Pre turn. Forces around Almarkh look strong. I can't envision the Mongols putting together a great force. Diplo shows they have no iron. Darhan is it!
We will take.
We are building a lot of military in west where we already have defenses. And no rax. But Sun Tzu in 1 so all is good. Will switch off of some military in west to increase productivity of conquests. Defenses can be provided from the Korean core.
Also, thinking revolt soon. Pyongyang and Cheju should be powerhouses. We need to get those hills mined. These are strong cities. We have a worker building a road to nowhere that won't help. Moving him along. Heck, we only have 12 workers total (not including slaves)! We need more.
One side note. Northern Sumerian city of Kisurra has iron in its borders. Sumeria just became a bit more powerful.
Goal - continue slooow war with Mongols while maybe picking a time to revolt and building infrastructure a bit. Getting ivory connected. Maybe get a galley out.
[0] 600AD
Get rid of clown at Seoul. Not needed because Seoul can't grow beyond 12. Paegam not growing beyond size 4 now. Switch Aqueduct to courthouse build, due in 1.
Manp'o worker building useless desert road. Pull off to irrigate better land.
Ulsan MDI build switched to galley. Our fishing village shouldn't build units.
Upgrade spear in Inch'on to pike for 30 gold - will move west.
Change orders on some other workers and builds.
IBT
Mongol sword slays a damaged sword.
Seoul Sun Tzu - knight
Namp'o pike -> temple
Pyongsang pike -> worker
Paegam courthouse -> worker
Buffalo galley -> harbor
[1] 610AD
Upgrade spear in Chonju for 30 gold.
One sword dies trying to kill evil Mongol Sword. 2nd kills with 1 hp loss.
Upgrade vet sword in Chicago for 30.
Upgrade vet sword in Miami for 30.
Upgrade spear in Chicago for 30
Upgrade sword in Atlanta for 30.
IBT
The Mongols come crawling asking for peace, but have nothing to offer. Ho hum...
Mongol sword surprisingly comes out of Darhan and attacks an MDI two tiles away as opposed to our troops right next to. The Mongol barbarian dies.
Kaesong MDI -> marketplace
[2] 620AD
At Darhan: Reg MDI vs Reg Spear - MDI redlines, but wins. Reg MDI vs Reg spear, wins and promotes! Darhan is ours - starts on courthouse.
Upgrade 3 swords at Almarikh
Move troops to gather near Almarikh for push into Mongolia. First target is horse outside of Karakorum.
IBT
Two Mongol swords and an archer approach. Without iron, we'll spend these troops soon enough.
Wonsan Knight -> Knight
Atlanta Pike -> Courthouse
Pyongsang worker -> Marketplace
Taejon MDI -> worker
Paegam worker -> Temple
[3] 630AD
Troop movement.
We have a trade route with Byzantines now. They have no luxes or money.
IBT
More Mongol troops! Mongol horseman, er Ancient cav attacks Almarikh, but retreats.
Ulsan galley -> galley
[4] 640 AD
The ivory is connected!
Vet MDI vs vet archer - win w/o scratch
Upg sword to MDI for 30
Vet MDI vs reg sword - loss w no damage
Vet MDI vs (now)vet sword - w/o damage and promotes!
Vet MDI vs redline ancient cav - win
Sumeria has Feudalism now.
IBT
Reg Mongol sword kills a vet MDI.
Seoul Knight -> Marketplace
Boston Trebuchet -> Library
Philly MDI -> worker
Taejon worker -> courthouse
[5] 650AD
Upg another sword -> MDI
Elite MDI vs Reg sword - wins.
Our forces of 8 MDIs and a pike follow into Mongolian territory.
IBT
Mongolian archer attacks and promotes a Reg MDI.
P'yongyang knight -> Knight
Hyangsan Knight -> Pike
[6] 660AD
Move two sets of forces farther into Mongolia.
Two more knights due next turn, so we'll go one more turn and then revolt.
IBT
Impressive mongolian force of one sword approaches. Oooh.
Wonsan Knight -> Knight's Templar (can be prebuild for Leo's)
Cheju Knight -> Knight
Seattle MDI -> Granary
[7] 670AD
Karakorum is size 3.
Vet Knight vs Reg sword - red line and retreats.
Vet MDI vs Reg (yellow sword) - red lines and wins - Mongolian greeting party disposed of.
Revolt time... time for some MM'ing to control happiness. 6 turns of anarchy.

Ouch our cities are a mess! There is going to be some starvation. We are going to lose some pop since we don't have lux (no MP in anarchy)
IBT
Mongolian ancient cav kills pike in one stack.
[8] 680AD
Elite MDI vs ancient cav - wins.
Attack of Tabriz: vet MDI vs reg spear - wins, vet MDI vs reg spear wins, vet MDI vs archer wins - Tabriz is ours

- starving...
First suicide galley sets out east of Hyangsan - no coast to be seen.
still at +12gpt due to MMing happiness with taxmen.
IBT
Mongolian archer pops out of Tatu and crosses the river for us. How nice.
1 resistor quelled in Tabriz.
Bye bye galley.
[9] 690AD
Attack of Ta-tu: vet MDI vs reg spear wins, vet MDI vs reg spear loses and promotes spear. Reg MDI vs now vet spear (at reg level.) Loses. Dangit, I want Ta-tu. Reg horseman vs spear retreats. Fine. I get the point.

Uber spear can heal one turn.
vet MDI attacks reg archer wins w/o a scratch.
Pillage Mongolian horses and... check diplo - Mongol now have no horses! Hah.
IBT
A fearsome Mongolia horseman comes from the north toward us, but does nothing.
[10] 30BC
Attack on Ta-tu round 2: Vet knight vs vet spear and Wins! Ta-tu is ours. :soldier: 1 resistor. Starts on library.
Damaged troops pour into Ta-tu to heal.
Trebuchet bombards horse, knocking off a hp.
Elite MDI vs reg horse - wins.
Troop movement toward Karakorum.
Comments:
War with Mongols is moving along. We have the troops to keep pushing on even while in anarchy. We have taken Darhan, Ta-tu,and Tabriz. Anarchy is causing happiness trouble. Watch growing cities to readjust entertainers and taxmen. Seoul and Wonsan at least are going to lose a population point. I am starving down our new Mongolian conquests as well. Once Karakorum is conquered a lot of cultural pressure will be gone.
In three turns we'll be out of anarchy. Continue build up of cities. Libraries, courthouses, in the west. Military or marketplaces in the east. Continue building galleys.
The Byzantines and Sumerians are poor and have nothing to trade for our ivory or furs. Sumeria still doesn't have our iron connected yet.
Once we are out of anarchy, let's get some workers enhancing Pyongyang by mining the hills. Also, adjust sliders. They are turned down since useless in anarchy anyhow.
Down with the Mongols