Diplo for D'nut

Only if we find out that scout is the most important person in this universe and that he will break the vortex.

What if we get caught? Can MIA break the peace?
 
Why don't we pay for half of Donuts steal? Then if they get caught they are really in our corner.
 
PM from Kuningas
Kuningas said:
Tubby Rower said:
We have a few questions for ya.

1. How much time do you have left on your treaty with TNT?
2. Are you doing the demonstrations on the front?
3. Can you see any TNT units? If so, how many and what type?
4. What are you researching and how long until completion?

1. We haven't any active treaties with TNT. It's undoubt TNT would declare war on us. Although we may in the future.

2. I don't quite understand the question. English is not my mother language.

3. Near gems town there is 3 reg pikes and an veteran immortal.

4. Theology due in 8-10 turns.

Worker has been sent payment for the dyes. For the spices deal I think we won't want to continue it. I contact Internal Affairs consult of Doughnutia, and do ask him.

Little birds told me, you were discussing peace with TNT. How long time do you plan to be in war? Until TNT's total destruction? :nuke:

President Kuningas of the independent republic of Doughnutia.
 
so we got a slave for the dyes.... if they were in dire need for the dyes, then why would they want to discontinue the spices ???
 
We need to drag them into the war ASAP. It is turning into a slug-fest and if they wan't TNT gone, we will bleed ourselves white trying it on our own. On the flip side, if we go for peace with TNT EVRYONE in the game will be upset with us for one reason or another.
 
If you guys can draw them into a 20-turn alliance that would be great. If you can't, then we'll probably go for peace in about ten-fifteen turns.
 
From Kuningas.

We have concluded that we wish to extend deal of 15gpt for spices to turn 140. Is it fine?

President kuningas of the independent republic of Doughnutia

I'll reply with an answer and then ask for a 20-turn alliance along with the spices. (maybe with a price break?)
 
I just bet they were trying to sneak a settler in there to claim the spices... and the presence of Tubby Rower (the MDI version) disuaded them from that ambition.

As for an alliance... I'll leave it to the team to decide. 15gp or a MA v. TNT would be fine by me... though we can do a pretty good bit with 15gpt.
 
Great conversation with Robi tonight. I will fill in the rest but wanted to get this up.
Spoiler :
Whomp says:
any mtdg business?
Rob says:
as for the mtdg we don't know whats happened to nobody
Whomp says:
i saw him temporarily today
Whomp says:
but he went offline
Rob says:
as for our warrior he has just been eploring your continent in the unclaimed areas, not that there is many left now
Rob says:
exploring
Whomp says:
we were wondering where he came from
Whomp says:
kind of like wow
Rob says:
we dropped him off down south like 25 turns ago
Whomp says:
that boy's got a few promotions
Rob says:
barbs, lots and lots of barbs
Whomp says:

Whomp says:
it would be tough to beat a immortal
Whomp says:
we are very secure and will be making some moves on TNT from the cities and possibly a end around
Rob says:
actually we had a warrior who beat 2 warriors, a spear and 2 horses from TNT before just losing to a third horseman
Rob says:
we've lost more units to barbs then to TNT
Whomp says:
that's funny
Whomp says:
what were they attacking with a spear for?
Rob says:
who knows? this is TNT after all
Rob says:
they also tried to take us head on with there immortals when they knew we had a speed advantage
Whomp says:
they've done some curious things.
Rob says:
if i had to say one think about donsigs tactics, its that they lacked creativity and imagination

Whomp says:
they had a stack and it went away
Rob says:
he is trying to suck you in
Whomp says:
we were trying to suck them in
Rob says:
they tried that a few times with us
Whomp says:
left the pikes but no immortals
Rob says:
they want you to commit with your gallics, then pick you off with horses standing behind them
Whomp says:
we haven't seen horses
Rob says:
any other tactical advise?

Rob says:
they are there
Rob says:
they just want you to think they don't have them
Whomp says:
i think we need to take some units and land on their coastal cities
Rob says:
boy i wish i could join your team for about 20 turns
Whomp says:

Rob says:
i had donsig in knots by the end of our war
Whomp says:
you guy's even considering taking them on again
Rob says:
we need to rebuild our army into a force again
Rob says:
which will be soon, within 20 turns

Whomp says:
disbanding sucks
Rob says:
or so
Rob says:
not disbanding just haven't build a single military unit since the war ended so we are streched in protecting all our new cities
Rob says:
and we have an extra 8 or 9 cities
Whomp says:
that's good
Whomp says:
It will be nice to see you get back in the mix
Whomp says:
i wonder how much we've hurt tnt
Rob says:
not too much yet, but one good thurst will break them, they are on the edge
Whomp says:
research wise it's got to be a crusher
Rob says:
we will have theology in around 5 turns to send you
Whomp says:
cool. i can't remember where we're at...scout leaves great logs if you want me to check
Rob says:
it ok, i know we are behind you
Whomp says:
we'd love to have you join us but you need to protect those cities.
Rob says:
well if you need any military advise im your man
Whomp says:
i think we have a lux coming to you
Whomp says:
ok well tell me all you know
Whomp says:

Rob says:
well this is what i would do... drum roll
Rob says:
1. hit the pikes but leave about 4 gallics behind, this will draw out there horses and then you can pick them off
Rob says:
2. at the same time land near carpetbomb with about 6 units, if you can take carpetbomb, then you can sweep southward along there western border, they have 5 cities with minimal protection there
Rob says:
3. land about another 6 units in the jungle and head west, they have a group of 4 cities in the jungle bringing back gems and spices, cut them off from the core cities then then head for dancing banana where they should meet up with group one if all goes well
Rob says:
even if you don't fully succeed TNT will be in tatters and a second build up would definately finish them off

Rob says:
are you writing this down
:yup:
Whomp says:
i like it
Rob says:
your look at around 20 units in total for the assult
Rob says:
but if you can spare them you should be able to finish them in one go
Rob says:
i should say 20 units plus boats
Whomp says:
our city is on a hill with walls so they can attack all they want.
Whomp says:
we have plenty of units ready to roll
Whomp says:
and more coming
Whomp says:
i think the next move will be 2 and 3
Rob says:
trust me most of there army is pikes, and most of it is concentrated in the centre. A 3 pronged attack will definately give you a clear run at there outlying cities. The middle 4 would be the hardest to crack, but if you get the rest then its only a matter of time
Whomp says:
they'd be screwed if we cut off the luxs
Rob says:
absoluely
Whomp says:
and the iron is secure but they'd have to move if we head west
Rob says:
like i said donsig tend to think one dimensionally, that how i out flanked him and razed 2 of their cities while keeping his main force stuck on the edge of the jungle
Whomp says:
would you head to the middle of the jungle our the eastern edge and head west?
Rob says:
no idea, thats up to kuningas, but since there is not many open spaces left he will probably go east and get picked up by our boat
Whomp says:
i meant our guys
Rob says:
oh oops
Rob says:
on sec i'll load up the game so i get the position right
Rob says:
ok
Rob says:
if you follow the coast from furbombs rubble you will come across a fish on the coast
Rob says:
land on the square sw of the fish.
Rob says:
that is out of there visual range. from there if your gallics head west the south west you will be on the doorstep of there city (we can't see the name
Rob says:
this city is the connecting hub to all the cities in the jungle bring back luxs

Whomp says:

Whomp says:
you guys are going to need to get some of the spoils
Rob says:
if your 2nd team hit carpetbomb at the same time you can cut off there only ivory lux and leave them with no luxs
Whomp says:
protect your MIA coast and we'll make it easy for you
Rob says:
don't worry we can take the jungle cities, just need a few turns to build up the army again
Rob says:
if you follow my plan you wont fail
Whomp says:
we're ready. we have the beach head secured so they have to pay attention to that
Rob says:
for sure. i would say 75 % of the army is pikes, with about 4 or 5 horses and about 6 or 7 immos. If you can draw the horses in like i said with your first group you will pretty much wipe them all out leaving them without a 2MP unit

Whomp says:
i wonder if they'll try to upgrade to knights
Rob says:
its an expensive upgrade
Rob says:
if they do they would only have 1 or 2
Whomp says:
and they can't handbuild them very fast
Whomp says:
maybe...maybe 5 turns in the capital
Whomp says:
and it's got a lot of flood plains
Rob says:
well one unit can only do so much
Whomp says:
right
Rob says:
and the other thing with the plan, they will see the carpetbomb attack coming, so use that to camoflage the jungle attack which they wont see until your on top of their city there

 
I'm going to leave that one up to our diplomatic corps.
 
Whomp there appears to be some ilicit intel for another game in the first few lines of chat. You might want to delete those ;)
 
Tubby Rower said:
Whomp there appears to be some ilicit intel for another game in the first few lines of chat. You might want to delete those ;)
Oops. :blush: Umm...well at least it didn't include my worker siege of Tubbyville. Berry intavesting game. Lots of big name players getting dogpiled.
 
in my inbox today
We are interested in an alliance. Killercane will contact you.

MIA had exploring warrior 40 turns in our continent. We decided to send warrior to the green continent. Is warrior allowed to move north or do you wish to keep your borders closed? Of course we respect cultural borders.

President kuningas of the independent republic of Doughnutia
 
let's let their warrior through and they can return us the favor after the war is over
 
price of admission should be that they give us thier TM when they get Nav or, well, what's the other tech that allows map trading? :)
 
ooo.. or WM would even be better. I'll bring that up to Kuningas but I'm not sure he'll talk to me since I declared on him in the mega Pitboss game. I hope he doesn't hold grudges. After all GeorgeOP (D'nut) declared on him first.
 
Well, the point is that, by allowing them access to our land, they will be able to map out our cities. Later in the game, they will be able investigate any city that they have found. Therefore, it would be an equitable trade if they gave us thier TM. WM is probably a bit much.
 
Sent 41 seconds ago
Tubby Rower said:
Kuningas said:
We are interested in an alliance. Killercane will contact you.

MIA had exploring warrior 40 turns in our continent. We decided to send warrior to the green continent. Is warrior allowed to move north or do you wish to keep your borders closed? Of course we respect cultural borders.

President kuningas of the independent republic of Doughnutia
We'll allow your scout to continue wherever he'd like to go. He really just surprised us. In exchange, once we get to the tech that enables map trading, we would like to get your territory map. We feel this is an equitable trade since you'll have free access to scout in our lands.

When do you expect to declare on TNT?

Thanks

Tubby
 
I just had a pleasant chat with killercane this evening.

Spoiler :
casey j says:
whats up buddy
scoutsout says:
evenin'!
scoutsout says:
I just got done playing SGOTM...
scoutsout says:
how goes?
casey j says:
good bout to go out on the town
scoutsout says:
BTW - we got the gold and Theology Kuningas sent along...
scoutsout says:
Are you headed out pretty soon?
casey j says:
no she is on her thrid outfit, it usually takes about 6 changes of clothes
scoutsout says:
ah
casey j says:
whats up
casey j says:
where are you btw
casey j says:
location wise
scoutsout says:
not a whole lot... I'm in Florida. You?
casey j says:
tn
scoutsout says:
cool.
scoutsout says:
So you guys are going to start in on TNT pretty soon?
casey j says:
very soon
casey j says:
what part of florida
casey j says:
ver very soon
scoutsout says:
Jacksonville at the moment.
scoutsout says:
Perhaps we could chat later this weekend and compare notes?
scoutsout says:
Maybe get Whomp and Robi D in on the chat?
casey j says:
sure
scoutsout says:
Perhaps we can time some things in a way that will work to the tactical advantage of at least one of us... if not both.
scoutsout says:
We told you guys about the stack we dismantled last weekend, right?
casey j says:
what did you have in mind
scoutsout says:
We might be able to tell you about our next advance, so you could time your invasion to come a turn or two after they've had a chance to pull reinforcements from the places you want to hit...
scoutsout says:
We're planning an offensive, but we have a few details to work out yet.
scoutsout says:
Do you think something like that might be useful?
casey j says:
yeah
casey j says:
but how soon can you go on the offensive
casey j says:
do you have to chain more troops over
scoutsout says:
Well... most generals would always like to have a few more...
scoutsout says:
but truthfully, we could probably hurt them pretty badly with what we've got.
scoutsout says:
... there are one or two minor arrangements to be made at our beachhead... and then there's the matter of picking a next target.

casey j says:
what are your choices
casey j says:
we plan on going north and taking their southern cities
scoutsout says:
Well...they resettled a spot NE of Dancing Banana...
casey j says:
at turn 135, but that doesnt leave this conversation of course
casey j says:
we can delay that if you want
scoutsout says:
...then there's Dancing Banana itself.
scoutsout says:
and something to the SE of D.B....which we suspect is Semtex.
casey j says:
i say go for dancing banana if you have cover troops
scoutsout says:
We have some cover troops...
scoutsout says:
that's one thing I wish I had a few more of.
scoutsout says:
So you guys are two turns out?
casey j says:
yeah
casey j says:
but i have to run scout
casey j says:
but i will talk to you tomorrow
casey j says:
or leave some more stuff for discussion and we will talk about it
scoutsout says:
enjoy your evening - I have to work tomorrow... maybe tomorrow night or Sunday?
casey j says:
sure
scoutsout says:
I look forward to it... and I think we may be able to be useful to each other with the timing.
scoutsout says:
Again, have a good evening out.
 
If we could time our D-Day 2 Landing to coincide with their declaration, we would crush TNT. A three way attack would cripple them. If our diplomats agree, let's give the Nutters our plan.
 
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