DGIT4-Maelstrom at Sea

Apologies for my absence guys, I had to reinstall my OS (win XP) on my pc and when I connected to the internet I suddenly picked up every virus known to man, I am working on getting the damn thing back up and running, I t just seems to be one problem after another.

I will be back, I just hope it's sooner rather than later.

Good luck guys.

SK.
 
SolarKnight said:
Apologies for my absence guys, I had to reinstall my OS (win XP) on my pc and when I connected to the internet I suddenly picked up every virus known to man, I am working on getting the damn thing back up and running, I t just seems to be one problem after another.

I will be back, I just hope it's sooner rather than later.

Good luck guys.

SK.

Ah the joys of installing XP. Same thing happened to me when I installed myself. Never had a virus on win98 for years. Clean install of XP, but left the firewall off before downloading windows updates and wham. Imagine my surprise when Nortons picked up the virus. FW was down maybe 5 minutes, tops. Thankfully it was only one virus and easily cleaned. Just keep that firewall on and AV up while downloading all the windows updates. Install them only when offline again. Rinse and repeat until the system is up to date and then configure the firewall and av for what you need. Original XP left the firewall off by default. With the latest updates its turned on automatically. But I use zone alarm instead and am behind a router now to boot. Anyhow good luck. We'll look forward to your return. :thumbsup:
 
750 bc
Switch Reykjavik(called Rey from here on out) to walls.

--eot1
Arabs want peace + map making. I tell them to shove it where the sun don't shine.
Arab archer attacks Spear in Rey, we win, left at 2 hp
Copenhagen Sword>Sword

--eot2
Arab archer defeats our elite sword and is redlined.
Trondheim Archer>Archer
Bergen Archer>Archer
Rey Walls>Catapult
English complete Great Wall.
Arabs complete Temple of Artemis
Spanish complete Hanging Gardens

--eot3
Arab archer attacks Vet archer. We win and left at full HP.

--eot4
Ottomans demand Horseback Riding. I'm in no position to argue.

--eot5
Forced to bump luxuries when Trondheim riots.
Gift Engalnd Writing.
Trade England Horseback, Philosophy, and Maps for Currency.(Not the best of deals).
Chinese will go to war with Arabs if we give Currency and Philosophy. I decide to accept to give the arabs two war fronts.
We get 260 gold from Mongols for Alphabet.
We get 160 gold from Russians for Philosophy.

--eot6
Palace Expansion, our first. I give us a nice floor.
Arabs begin to retreat forces.
Order restord in Trondheim.

--eot7
Pirates unsuccessfully attempt to sink a Curragh.
Trondheim Archer>Sword
Bergen Archer>Archer
Copenhagen Sword>Sword
Rey Catapult>Archer
I move a stack of units to take out Aden.

--eot8
Mongols demand Math. I give then some calculus so that we can keep breathing.
Arabs have swords :eek:

--eot9
Spain demands Currency :mad:
We are everyone's whipping boy now I guess.
Pirates sink a curragh.
Have Catapult bombard Aden-it failed.
2 of our vet archers take out Arab spears and we raze Arden.

--eot10
Arabs pick off our red lines and capture opur catapult. Doh(my fault, i moved the swords away and left only the archers guarding it.)
Bergen Walls>Archer
Intepid is lost at sea

550BC

Well, I roaded through the forest near Trondheim, razed Aden, got Currency, and got a couple of walls built. Arabs are minus a city, and I've begun to move our settler towards the open are where the rubble lies. However, there are a lot of Arab units hanging out near the rubble, at least 4 swords I'd say.
At best I think I broke even with these turns. I had to give away way too much tech. I'm interested to see what happens next. Hopefully we can settle in the open area before its gone. We have 3 swords ready and 2 more are a few turns away, plus a couple of archers.

And I'm still having trouble with zips, sorry.
 
Not a bad set of turns there Sandrock except for the cat loss. Ooops. We've damaged the Arabs a little. That's excellent. But they have swords. Well, that was expected anytime anyhow. It will be interesting to see what China and the Arabs do. I'll have to take a look at the save again, but we may not want to take that larger open spot right away and settle closer to the core for defense. I'll try and get another settler out as well. We'll need them to start grabbing some land.

Yeah, we're everyones tech whipping boy. Big surprise there. It was only a matter of time.

Got it. I should be able to play this out over the next couple days.

1)-Oblivion-
2)Blasphemous
3)SolarKnight <-- SKIP - computer problems
4)SandrockLQ <-- Just caused Abu a little pain
5)SpikeIt <-- Up
6)Smellincoffee <-- On Deck
7)alerum68 <-- autoskip
 
It looks like the AI hired new scientists: us. Only we work for free. :lol:
 
I suppose that as long as we don't lose any cities, we'll be ok in the short term. :spear:
 
Yeah, just play on the defensive and save up troops till we can attack another arab city.
 
Well we have a couple more cities, we're in the middle ages and we have enough troops to whack a couple Arab cities and settle for several more... the turn log:

Notes:
Researching CoL due in 6 at -1gpt. Our forces: 6 swords, 7 spear, 1 archer, 2 workers, 1 settler, plus two slaves.
Active deal with China - 15 turns on alliance vs. Arabs.

Arabs - have 446 gold, 13 cities, lack currency. Will deal a couple cities for peace. But alliance nixes that.
Ottomans - @war with Russia, 6 cities. Lack writing and currency.
English - 7 cities, even in tech, lack iron.
Mongols - 17! cities, 342 gold, lack writing and currency.
Spain - 8 cities, up Monarch, lack writing
Russia - @war with Ottomans, 14 cities, up CoL and Lit, lack Poly and Currency
China - 15 cities, lacks Map Making & Poly

Our culture is lousy as we have no temples, libraries, anything. Our cities are packed in. I'm not liking replacing Aden at the moment as Arab troops heading toward China will walk over anything we put there. I'm thinking use this settler to back in toward Chinan.

I want to be in the Middle Ages, not lose cities (we have troops to defend). Get a new city or two and set up for a switch to Monarchy. Remember Russia and Ottomans are scientific.

We're roading hills, but haven't mined hills already roaded. Plus we are working a number of grasslands which aren't improved.

[0] 550BC
First, up lux rate so Trondheim doesn't riot. CoL is now costing 4gpt. Lets trade.
Trade Currency to Russia for CoL, Lit and 40 gold. Welcome to the middle ages.
Trade Mongols Writing for 342 gold. (Hey, everyone is going to demand it anyways!)

Establish some embassies with our gold:
Spain (cost 131 gold) - Madrid is... impressive. 13spt, size 7, has Hanging Gardens, Colossus, and Oracle! A culture monster! 8 spears stand guard. Know the English.
Mongols (63 gold) - Karakorum size 2, 5spt, no iron, building a settler. Mongols will settler whole landmass to north if no one stops them. No fresh water though. Know the Ottomans.
Ottomans (43 gold) - Istanbul - size 1, building a spear. Only two spears as guard. No iron, no horses. Russia will overrun them.
We still have 766 gold left. I don't care about England for now.

We gift the Spanish writing. Aw shucks, we are so kind. We can have Monarchy for... MM, CoL, Lit, Philo, AND 529 gold. She's going to get these techs anyhow. And we get Monarchy now. And our money won't be all demanded out of us. Our money isn't of much value right now anyhow. I can pull off a tech for more money, but she'll just buy it elsewhere. If we push Ottomans or Russians into MA, we might even be able to use Monarchy to get a MA tech. I go ahead and pursue this ridiculous deal. Izzy is smiling in her new crown.

We'll push Ottomans into MA before they die, but not now. And Russia can research Poly for now as well.

Min research on Feudalism, due in 50 turns, at +14gpt.

Trondheim switched to settler due in 2. Switch Reykjavik from archer to sword and MM Trondheim and Rey so it builds in 4.

Okay, let's finally start. Let's see where Abu heads with those troops.

IBT
Abu moves a sword/spear combo next to Reykjavik. Sends archers toward China. China shows a spear toward the Arabs.

Oh, and we pretty up our palace a bit with some actual bricks.

[1] 530BC
Settler moved toward spot near Chinan. We clear our the sword/spear combo with no losses. Spear moves out to garrison the exposed sword. They'll take their chances agains an Arab damaged sword/archer combo across a river.

IBT
The arabs sacrifice 3 archers against a Chinese spear making him elite. Another Chinese spear comes into view. Arab sword/archer combo climb mountain next to Bergen.
Trondheim settler -> swordman
Copenhagen sword -> sword
workers finish roading hills.

[2] 510BC
Retreat sword/spear combo to heal. Move two workers to mine bg near Reykjavik (with backup), two slaves will road grassland we are working.

IBT
Russia comes calling for Polytheism. She's quite a bit bigger than us, but across the ocean. The only reason to give would be to see what tech she gets for MA. Hmmm. Okay, why not. No need for a 2nd war at the moment. And she drew Feudalism as the free tech. So much for the Ottomans now. Ouch.

Arab sword/archer pair heads to forest east of Bergen. Hmmm, looks like they want a go at Chinan. I may just keep this settler around for a bit. :) Spear climbs mountain. Arabs kill one Chinese spear.

[3] 490BC
We settle Oslo to our east, near Chinan and Copenhagen. It starts on walls.
DGIT4_490BC_Oslo.jpg


IBT
Other Chinese spear bites it. Arab sword starts heading back since its redlined. Spear and archer continue toward Chinan. Okay, Chinan may not be in the cards anytime soon.
Arab settler/spear/worker shows up heading toward Muscat - to send overseas?
Reykjavik sword->sword

[4] 470BC
Arab settler/spear/worker shows up heading toward Muscat - to send overseas?
Ottomans lost another city. Down to 5 - same size as us! Move two swords out of Reykjavik to mountain across river to south. From here I can see Arabs swords moving along.

IBT
Arab troops concentrate toward Chinan.
Bergen archer->spear.
Hmmm, didn't really think about this. Arab spear is on our iron. we should have defended it.

[5] 450BC
Send one vet sword against, and lose completely. Attacking spear on mountain isn't the best odds, but I don't want to lose our iron. Oh, that's right, what was I thinking. Archers. Send vet archer against. And win without damage. Hah! We'll let the archer sit there for now.

IBT
Fustat fell to the Chinese. Its now chinese owned!

[6] 430BC
Up Lux rate to 40% so Copenhagen doesn't riot. Some MM ups Trondheim growth rate and lets me drop lux rate back to 30%.
Move settler toward west near Arab spot.
Amazingly, if we weren't allied with the Chinese, we could grab at least 4 Arab cities in a peace deal.

IBT
Trondheim sword->worker
Copenhagen sword->worker

[7] 410BC
we can use some workers. Trade Map Making and 3 gold to China for two slaves.
Decide to switch Trondheim to settler.

IBT
Arab and Chinese troops skirmish. More Chinese swords on the scene.

[8] 390BC
Found Stockholm SW of Reykjavik still practically ICS, but we kind of need to. Starts on walls. Hopefully the Arabs won't see fit to start ignoring the Chinese for this. Its amusing how they have been ignoring us lately to deal with China.
Arabs settled city on landmass to the north in jungle.

IBT
More skirmishes. Arab sword in mountain just south of Stockholm. May just be passing through.
Copenhagen worker->sword
Reykjavik sword->spear

[9] 370BC
Nothing much.

IBT
Arab sword attacks from mountain across river to Stockholm and dies at the hand of our spear.
Spain and England sign a peace treaty.
English start Great Lighthouse, Mongols start MoM

[10] 350BC
Move swords west toward Stockholm for future advance. If we want we can trade a tech to China (Poly makes most sense) for all their gold - 154.

We have 5 turns left on our alliance with China. Arabs will settle and give up several cities including Muscat and Kufah, their northernmost cities (makes the most sense for our civ). We have 10 swords scattered here and there. My thinking is to use those swords to raze Damascus and/or Baghdad and then settle. We need some culture as our cities are becoming flip risks as we grow out. Once we settle, we should revolt into Monarchy. A war with China would be next, with China and Fustat as quick early targets.

Oh, keep an eye on the Ottomans. They are still holding their own against Russia, but if things go south on them, gift them to the MA. It might cheapen Feudalism or open up another deal.

DGIT4_350BC_Empire.jpg
 
SC is up next. Have fun!

1)-Oblivion- <-- On Deck
2)Blasphemous
3)SolarKnight <-- SKIP - computer problems
4)SandrockLQ
5)SpikeIt <-- Just played
6)Smellincoffee <-- Up
7)alerum68 <-- autoskip
 
No matter what, we shouldn't take cities we don't border with (or nearly border with) for peace... They're useless if we can't connect them up to the homeland. Anyway, I see we're doing well... If we do some more damage to them before we settle for peace we can gain alot from this war. :D
 
Good turns :goodjob:
Looking at the map, culture is quite important. I suggest we rush a couple of temples when we get into Monarchy, since we can cash rush then. We can get that money selling old techs to people like the Mongols, who i am surprised have learnt how to build roads yet.

I think the alliance was a pretty good idea, since a lot of Arabs have been fighting the Chinese instead of us.

SpikeIt said:
A war with China would be next, with China and Fustat as quick early targets.

I like that option - taking China would be a nice early target. I think Chinan is a bit more realistic ;)
 
Blasphemous said:
No matter what, we shouldn't take cities we don't border with (or nearly border with) for peace... They're useless if we can't connect them up to the homeland.

Normally I would agree. Kufah and Muscat are perfect for us as they are both on the northern part of the continent and would help keep a consistant front with the Arabs. Its important to raze Damascus and Baghdad as they are the closest Arab cities with cultural pressure, plus with those cities gone and some settlers pushed out we can grab a lot of land pushing southward, maybe split the Arabs from their southern luxuries and grabbing horses to boot, which we can then trade away for a number of turns.

But if we can get a couple junk cities thrown in, we can always gift or trade them to some strategic partner which we can use to force extra wars or gain extra allies. Plus if traded to a nation without any presence in our half of the world, we can always take them back easily without too much worry from retribution. :thumbsup:
 
-0blivion- said:
Looking at the map, culture is quite important. I suggest we rush a couple of temples when we get into Monarchy, since we can cash rush then. We can get that money selling old techs to people like the Mongols, who i am surprised have learnt how to build roads yet.

Yup, our culture is incredibly weak. At least the Chinese don't think its too important to rush culture in their western holdings. As for temples - agree 100%. Part of the reason I wanted to get Monarchy was to give us an outlet for our money. Although we can always rush temples in Despot. We'll lose a citizen and suffer some discontent, but the discontent is cancelled out for 20 turns by the temple effects. Regardless, its important we don't wait too much longer to get into Monarchy. Its value to our weak civ cannot be ignored. We can then mine some of our hills as it makes sense and get some extra value.

We have a lot of forest too which can be chopped. That will help rush things a bit.

As for the Mongols, hmm didn't check if they actually had roads yet! :lol: But if you leave them alone on a large land mass for long enough, its a given they can get quite large. Too bad they'll waste a lot of their advantages just being the incredible poor civ they always are. They are barely on the same land mass as the Russians and Ottomans, if only by a very thin chokepoint. Could make for some interesting times in the future.
 
Surprisingly, in this game unless we'll manage to get very large in the upcoming age, I would say we have to go Fascist ASAP... Fascism is pretty powerful for small to medium warring nations, and I'm guessing around when it comes in, that will just about be the way to describe us.
 
Got it, will play tomorrow after classes.
 
Sorry for the delay, but we had a bad rash of tornados in southeast Alabama last night, and were under various watches and warnings until late. Lightening was bad, so I had the computer unplugged. I don't trust surge protectors when something so expensive is at stake. :lol:

Summary
We've lost an ally, gained an enemy, and enemy soldiers are threatening our cities.

Turn 1- 330 BC
Our swords are ordered to rally in Stockholm. An Arabic sword has appeared on the hill above Kufah.

Turn 2- 310 BC
We have a settler. Where was I suppose to send him? Oh, right. Baghdad-bound. One of our swords is fortified in the forests below the second hill.

Turn 3- 290 BC
Four more Arabic swords appear. Our sword is dead. Well, he managed to redline one of the swords. We need to deal with this Arabic incursion before we can march onto Damascus and Baghdad. There are Arabic swords north of Baghdad, too. I decide to march on to Damascus, gambling that the Arabs will try for the column instead of our quaint little kingdom.

Turn 4- 270 BC
They do, but the Baghdad swords will, too, so our guys only outnumber the enemy swords nine to six.

Battle of the Damascus road, day one:
9 Arabic Losses
2 Viking Losses

Turn 5- 250 BC
Mongolians sign alliance with Arabs. Declare on us. Arabs refuse to give up any cities. Not Kufah, not Muscat, not even the outhouse behind the Arabian palace. Alliance with Chinese can be canceled now.

Battle of Damascus road,day two:
2 Viking losses
2 Arabic losses

With half our strength gone and some of our guys in the yellow, I decide to withdraw to Stockholm and get reinforcements.

Turn 6- 230 BC
Chinese cancel the alliance.

Turn 7- 210 BC
Chinese and Arabs declare peace. Four swordsmen approach Stockholm.

Turn 8- 190 BC
One sword approaches Stockholm, although I think he's trying to get the one worker that I was planning to move into the city. We kill the enemy sword.No leader.

Turn 9- 170 BC
Five Arabic swords a turn from threatening Stockholm. We have nine defenders, one worker, and two settlers in the city.

Turn 10- 150 BC
Three of those Arabic swords are patrolling the north border. One will attack Stockholm next turn. The other will attack Stockholm in two turns.

Next Player
I previewed the next turn to make sure I didn't leave you with any bad situations. Um...have fun. Yeah, that's it. Fun.
 

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Smellincoffee said:
Sorry for the delay, but we had a bad rash of tornados in southeast Alabama last night, and were under various watches and warnings until late. Lightening was bad, so I had the computer unplugged. I don't trust surge protectors when something so expensive is at stake. :lol:

The only thing a surge protector is after a lightening strike is a dead surge protector. Good move.

Aaargh. Stupid Mongols. I find it unlikely they'll brave the waters to send troops our way. No big deal there. But that alliance is likely the reason the Arabs won't settle for peace now. We'll have to raze another city or two to make them think about it. It looks like we're going to miss having China distracting Arab troops. We could always sign them up to another deal. :rolleyes:

That Mongol alliance is really bugging me. We were all set up to maybe take another city or two and settle so we could turn on China. Now we're stuck rebuffing the Arab advance and hoping China doesn't decide to swallow us up. Joy. Sounds like the perfect time to turn this over to Oblivion. :D

1)-Oblivion- <-- UP
2)Blasphemous <-- On Deck
3)SolarKnight <-- SKIP - computer problems
4)SandrockLQ
5)SpikeIt
6)Smellincoffee <-- Just Played
7)alerum68 <-- autoskip
 
You know, I have to laugh... We're in a tough spot. Maybe a bit tougher now. But yesterday I revisted my first solo emperor game that I started about, oh, 2-3 months ago. Given the pace my life affords me to play these games, I'm only somewhere in the 1400BC range. :lol: But I digress.

My situation: I'm Rome on a small landmass with Persia in the north and the Hittitites to my south. I was expanding at a fairly reasonable rate, had just planted my 4th city to Persia's 5 and the Hittites 5. Persia has both avail luxuries. Not a lot of decent land left actually, esp with Persia having a capital with two cows and two wheats. Anyhow, the thought process at that point being to find iron and take out Persia before immortals come in to play. Writing comes in and Mursilis decides he'd like to have it. First mistake right here as I tell Mursilis to shove it. Needless to say he declares war. :eek:

Promptly 7 Hittite warriors trek north to take out my just founded 4th city guarded by a lone warrior. Instead of even bothering to fortify with a 2nd sacrificia... er warrior, I justify it as a lost cause and let the warrior take the beating, hoping to kill off at least one attacker. One attacker bites it and that city is no more. Back in my roaded core of 3 (3!) cities, I start some archer builds to help defend. They approach my coastal city, defended by 2 warriors with one stack of 4 warriors and 2 lone warriors, all following the hills. I manage to put out 4 vet (I'm Rome, of course I have rax!) archers and a spear to fend them off, killing the archer stack. Stupidly, I forget to move my workers that turn (mistake #2) and the remaining two warriors manage to liberate them for me. My archers clear these out as well and the Hittite advance is over. For now. I'm happy I was able to reorg and quickly produce a small army quickly and handled the Hittites with relative ease.

Persia using the rubble of my razed city as brick stockpile, planted 3 more cities pretty much surrounding me, with a small path south to the Hittities. Persia is now a ring of cities on the coast around me. So, since the Hittites seem to be stunted although they refuse to sign peace, I focus on putting out a few more archers to take on Persia. With about 8 archers lined up and a couple spears, I'm about ready to attack when Persia just up and declares instead. :lol:

I kill off a couple Persian warriors and then send two stacks of archers toward Arbela (mistake #3). Two spears and a warrior take out both stacks. I did manage to raze the city with a spear(!). Um, hooray. Stupid me didn't bother to check what terrain Arbela was on. A hill of course! :cry:

So now my total force consists of 3 warriors a couple spears and 2 archers (at least my capital can spit them out every 2 turns). There are 3 Persian archers currently approaching and the Hitties decided to appear again with a couple war chariots and a warrior. The future does not look too bright. Amusingly, I did nab Philosophy first, and had to take iron working as my freebie since my only trading partners are Persia and the Hittites who won't trade with me. And lo and behold, there is not a speck of iron on our rock!

The point of this? None really. I'm getting creamed because of stupid errors, but the game is a blast. Just like I'm getting a kick out of our current game. We're in a tough spot and may not survive. But its a heck of a lot of fun. :thumbsup:
 
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