save
Pre-Turn
shift some units towards Rome's last city on our continent, it will take 3 turn for them to arrive and be able to attack
and then go for Egypt
1. 1812AD
moving on to Neapolis
2. 1814AD
Antium comes online and goes into a Roman revolt immediately, so much about no flips
take out a Roman infantry in the field
units next to Neapolis, next turn can attack and go after Egypt
3. 1816AD
take out 3 infantry in Neapolis for the loss of an artillery and raze the town
it's time to bite the bullet, make peace with Rome
they actually give me a city on the other continent and the WM
the moment of truth has come, declare on Hatty
take out a transport with 3 inf + settler in the south
IT a nailbiting turn, as Egypt attacks relentlessly, final tally 33:16 and around 10+ retreats on her side
the main attack happened at Byblos, where quite a few infantry are taken out
however, a small artillery/inf stack was taken out at former Neapolis
4. 1818AD
I do hope this initial attack mainly with Cav's and artillery has softened Egypt a bit
the scary thing is that they do have tanks around as well which did not attack cities yet
now it's our turn to mop up some wounded units there
take out a wounded stack of 8 with a lot of arty
take another stack of 15 units all at Byblos, lose 3 arty and an inf in the process
take out 2 cav's at Calcutta
spot a convoy of 3 transports + 1 destroyer in the west
manage to take out the destroyer but not the transports
Persia quickly filled the void we created at Neapolis
move a small stack into Egypt but there are tanks around, at least it will divert Egypt
pillage a cottage for 70gold
move a small stack towards Abydos in the south
IT only light attacks at Antium and our small stack there but with tanks
we go 3:1, I hope that Egypt is hurt already, this we will fight out until the bitter end
5. 1820AD
take out 1/3 transports, but 2 will be able to land unit near Rome
move towards Abydos in the south, and our small stack next to Turfan
most likely will be taken out
some minor skirmishes
6.1822AD
Hatty was dumb enough not to drop her units
sink the 2 remaining transports for another 8 units gone
we get the first offensive success as Abydos is razed for no loss
put more units into that stack now moving towards Asyut
Turfan has 4 defenders inside, if we can raze that city, it will be a bigger hurt for Egypt
game crashes as usual at this stage
bomb defenses to 0 and attack, win 3 on bad odds and infantry razes the city

that will hurt them, screenshot got lost somewhere
decide to get a little bolder and move a stack out of Byblos towards Memphis
IT well, our little stack gets almost wiped out, the price for razing Turfan
7. 1824AD
Antium is finally online but starving, whip a theatre there
climb the hill near Memphis and spot 6 defenders inside
thus take another small stack from Calcutta to attack from the north of Memphis
8. 1826AD
Rome is online now as well
whip theatre there and library in Antium
move a stack next to Memphis, one stack is 1 turn away
move next to Asyut as well and newly founded Buto
IT as expected we get attacked at Memphis and go 2:2
9. 1828AD
take Asyut without losses and move stack towards core
suicide 3 artillery and defeat 3 units and raze Buto which was on a hill
bomb defenses of Memphis to 0%
game crashes again
IT Gandhi wants open borders, yes, why not
10. 1830AD
time to attack Memphis
lose 3 arty and 1inf
the moment of glory
city comes with a shrine for more income
lux is at 20% and tanks come in 6 turns, I guess that will be the turn of the tide
with tanks we will steamroll all of them hopefully
We do have a city overseas for a start, we can stage attacks from there
a telling story
by the way, we are by far #1 in military now, so we don't need to bother about that when attacking cities.
We do have quite a few units in Byblos and Calcutta, leave it to you to use them for offense