DG02 - A Fascist Variant Game

Oh this is still the first round of play sets, you could have done 20 turns instead of 10, but that's alright. As for military goals...well...we're nicely surrounded by the top 3 AI! Gandhi, Hatshepsut and Victoria, so either one of them would be alright to start with (when we're ready). By the way...we still have a shot at the Iron city, is there a settler in production?
 
I see you concentrated on infrastructure. That never wrong, of course, but i don't think we can wait 44 turn until the granary is done. Edit: I confused Athens with Sparta. Still, the granary should be chopped or delayed in my opinion.
On danger of repeating myself, i urge to prepare for war. Currently i am leaning towards declaring on Victoria first. Her territory would complement ours nicely. If we go for hatshepsut first, we'll have hard to defend borders with Victoria. That and Hatshepsut is a very peaceful neighbour. I don't think she'd take advantage of most of our forces being employed in Britain.

Edit: The problem with Thermoplyae is that most resources can't be improved before calendar. We can't wait that long. We are currently 3CC on Monarch dificulty. Before anything else, we need more cities.
 
Till said:
I see you concentrated on infrastructure. That never wrong, of course, but i don't think we can wait 44 turn until the granary is done. Edit: I confused Athens with Sparta. Still, the granary should be chopped or delayed in my opinion.
On danger of repeating myself, i urge to prepare for war. Currently i am leaning towards declaring on Victoria first. Her territory would complement ours nicely. If we go for hatshepsut first, we'll have hard to defend borders with Victoria. That and Hatshepsut is a very peaceful neighbour. I don't think she'd take advantage of most of our forces being employed in Britain.

Edit: The problem with Thermoplyae is that most resources can't be improved before calendar. We can't wait that long. We are currently 3CC on Monarch dificulty. Before anything else, we need more cities.

I wanted to concentrated on economy for my turnset so the next few could concentrate on war. IMHO, I think we need a strong infrastructure so that we can support a vast army against one of our three neighbors. I hate to see our economy sink in the face of a prolonged war. :(

We will not actually take 44 turns to finish the granary; either the city will grow soon or we forest chop it.

We should try to get maybe one of our neighbors as ally (by adopting their religion) and hopefully having them help us in a war against the other neighbor.

Maybe I'm just not a wartime consiglieri...:)
 
Sorry for the delay on this, I was up in my other SG yesterday too, and completely forgot about this one - oops! I also managed to spend a while just now reading Adventure 3 reports rather than playing. Damn you Sulla!

*cough*

*goes to play the game*
 
IHT (600 BC):

We definitely need to get to some metal in order to do anything militarily. Swap Sparta to a settler (9 turns, less a chop that's due). Some more archers will be needed soon, too.

Turn 1 (580 BC):
Athens' border expands to include the copper. Yay! Huayana wants open borders, which I agree to.

Turn 2 (560 BC):
Genghis adopts organised religion, Fred's borders expand to the east of Hastings, kicking our scouting archer back into Vicky's territory. Meh.

dg01shot15lu.jpg


Checking out London - not a lot of military or too much development going on here. It's also a fair way away from other AI cities - methinks Vicky is a good target for our first agression. She controls a holy city too - we may not be allowed to adopt religion, but we can take advantage of free money, right?

Turn 3 (540 BC):
Maths researched. Start masonry - there's a chance we could get the pyramids still (would've been easier earlier, mind). HBR was the other option - why were we researching maths in the first place instead of military tech?

Turn 4 (520 BC):
Not a lot - just some scouting, start a cottage near Sparta.

Turn 6 (480 BC):
Sparta's settler completes, resumes its Library. Settler heads toward the iron. There's going to be a bit of overlap with Thermo, but it can't be helped.

Turn 7 (460 BC):
Start Agriculture.

Turn 8 (440 BC):

dg01shot20mr.jpg


Corinth founded. Connections to iron and copper begun. That's it for settlers for us now - everything else must be military. Open borders with Mansa and Caesar on request.

Turn 9 (420 BC):
Hinduism spreads to Sparta.

Turn 10 (400 BC):
Open borders with Fred. The only person we don't like is Genghis.
No English copper or iron seems to be connected.

Turn 12 (380 BC):
Agriculture's in, start construction on the grounds that we'll want cats, and elephants are generally better than horse archers.

Turn 13 (360 BC):
I decide to snag a couple of English workers and keep her off the copper. This could, however, turn out to be really dumb, but what the heck, we're Fascists here! Start an archer in Athens and rearrange its citizens to be more productive.

dg01shot33vh.jpg


Turn 14 (340 BC):
Move some units to harass Vicky. Whip up a barracks in Thermo (why I didn't think of that earlier, I've no idea).

Turn 16 (300 BC):
An english archer attacks Corinth, we promote to garisson II there. There's another heading for Athens - rearrange its worked tiles to get a defender out in time.

dg01shot41it.jpg


Turn 17 (280 BC):
Dang, the archer on vicky's pasture was killed (50/50 odds - daft move on my part). Our chariot on pillaging duty in the middle of her lands defeats an archer without taking a scratch, though :)
Sparta completes library, starts our first Phalanx for a golden age - wait, wrong game....

Turn 19 (240 BC):
Vicky's archer temporarily cuts off our copper supply, but I'm not worried - the iron's now online. confucianism FIDAL, Mali converts to Hinduism. Gandhi asks us to cancel our OB with Monty - I agree, since Monty's got even fewer points than us and is miles away.

Turn 20 (220 BC):
Athens' archer defeats Vicky's attack (why she didn't pillage the mine/threaten the workers I'm not sure) and promotes to garisson II. Phalanx complete in Sparta, heads south in the vague direction of either Nottingham or Hastings - I'll leave that decision for the next player. The chariot outside York could either be recalled to the front lines or used to check Vicky's not attaching that iron in the south - I'd favour the latter.

dg01shot53pc.jpg
 
YES! :D Excellent call Beef!
Hit them while the tech and city gap is still not that wide. If we can keep her copper and iron (Does she have horses?) disconnected, we should be fine.

temmage: Under other circumstances i would fully agree with you. It is the way to go, if you want to minimze the economic damge from going to war. In this game however,i don't think we had the time. We needed to hit an AI fast or our lack of cities would widen the gap and make war more and more difficult. Maybe i am wrong, of course. If the war with Victoria blows up in our face, i will take responsibility. ;)
 
Nabbing London would be tasty, for the shrine income (assuming she's built it - if not, we're not likely to opo many prophets to do it ourselves) and her iron is to the south of it.
The only potential problem I can see is that we'll upset her buddhist neighbour Fred. Still, having no stae religion makes it easy to keep relations just above neutral with most AIs, although it makes getting a strong ally pretty difficult without a long mutual military engagement.

Ordinarily I would have built up some military units before attacking, but as Till says, we need to get in there early with our choice of variant (and with the AI's advantages on Monarch - sticking with 4 cities wouldn't last us long), the opportunity to grab the two workers was too tempting to miss (we've now got at least one worker per city at quite an early stage - important with such poor terrain) and I had seen that she didn't have any spare military units on hand either. It also gave me the chance to keep her away from the metals (with any luck, at least :)) which should give us the edge.

In fact, the only AI with any non-horse military resource (I don't think Vicky has any horses - we can't make any use of ours without HBR, though) attached at the end of my turns was Fred with 2 coppers.

EDIT: Heh, forgot the save. Doh!
 
Great move, Beef! I'm going to add that to my list of "good things to do to piss off the AI." :)
 
Rules:

- We can make 3 settlers and thus build 4 cities, the rest of our empire will have to be build by conquest

- From 1 AD onwards: have 4 times as many military units as we have cities, if not at least one of our cities must be dedicated to building more units until we do.

- in addition to the new military rule... to avoid exploits, we are not allowed to build or capture a new city unless we have the required number of military units (razing cities, of course, is ok).

- Civics: We must adopt Police State, Nationhood, Slavery (allowed to upgrade to Emancipation when unhappiness about not having Emancipation hurt to much), State Property and Free Religion as soon as these come around.

- War and conquest is what we stand for. We might make a friend though and lock ourselves in a permanent alliance with one other Civ.

- The use of whipping is encouraged, especially in conquered cities.

- We’re not allowed to adopt a State Religion, nor spread a religion. But we are allowed to find a new religion if we happen to be the first to discover a tech that gives a religion.

Roster:

Dimy <-Getting ready
Till
ThERat
temmage
BeefontheBone <- Shed the first blood
Eozenig <- Your turn, mate!
 
great turns, beef 'o bone :goodjob: let the fighting begin
 
in order to get this moving, I suggest to skip Eozenig. He hasn't contributed much (if at all) ever since he wrote that he wants to participate. So, unless he confirms, I think let the Roster continue with Dimy.
 
Till said:
YES! :D Excellent call Beef!
Hit them while the tech and city gap is still not that wide. If we can keep her copper and iron (Does she have horses?) disconnected, we should be fine.

temmage: Under other circumstances i would fully agree with you. It is the way to go, if you want to minimze the economic damge from going to war. In this game however,i don't think we had the time. We needed to hit an AI fast or our lack of cities would widen the gap and make war more and more difficult. Maybe i am wrong, of course. If the war with Victoria blows up in our face, i will take responsibility. ;)

I totally understand what you're saying and perhaps I maybe wrong considering that I am the relatively newbie player here. :D


As for a war at this point, what are our objectives? Are we aiming for total elimination or to capture one or two key cities?

I haven't looked at the recent save file yet but I would think that the obvious choice would be to take the city linked to Victoria's metal resources. From then on though, I dont know whether we should proceed with the war or sue for peace so that we continue our economic/tech goals. Any thoughts on this?
 
Sorry guys :blush: You can take me out of the roster, I hardly have time for two SGs all things considered ~~
 
No problem. RL is like that sometimes. :)

Rules:

- We can make 3 settlers and thus build 4 cities, the rest of our empire will have to be build by conquest

- From 1 AD onwards: have 4 times as many military units as we have cities, if not at least one of our cities must be dedicated to building more units until we do.

- in addition to the new military rule... to avoid exploits, we are not allowed to build or capture a new city unless we have the required number of military units (razing cities, of course, is ok).

- Civics: We must adopt Police State, Nationhood, Slavery (allowed to upgrade to Emancipation when unhappiness about not having Emancipation hurt to much), State Property and Free Religion as soon as these come around.

- War and conquest is what we stand for. We might make a friend though and lock ourselves in a permanent alliance with one other Civ.

- The use of whipping is encouraged, especially in conquered cities.

- We&#8217;re not allowed to adopt a State Religion, nor spread a religion. But we are allowed to find a new religion if we happen to be the first to discover a tech that gives a religion.

Roster:

Dimy <- Your turn, mate!
Till <- getting ready
ThERat
temmage
BeefontheBone
 
Rotten luck :(
Fingers crossed that they fix the problems soon. Don't hesitate to give input in the mean time!
I got the game then. Will play tomorrow. Maybe a post in the "Out of pocket thread is in order"?
 
Inherited Turn:
After Beef's couragous step, i'll use my turns to get us an army strong enough to actually conquer something! :lol:
*enter*

1:
I'm not quite sure what to do with the Chariot next to york. York has walls, it would be suicide to attack. I'll use it as scout to keep Vic from connecting her iron and copper. (As far as that is possible) Our scouting Archer in India is recalled. We need everything we have against Vicy.

2:
Not much. Destroy a road but that's about it. There is no good passage to the english iron.

3:
Cyrus build the Great Lib. England is full of Archers now. It's getting hard for our chariot to harrass. The iron next to London is giving me nightmares. If it is connected, then we are up &%/ creek. Just can't reach it. The amount of chrashes i am getting is obscene. The map size seems to be very near the limit of what my pc can handle.

4:
Decide to circle around London. It'll take longer than heading straight for the iron, but this way we have a chance of actualyl making it.

5:
Swordsman finishes in Sparta. Finally some good units! Start another one. Athens builds a Phalanx.

6:
Holy smoke! Englad has two sources of copper! Plus one iron. For all i know, no copper is connected.

7:
Hati declares on Vicy! Go Hati! :D London is defended by a spearman and two archers.

8:
Vicy's iron is not connected! With hati breathing down her neck, i doubt either the copper nor the iron next to london will be connected. Nothingham and Hasting should be ours for the taking!

10:
Canterbury just south of London falls to hati. It was defended by two archers. I have been very careful with our units, in fact i didn't pick a single fight. We should have enough units for either Hastings or Nothingham now. Be careful with Sparta, it is growing but already at happiness max.


---------->The Save<----------​
 
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