Hi there fellow Greenies, too bad fe is off-line but we believe things can be worked out pretty well anyway.
The deal for republic means that MIA sends the techs they have gathered during the time KISS has done research on Republic. Technically we could carry it out so that MIA sends half the bunch on the same turn that KISS discovers Rep., after KISS getting them, we send Rep. and next turn recieve the remaining techs from you guys.
About Construction our proposal is in line with what fe himself suggested in an official mail:
A possible solution is that one team research Construction, while the other team pay an equitable rate to the one who is set on maximum science rate.
We're not sure on how this was ment to work, but one way it could work is that you do the research and we pay for it. If we agree on that, then next step is to agree on a resonable sum. Feel free to make an offer or suggest some other solution.
On trading we feel that now that we finally have the possibility to trade, we do not want our hands tied to our back. It may be that no beneficial trades are possible right now, but when there are we want to be able to consider, and possibly execute, them. We could agree on informing each other on what deals are under consideration. You would of course be free to trade construction if you'd which.
About going for Education we could await the outcome of mother RNG and discuss from there. Fe's suggested MIA should go towards Education because you will get there faster and that the (possible) Great Lib. build warrants speed. We are very intersted in going for feudalism/engineering since we're planning on a "visit" overseas before out GS's are out-dated. But, as said before, we can wait a while with this one.
On swapping techs upon the discovery of Education we're fine with your take on it.
Finally, we ask you to consider in what way MIA could aid in a mission overseas. If you are right about Doughnuts, they would be our first target.
All the Best
Team K.I.S.S.