fair trading.

1505AD(6) We can trade Banking for Printing Press with Cyrus or Frederick. I trade with Frederick since he's a bit behind Cyrus. I do this so we can get Mercantilism. Since we're Spiritual, we can switch often. I also switch from Slavery to Caste System to be able to utilize our new specialists.

1510AD(7) Nothing happens.

1515AD(8) Nooooo! The bastard Mao has built the Spiral Minaret! Start production on bank, it is our shrine city after all. Library complete in Golden Iron, start production on Settler. We still have a great city spot and with Mertantilism+Caste system it will be an ok city from start. Hinduism spread in northern post. A border expansion means Marble and even more fish.

1520AD(9) Caesar demands Banking. All the alt+tabbing takes it's toll and the graphics goes haywire. I refuse to restart from autosave so I save. Then I can't start Civ IV. I'll fix it soon, but I'm not in the mood to do it right now. I'll just post the save. I wonder if I accepted Caesars demands.


I see two blocs forming. Confusianism vs. Buddhism. Caesar seems to be persuadable to join the Confusianism bloc and since we had traded with them early the Buddhism bloc disliked us. So I've tried my hardest to cultivate our relationships with Frederick, Cyrus and Caesar. I suggest we let our first conquest be Genghis. He's part of the Buddhism bloc, rather weak and close. Plus, his only neighbour is Cyrus which is on our side.

View attachment 106159
 
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