Diety Game #2: Crowded House

Y'know, holding onto Zimbabwe and the lighthouse would've been reeeeal useful with those galleys. They could've moved between the two cities in one turn, and stopped on those sea tiles.

And how are those northern tiles getting any water? I thought irrigation lost its effectiveness when disconnected from a fresh water source (prior to Electricity, that is)?
 
Hm, just tested it in PTW 1.27f, and you still keep the effects of irrigation even after disconnecting the water. Same is true in 1.29f vanilla, but when I first got the game, it was 1.09 vanilla, and when you disconnected the water, I was pretty sure that anything disconnected lost its extra food. I've just always assumed that to be true even after I patched, and never tested it out.

Knowing this sooner (y'know, like TWO YEARS AGO) would've allowed me to get a ton more shields in most of my games.
 
Nice work, BasketCase!!! :D

Can you update me on the peace/war side of things at the moment? I'm kinda getting confused as to who's at war with who in these insane times!!! :crazyeye: :lol:
 
Uhh....insane is just about right....

Problem is, I don't have embassies with everybody, so I can't be sure of the exact state of the world at the moment (aside from which, the Diplomacy screen only shows 8 civs at a time, making it even more difficult to keep tabs on things).

Right now, I'm at war against Persia. The Zulus are at war against the English. The Romans and Celts fought at least once, because a couple of their cities have changed hands. Most of the other wars I know of are ones where some random civ declared on me and then agreed to peace 10 turns later after never having sent a single unit against me.
 
Simple way to get the diplo screen down to 7 civs... :ar15:
Anyways good job so far... I can't quite believe you've made it this far as I have just started playing on emperor recently.. This is inspirational (I know that's not quite the word I want but it will do).
:rockon:
 
Nice story. I just love those pictures!
 
Unfortunately, the joke-generating part of my brain was asleep for the last couple of days. Hence the delay with my next update.


Nothing much is happening right now anyway. I build a settler and send him north to found the city of Troy, one tile south of where Berlin used to be. My trade agreement with Egypt expires, but I don't renew it because now I can get what I was trading for (furs) on my own:

Game2_Image68_North.JPG



I finish research on Gunpowder, and I go from a defense of 3 (Hoplite) to 4 (Musketman) for triple the cost. :mad: Oh, the extortionate price of progress....

Shortly afterwards, the citizens get rowdy, demand crazy stuff like voting rights, and just generally go nuts. I draw six turns of anarchy. At the end of which, the Greek nation becomes a Republic, and goes from 187 commerce a turn to something like 330. My research speed nearly doubles. Houston, we have liftoff!

Game2_Image67_Gag.JPG


Persia gives me 10 gold per turn in exchange for peace.

The Zulus build a new city where their capital used to be before I sacked it. Two turns later a stack of English troops comes along and sacks it again. :lol:

The Celts are now down to one city. Rome is getting to be the (other) runaway civ this game.

Persia declares war on the English.

A little later, I notice the two eastern Egyptian cities are suddenly Roman cities. I actually don't have a good idea when all these various conquests occurred. When did the Romans and Celts conquer cities off each other? When did Egypt and Rome go to war?? I haven't been paying attention. :)

It's 1435 AD.
 
Wow, 1435 and still in the Middle Ages. I usually am in the Industrail Ages.

Guess you really know how to drop the tech pace. :lol: Can you show a minimap? :mischief:
 
The tech pace is slow cause everyone's tiny and/or at war.
Or it COULD be Basket's extraordinary skill.
Wait...Naah. :bday: wait wrong smilie :mischief:
 
HEY!!! :)

Okay, okay, I'll let it slide this time--but mostly because I'm not a moderator.

The normal number of civs for a Tiny map is 4. Instead of 4 civs researching stuff, this game started with 16 civs with one-fourth the available land per civ, therefore one-fourth the research speed. Also more duplication, with 4 times as many civs climbing the tree.


Current world map:

Game2_Image69_WorldMap.JPG
 
Why don't you disconnect your saltpeter? Then you can't build muskets...

Is that feasible?
 
Ah, the Romans will probably run away. That's what they've been doing most of the game it seems! :banana:
 
The tiny map, the 16 civs, the Monty Python pics, the hilarious talking units, and your amazing skill make this a great read!
 
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