Txurce
Deity
I also worry about the AI. I don't want it to be easy for me to stop the AI from getting CS influence, because it doesn't understand how to defend it's diplomats.
From what I've read, the AI is surprisingly good in CSD.
I also worry about the AI. I don't want it to be easy for me to stop the AI from getting CS influence, because it doesn't understand how to defend it's diplomats.
From what I've read, the AI is surprisingly good in CSD.
Given that the AI is unable to properly escort embarked military units that it is taking on an invasion, I would be absolutely amazed if it were somehow able to adequately defend a civilian units that is going off on it's own to visit some city state.
My main problem with it isn't the AI issues, those are secondary concerns. My main problem with it is that I think it's design goal is wrong-headed; reintroducing distance penalties is fundamentally not fun.I think many of your fears will be dispelled.
My main problem with it isn't the AI issues, those are secondary concerns. My main problem with it is that I think it's design goal is wrong-headed; reintroducing distance penalties is fundamentally not fun.
It is much more fun, at least for me, than making resources irrelevant.
The way the game is set up now, you really don't have to worry about much except your gold income. With gold you can accomplish everything else in the game, which to me is extremely not fun (very boring). The distance penalties alleviate this, if only just a tad.
My main problem with it isn't the AI issues, those are secondary concerns. My main problem with it is that I think it's design goal is wrong-headed; reintroducing distance penalties is fundamentally not fun.
I dunno. I'd really hate to play a game as Siam, and be screwed because the city states near me are Military. Or they're Hostile personality, and so bad for investments. It also really weakens city states overall, because city states near you are usually going to have the same resources that you already have. I think it's *good* to be able to import resources from places a long way away. That's how it worked in real life; we have observed an awful lot of world trade for a couple of thousand years, and particularly the last 500 years.
I think the gold gift method is a great mechanic. Simple, transparent, effective.
Anyway, I will stop talking on this issue, I think I have made my point.
Citystates are actually given luxuries we do not have. A few luxuries are selected each game to be CS-only, and a few citystates around the map will have that luxury type, independent of location.
Global trade is something that's more in 1300 CE and up... the age of discovery. Before then trade distances were shorter, which is accurately represented by the increased movement speed of diplomatic units at higher tech levels.
As Seek pointed out though our options are limited with the current tools, so I'm not actually going to be doing any major changes to citystates yet, but it's still useful to discuss things in advance.![]()