DG02 - A Fascist Variant Game

do we fight Monte or Germany first? I hope we do not get 2 wars at the same time. I fear Monte will attack us soon, but if we can hold them off while fighthing Germany, then it's fine.
 
I got it, but i might need some time to play. I have to prepare two exams at the same time and finish a projekt. :crazyeye:
In doubt, i will go for Monti first. We might lose a city to Fred due culture pressure, but we can always take it back later.
 
I think I might've overreacted a bit there - Fred should still be the target, just keep a few units over to defend against Monty. He's a fairly irrelevant power and a way behind in tech. If he attacks us, we can grab whatever that city is that is this side of Egyp (Texcoco?) and sit on it until he's willing to make peace. I think we're getting to the point where our military production outstrips the limit imposed by the variant so long as we keep cranking those units.
 
I hope i get to it tomorrow, else i might have to ask for a skip
a skip :lol: we only have 3 people in the roster, there isn't much to skip, you take your time, no hurry
 
Till you still there???
 
First of all, sorry for the extreme delay. I will have more time at the end of next week.
Inherited Turn:
Domestic:
I fire a merchant in Thermoplyae. Better let him work a cottage while we can affort it. 47 units are good for 11 cities. We have 10.
Foreign:
Trade spices for cows to Hati.
War:
Monti doesn't have open borders with Hati. If he declares, we have a very short border to defend.
*enter*

1:
Monti can't reach us by land, unless he gets more open borders. There are only two units in Texoco. He doesn't seem to be much of a threat. I send some units into German territory to find out how well they are defended. I like what i see.

2:
Printing press comes in. Research on Economics is next, in the hope that we get it before Hati does.

3:
Hati comes asking for Printing Press. No go, of course.

5:
I think we have enough units to dare a strike against Fred. I declare war. A worker near Essen gets a Spartan passport.

6:
Fred suicides a catapult on the stack that is heading for Berlin. A galley with a maceman and a catapult is heading for Thermoplyae. Better get some units up there...
While trying to figure out how many units are in Essen, i accidentaly attack with a knight. Against a fortified pike. And win! :D

7:
As expected, Fred lands a maceman and a catapult near Thermoplyae. A maceman is ready to great them and sends Fred's mace home packing. I can't do anthing about the catapult this turn. We might lose bananas for a turn. Big deal. A stray longbow near Berlin meets the business end of a Spartan mace.

8:
Huayna asks for Divine Right. Sure... we'll show it to you in due time... once we're done showing it to Fred, Monti and Hati. Just like the pansy he is, Fred destroys our banana plantation. What? Feeling like you can't compete with bananas, Fred? Mrs. Fred giving them funny looks? :p
The guilty catapult gets disassambled with a mace.

9:
Just when i thought i might be able to skip a turn in my report, Hati comes asking us to convert to her stupid religion. No go.
Ghandi offers Sugar for Sheep. I agree.

10:
Oh crap, Walata is under siege! I left it with only one longbowman. Stupid, stupid, stupid. :(
Catapult vs Longbowman 0:1
Maceman vs Longbowman 0:1
Musketeer vs Longbowman 0:1
:wow:
Only one catapult left! We might yet hold the city. I order the assault on Essen:
Maceman vs Longbow 0:1
Odds were way in our favour but what the heck, i've had more than enough luck this round, really can't complain.
Swordsman vs Longbowman 1:0
essen3ik.jpg

We take the city. it doesn't look like a keeper to me. I raze it. This frees up the units for a rescue mission to Walata.
Berlin is defended by 4 units. Tempting... i go for it!
Two suicide catapults lead the charge.
3 macemen take out 3 longbows. Only a pike remains. And I'm out of macemen to attac with. Darn. Our medic pike will have to do the job. Fingers crossed... *crack* fingers break. :cringe: We take the city, but i have to send a half dead maceman to finish, what the pike failed to do.
berling comes with granary, forge, academy and market. Nice!
Cologne is defended by only three guys as well. We have 53 units... argh what the hell, i go for it! The city falls and we lose a knight.
cologne6ed.jpg


We can trade printing press to hati. I didn't do it, because i am not sure, if it is worth it. Our economy is in tatters. I'm sorry, the war mongerer got the better of me. We could trade several resources for cash.

---------->The Save<----------​
 
great warmongering, this is what this game should be all about. Once Germany is done (how many cities are left?), we have a nice piece of land for us to really develop.
Then we can take on Monte before we have to face either Hatty or Gandhi.

What do you people think, which enemy should we go after first? I actually think for the big enemies, we should have cavalry in order to stand a chance.
 
Germany has 3 cities left, i think. If Monti still lacks open borders with Hati, we could hit him, without him being able to strike back. His lands would be awkward to defend in a war against Hati, though.
 
save

Pre-Turn
whip Globe Theatre in Thermopylae
MM and defeat a stray cat
military check 12 cities and 52 units, for those 3 more cities we need 15*4 = 60 units

1. 1305AD
we get another 2 units (54)
move onto 2 cities

IT we lose an LB to a musket, didn't expect that (53)

2. 1310AD
moving

IT we get economics, revolt to free market and go for chemistry = grenadiers

3. 1315AD
start to bomb Munich, now have 55 units

4. 1320AD
bomb and still do not attack because odds are just too bad

5.1325AD
German warrior and archer turn up at Athens
sacrifice 2 cats at Munich
then need to chose pretty careful
but defeat all 4 defenders and take Munich that comes with nice improvements :)

mil check: 13 cities and 55 units

6. 1330AD
march onto Frankfurt

7. 1335AD
defeat both units in the west

8. 1340AD
Berlin and Cologne come online and our income actually improves :)
Move on Frankfurt that is defended by only 2 units
defeat a settler pair in the south

9. 1345AD
Germany is pretty desperate and is actually willing to part with optics for peace
however, we simply need to crush them fast
bomb Frankfurt since we need to be careful with losses

start FP in Timbuktu

10. 1350AD
bomb defenses to 0%
lose a mace but take Frankfurt, only 1 city left now
Frankfurt has an academy too

stats: mil check: 14 cities and 63 units, so we can take the last city at will
we're actually #2 in military now

dg21350.jpg
 
Is it me? Looks like I get to polish of the germans and then try to fix up the economy. I seem to have missed all the fun, there :( :P
 
we have to think of the next possible victim and we may well go for India...They are close to our borders.
I would like us to get steel for cannons, they are so much more powerful than cats which we have a lot. I built a ton of cats during my turns since they are the key to taking cities.

By the way, if we hit #1 in military, I guess the 4 units per city rule will not stand any longer. Am I right to say that?
 
T1 - 1355 AD:

Whip a settler in Djenne to prevent Cyrus from poaching the ex-german territory.

T2 - 1360:

Whip a University in Nottingham - might as well make use of that starving citizen!

Delphi founded in former German lands.

T3 - 1365:

Monty pointlessly declares war on Fred. We manage to lose 2 knights, 2 catapults and a maceman (some of them rather improbably) in taking Hamburg, but finishing off Fred was worth it.
The city comes with a granary, forge, aqueduct and yet another academy.

We've got 62 military units and 16 cities, and have dropped to number 2 in soldiers, so we need more units before we can capture any more cities.

T4 - 1370:

Oh no! Realise I just founded a city! Sorry, I clearly wasn't paying enough attention there. There's a barbarian maceman nearby, I'll see if I can get him to raze it. Man, that was dumb of me :( Feel free to kick me in the (virtual) shins.

T7 - 1385:

What the hell kind of Barbarian refuses to raze an empty city?

T8 - 1390:

Heron the Great Engineer is born in Sparta. The only thing available to rush would be Oxford University, which seems a bit of a waste. He can help with Replaceable Parts, which might be better - I'll leave that for whoever follows me.

T9 - 1395:

Start Replaceable Parts research. Not a lot else happening, really.

All in all, I'm not very pleased with that turnset, what with not thinking about founding Delphi and all. Gah!
 

Attachments

nah, don't take it too hard, we are after all really following the goal to be 1 in military, how many units do we have now?
 
Sixty - odd, didn't count right at the end. I don't think we're still #1 in soldiers though - Hatty's still ahead of us there. We should build a bunch of grenadiers now that we've got Chemistry.
 
*cough* bump *cough*
 
I got it, but won't play before tomorrow. There is an exam tomorrow.
Edit: Exam's done, but i already had a few beers. I'll play tomorrow. ;)
 
Inherited Turn:
We actually have a few trade possibilities here. I don't think we'll have a lock on chemistry for long with all the peaceful builder civs still intact, so i decide to use our capital while we still have it.
Actually Cyrus already has Chemistry. High time to trade then:
Nationalism for Chemistry and 470 Gold from Ghandi
Optics, 1410 Gold and World Map for Chemistry from Hati.
We now have 1462 Gold, which allows us to turn research up a notch to 50%.
Caesar has neither bronze nor iron. He is so shafted. :D
Toku gets some corn for 6g/t. Is there a 10 or 20 turn lock on deals? I forgot. I hope it is 10, because i am about to trade with ghandi.
He also gets corn for 7g/t. Julius gets silk for 4g/t.
Income is at -32g/t now.
Since we got nationalism, we are required to revolt.
I switch from
"Hereditary Rule + Vassalage + Slavery + Theocracy" to
"Hereditary Rule + Nationhood + Slavery + Paganism"
Military count: 65 units equals 16 cities. No sweat, but no room for expansion, either.

*enter*

1:
Income at -26g/t now. Nice improvement. Whip an harbour in Thermo.

3:
I use the great engineer to research replaceable parts.

6:
Monti asks us to cancel all deal with Ghandi. Yeah...
The forbidden palace greatly helps our income.

7:
Replaceable parts comes in. I go after military tradition next.

8:
Timbuktu spawns a great scientist. I'll save him for the next player, as i don't feel like burning another GL on research.

10:
Ghandi finally submits to peer pressure and turns Hindu. Now Julius and us are the only ones, who don't follow Vishna.

We are not exactly king of production and military buildup is slow. It might even be worth to draft a few units. Our income went from abyssimal to very bad, but i reckon we'll get loot to finance our research soon. ;)

---------->The Save<----------​
 
good trades here :goodjob:

so who do we take on next? India? from the description it almost looks like it. Monte's land is pretty useless for us at the moment.
 
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